LunarInfantry/Assets/Scripts/Weapon.cs
2026-01-23 00:55:00 -08:00

24 lines
419 B
C#

using UnityEngine;
public class Weapon : MonoBehaviour
{
[Header("Identification")]
public string weaponName;
[Header("Cache")]
public bool isAiming;
public PlayerEntity thisEntity;
[Header("Stats")]
public float damage;
public int pierce;
public virtual void TryAttack()
{
AttackEffects();
}
protected virtual void AttackEffects()
{
}
}