my HEAD hurts and the SFX is TOO LOUD

This commit is contained in:
Sylvia 2026-04-26 21:49:57 -07:00
parent a3321d361c
commit d4ebf0ca61
41 changed files with 1465 additions and 123 deletions

View file

@ -21,6 +21,9 @@ public class PlayerAbility : MonoBehaviour
public int baseProjectileCount;
public int projectileCount;
public Dictionary<AbilityUpgrade, int> attachedUpgrades = new();
[Header("SFX")]
[SerializeField] private AudioClip useAbilitySFX;
[SerializeField] private float volume = 1;
private void Start()
{
@ -34,6 +37,7 @@ public class PlayerAbility : MonoBehaviour
if (currentCooldown <= 0 && canCooldown)
{
currentCooldown = cooldown;
AbilityManager.instance.player.thisPlayer.entityAS.PlayOneShot(useAbilitySFX, volume);
AbilityEffects();
}
}