fix upgrades

This commit is contained in:
myondev 2026-03-03 09:16:19 -08:00
parent d8c49317a3
commit 5dcbd3c313
17 changed files with 477 additions and 83 deletions

View file

@ -29,10 +29,14 @@ public class EnemySpawner : MonoBehaviour
[SerializeField] private float currentSpawnTime;
[Header("Boss")]
public Enemy bossEnemy;
private Enemy bossEnemyInstance;
public Transform bossSpawnPoint;
[SerializeField] private GameObject bossUI;
[SerializeField] private Transform bossHealthBar;
[Header("Cache")]
[SerializeField] private Transform enemyFolder;
[SerializeField] private Marisa player;
private void Update()
{
if (canSpawn)
@ -46,16 +50,24 @@ public class EnemySpawner : MonoBehaviour
}
}
public void SpawnEnemy(Enemy enemy, Vector3 location)
public Enemy SpawnEnemy(Enemy enemy, Vector3 location)
{
Enemy newEnemy = Instantiate(enemy, location, Quaternion.identity);
newEnemy.transform.SetParent(enemyFolder);
newEnemy.closestTarget = player; //idk if there's actually gonna be any other target lol
return newEnemy;
}
public void StartBoss()
{
SpawnEnemy(bossEnemy, bossSpawnPoint.position);
bossEnemyInstance = SpawnEnemy(bossEnemy, bossSpawnPoint.position);
bossUI.SetActive(true);
canSpawn = false;
Enemy.OnDamaged += UpdateBossHealthBar; //this kinda sucks but it technically works??
}
private void UpdateBossHealthBar()
{
bossHealthBar.localScale = new Vector3(Math.Clamp(bossEnemyInstance.health / bossEnemyInstance.maxHealth, 0, bossEnemyInstance.maxHealth), 1, 1);
}
}