LunarInfantry/Assets/Scripts/EnemyMovement.cs
2026-01-11 04:22:09 -08:00

71 lines
2.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class EnemyMovement : MonoBehaviour
{
#region Statication
public static EnemyMovement instance;
private void Awake()
{
if (instance != null && instance != this)
{
Destroy(gameObject);
return;
}
instance = this;
}
#endregion
private Queue<TileObject> frontier = new();
private HashSet<TileObject> visited = new();
private Dictionary<TileObject, TileObject> currentPaths = new();
public List<TileObject> pathRequested;
public void PathfindToTarget(TileObject target, Entity selectedEntity)
{
frontier.Clear();
visited.Clear();
currentPaths.Clear();
GetTilesInRange(selectedEntity);
GetPathToTarget(GridManager.instance.FindClosestEmptyTile(target), selectedEntity);
selectedEntity.currentTile.hasUnit = null;
selectedEntity.currentTile.hasUnit = selectedEntity;
StartCoroutine(selectedEntity.MoveToLocation(pathRequested.ToArray()));
}
private void GetTilesInRange(Entity selectedEntity)
{
frontier.Enqueue(selectedEntity.currentTile);
while (frontier.Count > 0)
{
TileObject currentTile = frontier.Dequeue();
foreach (TileObject neighboringTiles in currentTile.neighbors)
{
if (!visited.Contains(neighboringTiles) && (!neighboringTiles.hasUnit && !neighboringTiles.blocked))
{
visited.Add(neighboringTiles);
frontier.Enqueue(neighboringTiles);
currentPaths.TryAdd(neighboringTiles, currentTile);
}
}
}
}
private void GetPathToTarget(TileObject target, Entity selectedEntity)
{
TileObject currentTile = target;
pathRequested.Clear();
while (currentTile != selectedEntity.currentTile)
{
pathRequested.Add(currentTile);
currentTile = currentPaths[currentTile];
}
pathRequested.Reverse();
int validMovementRange = Mathf.Min(pathRequested.Count, selectedEntity.maxMovement) - 1;
if (pathRequested.Count > selectedEntity.maxMovement)
{
int tilesToRemove = pathRequested.Count - selectedEntity.maxMovement;
pathRequested.RemoveRange(selectedEntity.maxMovement, tilesToRemove);
}
}
}