i believe my pc has been set ablaze

This commit is contained in:
Sylvia 2026-03-28 01:28:23 -07:00
parent 24ab1b213e
commit c67146ea1a
10 changed files with 178 additions and 123 deletions

View file

@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using UnityEngine;
@ -15,7 +16,7 @@ public class AbilitySceneTransfer : MonoBehaviour
return;
}
instance = this;
DontDestroyOnLoad(gameObject);
DontDestroyOnLoad(this);
}
#endregion
@ -31,7 +32,7 @@ public class AbilitySceneTransfer : MonoBehaviour
public MarisaAbilityHandler abilityHandler;
[ContextMenu("Save")]
public void TestSaving()
public void SaveAllAbilities()
{
int testSlot = 0;
foreach (PlayerAbility ability in abilityHandler.abilityInstances)
@ -46,6 +47,7 @@ public class AbilitySceneTransfer : MonoBehaviour
{
LoadAbilities();
}
public void SaveAbility(PlayerAbility savedAbility)
{
SavedAbility newSavedAbility = new();
@ -72,7 +74,7 @@ public class AbilitySceneTransfer : MonoBehaviour
if (savedAbility.abilityName == ability.abilityName) //shit code
{
foundAbility = ability;
return;
break;
}
}
@ -80,22 +82,25 @@ public class AbilitySceneTransfer : MonoBehaviour
{
Debug.LogWarning($"{savedAbility.abilityName} was not found.");
}
switch (savedAbility.abilitySlot)
{
case SavedAbility.AbilitySlot.Primary :
abilityHandler.abilities[0] = foundAbility;
break;
case SavedAbility.AbilitySlot.Secondary :
abilityHandler.abilities[1] = foundAbility;
break;
case SavedAbility.AbilitySlot.SpellA :
abilityHandler.abilities[2] = foundAbility;
break;
case SavedAbility.AbilitySlot.SpellB :
abilityHandler.abilities[3] = foundAbility;
break;
}
abilityHandler.abilities.Add(foundAbility);
}
abilityHandler.SetupAbilities();
foreach (PlayerAbility abilityInstance in abilityHandler.abilityInstances)
{
foreach (SavedAbility savedAbility in savedAbilities)
{
if (savedAbility.abilityName == abilityInstance.abilityName) //shit code
{
foreach (AbilityUpgrade upgrade in AbilityManager.instance.allUpgrades)
{
if (savedAbility.equippedUpgrades[upgrade.upgradeName] > 0)
{
abilityInstance.AddUpgrade(upgrade, savedAbility.equippedUpgrades[upgrade.upgradeName]);
}
} //this is REALLY BAD.
break;
}
}
}
}
}