amazing import spam
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro
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{
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[System.Serializable]
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public struct FollowSettings
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{
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public FollowSettings(float customDefault)
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{
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speed = 10;
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drag = 0f;
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}
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[Tooltip("Speed at which target is followed.")]
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public float speed;
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[Tooltip("Decreases follow speed over time.")]
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public float drag;
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}
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}
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