LunarInfantry/Assets/Scripts/AttachToCursor.cs
2026-01-20 01:52:57 -08:00

11 lines
274 B
C#

using System;
using UnityEngine;
public class AttachToCursor : MonoBehaviour
{
[SerializeField] private Camera cam;
private void Update()
{
transform.position = cam.ScreenToWorldPoint(Input.mousePosition) + new Vector3(0, 0, cam.nearClipPlane);
}
}