you really gotta calm down, marisa...
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26
Assets/Scripts/Abilities/Upgrades/AbilityUpgrade.cs
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26
Assets/Scripts/Abilities/Upgrades/AbilityUpgrade.cs
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using UnityEngine;
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public class AbilityUpgrade : ScriptableObject
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{
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[Header("Identification")]
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public string upgradeName;
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public Sprite upgradeIcon;
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public PlayerAbility thisPlayerAbility;
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[Header("Stats")]
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public int count = 1;
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public virtual void ApplyUpgrade()
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{
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UpgradeEffects();
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}
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protected virtual void UpgradeEffects()
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{
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}
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public virtual void ApplyRemoval()
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{
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}
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}
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