the sun is leaking.
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4 changed files with 212 additions and 70 deletions
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@ -4,7 +4,9 @@ using UnityEngine;
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public class Enemy : Entity
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{
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[Header("Targetting")]
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public Entity closestTarget;
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public Entity closestTarget;
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public float engagementRange;
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public bool detectedPlayer = false;
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[Header("Direction")]
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public float acceleration;
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public Transform[] possibleDirections;
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@ -23,7 +25,11 @@ public class Enemy : Entity
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protected override void FixedUpdate()
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{
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if (stalled || !closestTarget)
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if (!detectedPlayer && Vector3.Distance(transform.position, closestTarget.transform.position) < engagementRange)
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{
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detectedPlayer = true;
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}
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if (stalled || !closestTarget || !detectedPlayer)
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{
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rb.VelocityTowards(Vector2.zero.ScaleToMagnitude(speed), acceleration);
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}
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