LunarInfantry/Assets/Scripts/CameraController.cs
2026-01-15 23:55:42 -08:00

17 lines
418 B
C#

using System;
using UnityEngine;
public class CameraController : MonoBehaviour
{
public float panSpeed;
public bool canMoveCamera = true;
private void Update()
{
if (canMoveCamera)
{
Vector2 moveDirection = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
transform.Translate(moveDirection * (panSpeed * Time.deltaTime));
}
}
}