LunarInfantry/Assets/Scripts/ConstructAbility.cs
2026-01-26 01:06:40 -08:00

15 lines
327 B
C#

using UnityEngine;
public class ConstructAbility : ClassAbility
{
[SerializeField] private Construction building;
public override void TryAbility()
{
AbilityEffects();
}
protected override void AbilityEffects()
{
Instantiate(building, transform.position, Quaternion.identity);
}
}