LunarInfantry/Assets/Scripts/Enemy.cs
2026-01-04 22:28:34 -08:00

36 lines
1.1 KiB
C#

using UnityEngine;
public class Enemy : Entity
{
public int turnSpeed;
public int minimumAttackRange;
private PlayerEntity closestPlayer;
void Start()
{
turnSpeed = Random.Range(0, 100);
}
[ContextMenu("ForceTurn")]
public void StartTurn()
{
//attack the nearest player?
TurnHandler.instance.UpdateTurns();
closestPlayer = FindClosestPlayer();
Debug.Log(closestPlayer);
EnemyMovement.instance.PathfindToTarget(closestPlayer.currentTile.neighbors[Random.Range(0, closestPlayer.currentTile.neighbors.Count)], this);
}
private PlayerEntity FindClosestPlayer()
{
PlayerEntity currentClosestPlayer = null;
foreach (PlayerEntity player in TurnHandler.instance.playerEntities)
{
if (!currentClosestPlayer || Vector3.Distance(player.transform.position, transform.position) < Vector3.Distance(currentClosestPlayer.transform.position, transform.position))
{
currentClosestPlayer = player;
}
}
return currentClosestPlayer;
}
}