this idiot forgot to commit an entire month's worth of code
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Assets/Scripts/Abilities/Upgrades/EnemyCountPowerup.cs
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Assets/Scripts/Abilities/Upgrades/EnemyCountPowerup.cs
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Enemy Count Upgrade", menuName = "AbilityUpgrades/EnemyCountUpgrade")]
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public class EnemyCountPowerup : AbilityUpgrade
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{
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public float damageIncreasePercentage;
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[SerializeField] private EnemyCountRuntime runtimeObject;
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protected override void UpgradeEffects(PlayerAbility abilityToUpgrade, float optionalInput)
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{
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EnemyCountRuntime newRuntimeObject = Instantiate(runtimeObject, abilityToUpgrade.transform);
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newRuntimeObject.baseSO = this;
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newRuntimeObject.thisAbility = abilityToUpgrade;
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}
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}
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