you really gotta calm down, marisa...
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Assets/Scripts/Abilities/Upgrades/ProjectileCountUpgrade.cs
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Assets/Scripts/Abilities/Upgrades/ProjectileCountUpgrade.cs
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using UnityEngine;
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[CreateAssetMenu(fileName = "Projectile Count Upgrade", menuName = "AbilityUpgrades/ProjectileCountUpgrade")]
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public class ProjectileCountUpgrade : AbilityUpgrade
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{
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protected override void UpgradeEffects()
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{
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thisPlayerAbility.projectileCount++; //idk how this will work for the stacking.
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}
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}
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