11 lines
274 B
C#
11 lines
274 B
C#
using System;
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using UnityEngine;
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public class AttachToCursor : MonoBehaviour
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{
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[SerializeField] private Camera cam;
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private void Update()
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{
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transform.position = cam.ScreenToWorldPoint(Input.mousePosition) + new Vector3(0, 0, cam.nearClipPlane);
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}
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}
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