fix upgrades

This commit is contained in:
myondev 2026-03-03 09:16:19 -08:00
parent d8c49317a3
commit 5dcbd3c313
17 changed files with 477 additions and 83 deletions

View file

@ -21,18 +21,12 @@ public class AbilityManager : MonoBehaviour
}
#endregion
public class StoredUpgrade
{
public AbilityUpgrade upgrade;
public int count;
}
public MarisaAbilityHandler player;
public AbilityUpgrade upgradeToAdd;
public Button upgradeButton;
[Header("Upgrades")]
public HashSet<StoredUpgrade> upgradesInventory = new();
[Header("Upgrades")]
public AbilityUpgrade[] allUpgrades;
public Dictionary<AbilityUpgrade, int> upgradesInventory = new();
private void Start()
{
// upgradeButton.onClick.AddListener((() => AddUpgrade(upgradeToAdd, player.mainAttackInstance)));
@ -41,72 +35,42 @@ public class AbilityManager : MonoBehaviour
public void StoreUpgrade(AbilityUpgrade upgradeToStore)
{
foreach (StoredUpgrade storedUpgrade in upgradesInventory)
if (!upgradesInventory.ContainsKey(upgradeToStore))
{
if (storedUpgrade.upgrade == upgradeToStore)
{
storedUpgrade.count++;
Debug.Log($"Added upgrade {storedUpgrade.upgrade.upgradeName}. Current count: {storedUpgrade.count}");
AbilityUIHandler.instance.UpdateInventory();
return;
}
upgradesInventory[upgradeToStore] = 0;
}
StoredUpgrade newUpgrade = new()
{
upgrade = upgradeToStore,
count = 1
};
upgradesInventory.Add(newUpgrade);
Debug.Log($"Added upgrade {newUpgrade.upgrade.upgradeName}. Current count: {newUpgrade.count}");
upgradesInventory[upgradeToStore]++;
Debug.Log($"Added upgrade {upgradeToStore.upgradeName}. Current count: {upgradesInventory[upgradeToStore]}");
AbilityUIHandler.instance.UpdateInventory();
}
public int GetUpgradeCount(AbilityUpgrade upgrade)
{
if (!upgradesInventory.ContainsKey(upgrade))
{
return 0;
}
return upgradesInventory[upgrade];
}
public void AddUpgrade(AbilityUpgrade upgrade, PlayerAbility ability)
{
foreach (StoredUpgrade storedUpgrade in upgradesInventory.ToArray())
if (upgradesInventory.ContainsKey(upgrade))
{
if (storedUpgrade.upgrade == upgrade)
upgradesInventory[upgrade]--;
if (upgradesInventory[upgrade] <= 0)
{
storedUpgrade.count--;
if (storedUpgrade.count <= 0)
{
upgradesInventory.Remove(storedUpgrade);
AbilityUIHandler.instance.UpdateInventory();
}
if (!ability.attachedUpgrades.Contains(upgrade))
{
AbilityUpgrade newUpgrade = Instantiate(upgrade, ability.transform);
ability.attachedUpgrades.Add(newUpgrade);
newUpgrade.thisPlayerAbility = ability;
newUpgrade.ApplyUpgrade();
}
else
{
ability.attachedUpgrades.TryGetValue(upgrade, out AbilityUpgrade foundUpgrade);
if (foundUpgrade)
{
foundUpgrade.count++;
foundUpgrade.ApplyUpgrade();
}
}
upgradesInventory.Remove(upgrade);
}
ability.AddUpgrade(upgrade);
AbilityUIHandler.instance.UpdateInventory();
}
}
public void RemoveUpgrade(AbilityUpgrade upgrade, PlayerAbility ability)
{
if (ability.attachedUpgrades.TryGetValue(upgrade, out AbilityUpgrade foundUpgrade))
if (ability.RemoveUpgrade(upgrade))
{
if (foundUpgrade.count > 1)
{
foundUpgrade.ApplyRemoval();
foundUpgrade.count--;
}
else
{
foundUpgrade.ApplyRemoval();
ability.attachedUpgrades.Remove(foundUpgrade);
}
StoreUpgrade(upgrade);
}
}
}