they call me Sylvia because i am Sylvia
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3 changed files with 482 additions and 32 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@ -54,13 +55,18 @@ public class AbilityUIHandler : MonoBehaviour
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public void UpdateAbilitySelection()
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{
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uiObjects[0].onClick.AddListener(() => ShowAbilityUI(playerAbilityHandler.mainAttackInstance));
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uiObjects[0].GetComponentInChildren<TextMeshProUGUI>().text = playerAbilityHandler.mainAttackInstance.abilityName;
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uiObjects[1].onClick.AddListener(() => ShowAbilityUI(playerAbilityHandler.secondaryAttackInstance));
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uiObjects[1].GetComponentInChildren<TextMeshProUGUI>().text = playerAbilityHandler.secondaryAttackInstance.abilityName;
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uiObjects[2].onClick.AddListener(() => ShowAbilityUI(playerAbilityHandler.spellAInstance));
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uiObjects[2].GetComponentInChildren<TextMeshProUGUI>().text = playerAbilityHandler.spellAInstance.abilityName;
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uiObjects[3].onClick.AddListener(() => ShowAbilityUI(playerAbilityHandler.spellBInstance));
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uiObjects[3].GetComponentInChildren<TextMeshProUGUI>().text = playerAbilityHandler.spellBInstance.abilityName;
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}
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public void ShowAbilityUI(PlayerAbility ability)
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{
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abilityUI.gameObject.SetActive(true);
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abilityUI.thisAbility = ability;
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abilityUI.UpdateUI();
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}
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