alotta upgrade stuff but no upgrades
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35 changed files with 2937 additions and 61 deletions
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@ -24,6 +24,8 @@ public class Enemy : Entity
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}
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[Header("Drops")]
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public List<UpgradeDrop> possibleDrops = new();
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[SerializeField] private UpgradePickup pickupObject;
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private void Start()
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{
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if (Random.Range(0f, 2f) > 1f)
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@ -82,7 +84,8 @@ public class Enemy : Entity
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{
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if (random < drop.chance) //just so it matches up with the number. 80 chance means 80 percent? idk but less than 80 lol
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{
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// drop the item
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UpgradePickup newPickup = Instantiate(pickupObject, transform.position, Quaternion.identity);
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newPickup.upgradeDropped = drop.droppedUpgrade;
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}
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}
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}
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