yeah you're going straight to hell
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15 changed files with 3061 additions and 913 deletions
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@ -4,9 +4,22 @@ public class AbilityUpgrade : ScriptableObject
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{
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[Header("Identification")]
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public string upgradeName;
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public Sprite upgradeIcon;
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public PlayerAbility thisPlayerAbility;
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[Header("Stats")]
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public int count = 1;
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public virtual void ApplyUpgrade()
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{
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UpgradeEffects();
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}
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protected virtual void UpgradeEffects()
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{
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}
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public virtual void ApplyRemoval()
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{
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}
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