yeah you're going straight to hell
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15 changed files with 3061 additions and 913 deletions
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@ -1,16 +1,22 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class AbilityUIHandler : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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public List<AbilityUIObject> uiObjects = new();
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// Update is called once per frame
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void Update()
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[SerializeField] private MarisaAbilityHandler playerAbilityHandler;
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private void Start()
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{
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uiObjects[0].thisAbility = playerAbilityHandler.mainAttackInstance;
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uiObjects[1].thisAbility = playerAbilityHandler.secondaryAttackInstance;
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uiObjects[2].thisAbility = playerAbilityHandler.spellAInstance;
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uiObjects[3].thisAbility = playerAbilityHandler.spellBInstance;
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foreach (AbilityUIObject uiObject in uiObjects)
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{
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uiObject.UpdateUI();
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}
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}
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}
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