you really gotta calm down, marisa...

This commit is contained in:
Sylvia 2026-02-13 00:21:59 -08:00
parent 13bb58ea03
commit b9fb490dce
68 changed files with 990 additions and 44 deletions

View file

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using System;
using UnityEngine;
using UnityEngine.InputSystem;
public class MarisaAbilityHandler : MonoBehaviour
{
[SerializeField] private PlayerInput inputHandler;
[SerializeField] private Marisa thisPlayer;
[Header("Abilities")] //maybe have to make them public for when you're changing out abilities
[SerializeField] private PlayerAbility mainAttack;
[SerializeField] private PlayerAbility secondaryAttack;
[SerializeField] private PlayerAbility spellA;
[SerializeField] private PlayerAbility spellB;
[Header("Ability Instances")]
public PlayerAbility mainAttackInstance;
public PlayerAbility secondaryAttackInstance;
public PlayerAbility spellAInstance;
public PlayerAbility spellBInstance;
private void Awake()
{
mainAttackInstance = Instantiate(mainAttack, transform);
mainAttackInstance.thisPlayer = thisPlayer;
secondaryAttackInstance = Instantiate(secondaryAttack, transform);
secondaryAttackInstance.thisPlayer = thisPlayer;
spellAInstance = Instantiate(spellA, transform);
spellAInstance.thisPlayer = thisPlayer;
spellBInstance = Instantiate(spellB, transform);
spellBInstance.thisPlayer = thisPlayer;
}
private void Update()
{
if (inputHandler.actions["MainAttack"].inProgress)
{
mainAttackInstance.TryAbility();
}
else if (inputHandler.actions["SecondaryAttack"].inProgress)
{
secondaryAttackInstance.TryAbility();
}
else if (inputHandler.actions["SpellA"].inProgress)
{
spellAInstance.TryAbility();
}
else if (inputHandler.actions["SpellB"].inProgress)
{
spellBInstance.TryAbility();
}
}
}