holy fuck my pc is exploding

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reisenlol 2026-01-28 01:09:35 -08:00
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commit 655a116647
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DamageNumbersPro.Demo
{
public class DNP_CubeHighlight : MonoBehaviour
{
public string propertyName = "_Color";
public AnimationCurve propertyCurve;
public float destructionDelay = 0.2f;
Material mat;
int propertyID;
float startTime;
void Start()
{
startTime = Time.time;
propertyID = Shader.PropertyToID(propertyName);
MeshRenderer mr = GetComponent<MeshRenderer>();
mat = mr.material;
Destroy(gameObject, destructionDelay);
}
void FixedUpdate()
{
mat.SetColor(propertyID, new Color(1, 0, 0, propertyCurve.Evaluate(Time.time - startTime)));
}
}
}