you really gotta calm down, marisa...
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29
Assets/Scripts/Items/ItemPickup.cs
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29
Assets/Scripts/Items/ItemPickup.cs
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using System;
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using UnityEngine;
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public class ItemPickup : MonoBehaviour
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{
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public bool inRange;
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[Header("Movement")]
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[SerializeField] private Rigidbody2D rb;
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[SerializeField] private float speed;
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private void FixedUpdate()
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{
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if (inRange)
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{
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rb.linearVelocity = (transform.position - AbilityManager.instance.player.transform.position).normalized * speed;
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}
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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PickupEffects();
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Destroy(gameObject);
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}
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protected virtual void PickupEffects()
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{
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}
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}
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