my HEAD hurts and the SFX is TOO LOUD
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a3321d361c
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41 changed files with 1465 additions and 123 deletions
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@ -115,6 +115,7 @@ GameObject:
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- component: {fileID: 4212479499813186278}
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- component: {fileID: 3678290925386274447}
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- component: {fileID: 3967664051888947817}
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- component: {fileID: 582066013624105601}
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m_Layer: 6
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m_Name: RusherEnemy
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m_TagString: Enemy
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@ -281,16 +282,21 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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entityName: Rusher Enemy (PLACEHOLDER NAME)
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sprite: {fileID: 2925441294215993266}
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entityAS: {fileID: 582066013624105601}
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stalled: 0
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invincible: 0
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health: 100
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baseMaxHealth: 100
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maxHealth: 100
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isFacingRight: 0
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rb: {fileID: 3678290925386274447}
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speed: 3
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speedMultiplier: 1
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deathObject: {fileID: 7303428460411016157, guid: 3c1f9bcbc2b3bdb988edfc7c42bb88c5, type: 3}
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deathSound: {fileID: 8300000, guid: 42fee9b5915c28eb6b61c9a6afbab06a, type: 3}
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deathVolume: 0.2
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closestTarget: {fileID: 0}
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engagementRange: 2
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engagementRange: 10
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detectedPlayer: 0
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acceleration: 1000
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possibleDirections:
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@ -319,8 +325,108 @@ MonoBehaviour:
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currentCooldown: 2
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- ability: {fileID: 11400000, guid: 8ec13bfc95f128a91a66d9ae8c820783, type: 2}
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currentCooldown: 2
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levelHealthBuff: 1.25
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levelPowerBuff: 1.25
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powerBuffAmount: 0
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lastTargetLocation: {x: 0, y: 0}
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lastTargetDirection: {x: 0, y: 0}
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--- !u!82 &582066013624105601
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7987017199152692169}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_Resource: {fileID: 0}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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SpatializePostEffects: 0
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Priority: 128
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serializedVersion: 2
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- serializedVersion: 3
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time: 0
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value: 1
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1 &7992963443241331386
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GameObject:
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m_ObjectHideFlags: 0
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