they call me Sylvia because i am Sylvia
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3 changed files with 482 additions and 32 deletions
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m_AnchorMin: {x: 0.5, y: 0.5}
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@ -5926,7 +6371,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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projectileCountStat: {fileID: 0}
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|
@ -1,5 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
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|
|
@ -54,13 +55,18 @@ public class AbilityUIHandler : MonoBehaviour
|
||||||
public void UpdateAbilitySelection()
|
public void UpdateAbilitySelection()
|
||||||
{
|
{
|
||||||
uiObjects[0].onClick.AddListener(() => ShowAbilityUI(playerAbilityHandler.mainAttackInstance));
|
uiObjects[0].onClick.AddListener(() => ShowAbilityUI(playerAbilityHandler.mainAttackInstance));
|
||||||
|
uiObjects[0].GetComponentInChildren<TextMeshProUGUI>().text = playerAbilityHandler.mainAttackInstance.abilityName;
|
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uiObjects[1].onClick.AddListener(() => ShowAbilityUI(playerAbilityHandler.secondaryAttackInstance));
|
uiObjects[1].onClick.AddListener(() => ShowAbilityUI(playerAbilityHandler.secondaryAttackInstance));
|
||||||
|
uiObjects[1].GetComponentInChildren<TextMeshProUGUI>().text = playerAbilityHandler.secondaryAttackInstance.abilityName;
|
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uiObjects[2].onClick.AddListener(() => ShowAbilityUI(playerAbilityHandler.spellAInstance));
|
uiObjects[2].onClick.AddListener(() => ShowAbilityUI(playerAbilityHandler.spellAInstance));
|
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|
uiObjects[2].GetComponentInChildren<TextMeshProUGUI>().text = playerAbilityHandler.spellAInstance.abilityName;
|
||||||
uiObjects[3].onClick.AddListener(() => ShowAbilityUI(playerAbilityHandler.spellBInstance));
|
uiObjects[3].onClick.AddListener(() => ShowAbilityUI(playerAbilityHandler.spellBInstance));
|
||||||
|
uiObjects[3].GetComponentInChildren<TextMeshProUGUI>().text = playerAbilityHandler.spellBInstance.abilityName;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowAbilityUI(PlayerAbility ability)
|
public void ShowAbilityUI(PlayerAbility ability)
|
||||||
{
|
{
|
||||||
|
abilityUI.gameObject.SetActive(true);
|
||||||
abilityUI.thisAbility = ability;
|
abilityUI.thisAbility = ability;
|
||||||
abilityUI.UpdateUI();
|
abilityUI.UpdateUI();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -22,6 +22,5 @@ public class FloatingAbilityInfo : MonoBehaviour
|
||||||
abilityName.text = ability.abilityName;
|
abilityName.text = ability.abilityName;
|
||||||
powerStat.text = $"Power: {ability.power}";
|
powerStat.text = $"Power: {ability.power}";
|
||||||
cooldownStat.text = $"Cooldown: {ability.cooldown}";
|
cooldownStat.text = $"Cooldown: {ability.cooldown}";
|
||||||
projectileCountStat.text = $"Projectiles: {ability.projectileCount}";
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue