SHE'S PULLING HER SPARK OUT
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7 changed files with 2912 additions and 6 deletions
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@ -2,10 +2,10 @@ using UnityEngine;
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public class FireBullet : PlayerAbility
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{
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[Header("Stats")]
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[Header("Projectile Stats")]
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public int pierceAmount;
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public float accuracy;
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public float bulletLifetime;
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public float damage;
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public float projectileSpeed;
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public enum FireMode {Angled, Offset};
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@ -26,7 +26,8 @@ public class FireBullet : PlayerAbility
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{
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newProjectile.transform.position += new Vector3(Random.Range(-offset.x, offset.x), Random.Range(-offset.y, offset.y));
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}
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newProjectile.damage = damage;
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newProjectile.pierceAmount = pierceAmount;
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newProjectile.damage = power;
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newProjectile.speed = projectileSpeed;
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newProjectile.lifetime = bulletLifetime;
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newProjectile.transform.Rotate(0, 0, Random.Range(-accuracy, accuracy));
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