yeah you're going straight to hell
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15 changed files with 3061 additions and 913 deletions
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerAbility : MonoBehaviour
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@ -13,6 +14,8 @@ public class PlayerAbility : MonoBehaviour
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private float currentCooldown;
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[Header("Stats")]
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public float power;
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public float projectileCount;
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public HashSet<AbilityUpgrade> attachedUpgrades = new();
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public void TryAbility()
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{
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