yeah i think that's commit worthy
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16 changed files with 658 additions and 29 deletions
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@ -38,6 +38,7 @@ public class TurnHandler : MonoBehaviour
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[SerializeField] private int amountToSpawn;
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[SerializeField] private float exponentIncrease;
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private int currentWave = 1;
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public static event Action waveUpdate;
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private void SortEnemies()
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{
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@ -85,6 +86,7 @@ public class TurnHandler : MonoBehaviour
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private void EndRound()
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{
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EnvironmentTurn();
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waveUpdate?.Invoke();
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currentEnemy = 0;
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currentGameState = GameState.PlayerTurn;
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foreach (PlayerEntity player in playerEntities)
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