my HEAD hurts and the SFX is TOO LOUD
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a3321d361c
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41 changed files with 1465 additions and 123 deletions
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@ -10,6 +10,8 @@ GameObject:
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m_Component:
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- component: {fileID: 6210518781829362723}
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- component: {fileID: 2212103048918046095}
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- component: {fileID: 8053567446013947764}
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- component: {fileID: -8332228528591785767}
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m_Layer: 0
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m_Name: MasterSpark
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m_TagString: Untagged
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@ -47,19 +49,94 @@ MonoBehaviour:
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abilityName: Master Spark
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abilityIcon: {fileID: 0}
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thisPlayer: {fileID: 0}
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thisHotbarIcon: {fileID: 0}
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canCooldown: 1
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baseCooldown: 60
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cooldown: 60
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currentCooldown: 0
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basePower: 10
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power: 10
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powerMultiplier: 0
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baseProjectileCount: 0
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projectileCount: 0
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useAbilitySFX: {fileID: 8300000, guid: 2d976ba0af5ffa6929b10bfb6dbd72b8, type: 3}
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volume: 0.1
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length: 100
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width: 2
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duration: 4
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beamObject: {fileID: 9142983110258810315, guid: 5c95f1061d0b0a13694b57cb8a14866c, type: 3}
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turnSpeed: 10
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turnSpeed: 20
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offset: 0.5
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beamSFX: {fileID: 8300000, guid: 98b56e23a087f0bd2b68e54e40802115, type: 3}
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beamVolume: 0.1
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enemyList: []
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damageDebounceTime: 0.5
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damageDebounceTime: 0.2
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chargeTime: 2.2
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camShakeScript: {fileID: -8332228528591785767}
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--- !u!114 &8053567446013947764
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3204262992054338593}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 180ecf9b41d478f468eb3e9083753217, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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ImpulseDefinition:
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ImpulseChannel: 1
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ImpulseShape: 2
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CustomImpulseShape:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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ImpulseDuration: 0.2
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ImpulseType: 0
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DissipationRate: 0.25
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RawSignal: {fileID: 0}
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AmplitudeGain: 1
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FrequencyGain: 1
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RepeatMode: 0
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Randomize: 1
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TimeEnvelope:
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AttackShape:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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DecayShape:
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serializedVersion: 2
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m_Curve: []
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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AttackTime: 0
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SustainTime: 0.2
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DecayTime: 0.7
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ScaleWithImpact: 1
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HoldForever: 0
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ImpactRadius: 100
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DirectionMode: 0
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DissipationMode: 2
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DissipationDistance: 100
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PropagationSpeed: 343
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DefaultVelocity: {x: 0, y: -1, z: 0}
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--- !u!114 &-8332228528591785767
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3204262992054338593}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1451ffc8332d519f59ce36448e28604a, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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impulseSource: {fileID: 8053567446013947764}
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cameraShakeForce: 0.5
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