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reisenlol 2026-01-28 01:22:27 -08:00
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commit 3160bff7a3
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
namespace DamageNumbersPro.Demo
{
public class DNP_PrefabSettings : MonoBehaviour
{
[Header(" \nThis component is only for the demo scene.\nYou don't need it in your prefabs.\n ")]
public int damage = 1;
public int numberRange = 100;
public List<string> texts;
public List<TMP_FontAsset> fonts;
public bool randomColor;
public void Apply(DamageNumber target)
{
if (texts != null && texts.Count > 0)
{
int randomIndex = Random.Range(0, texts.Count);
target.leftText = texts[randomIndex];
if(fonts != null && randomIndex < fonts.Count)
{
target.SetFontMaterial(fonts[randomIndex]);
}
if(texts.Count > 1)
{
target.enableNumber = false;
}
}
if (randomColor)
{
target.SetColor(Color.HSVToRGB(Random.value, 0.5f, 1f));
}
}
}
}