LunarInfantry/Assets/Scripts/TileObject.cs
2026-01-11 04:22:09 -08:00

22 lines
490 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class TileObject : MonoBehaviour
{
[SerializeField] private GameObject highlight;
public List<TileObject> neighbors = new();
public SpriteRenderer sprite;
[Header("Status")]
public bool blocked = false;
public Entity hasUnit;
private void OnMouseEnter()
{
//highlight.SetActive(true);
}
private void OnMouseExit()
{
//highlight.SetActive(false);
}
}