they call me the UI designer (and i'm being real this time)
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parent
d6da52fd69
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11 changed files with 1192 additions and 298 deletions
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@ -18,7 +18,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &4116324020464465292
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RectTransform:
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m_ObjectHideFlags: 0
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@ -131,7 +131,7 @@ Transform:
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m_GameObject: {fileID: 7987017199152692169}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -6.0929227, y: -4.173832, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -183,7 +183,7 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Sprite: {fileID: 2038449967503034895, guid: 4276a09caef75140e8d88b4f29a9681b, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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@ -232,7 +232,7 @@ BoxCollider2D:
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 1, y: 1}
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oldSize: {x: 0.8125, y: 1.705}
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newSize: {x: 1, y: 1}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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