this block button isn't enough i want that youkai dead
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3747c8e158
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3 changed files with 501 additions and 8 deletions
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@ -20,15 +20,17 @@ public class GridManager : MonoBehaviour
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}
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#endregion
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[Header("Size")]
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[SerializeField] private int width;
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[SerializeField] private int height;
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[Header("Cache")]
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[SerializeField] private TileObject tilePrefab;
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[SerializeField] Camera cam;
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[SerializeField] private Transform grid;
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[SerializeField] LayerMask environmentLayer;
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private Dictionary<Vector2, TileObject> allTiles = new();
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[SerializeField] private Transform grid;
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private void Start()
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{
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GenerateGrid();
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@ -60,6 +62,11 @@ public class GridManager : MonoBehaviour
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newTile.name = $"Tile {x} {y}";
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allTiles[pos] = newTile;
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newTile.transform.SetParent(grid);
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Collider2D isBlocked = Physics2D.OverlapCircle(newTile.transform.position, 0.05f, environmentLayer);
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if (isBlocked)
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{
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newTile.blocked = true;
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}
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}
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}
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GetTileNeighbors();
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@ -73,10 +80,14 @@ public class GridManager : MonoBehaviour
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{
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Vector2 pos = new Vector2(x - ((float)width / 2) + 0.5f, y - ((float)height / 2) + 0.5f);
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TileObject currentTile = allTiles[pos];
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if (GetTileFromWorldPos(pos + Vector2.up)) { currentTile.neighbors.Add(GetTileFromWorldPos(pos+Vector2.up));}
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if (GetTileFromWorldPos(pos + Vector2.down)) { currentTile.neighbors.Add(GetTileFromWorldPos(pos+Vector2.down));}
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if (GetTileFromWorldPos(pos + Vector2.left)) { currentTile.neighbors.Add(GetTileFromWorldPos(pos+Vector2.left));}
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if (GetTileFromWorldPos(pos + Vector2.right)) { currentTile.neighbors.Add(GetTileFromWorldPos(pos+Vector2.right));}
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TileObject upTile = GetTileFromWorldPos(pos + Vector2.up);
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if (upTile && !upTile.blocked) { currentTile.neighbors.Add(upTile);}
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TileObject downTile = GetTileFromWorldPos(pos + Vector2.down);
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if (downTile && !downTile.blocked) { currentTile.neighbors.Add(downTile);}
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TileObject leftTile = GetTileFromWorldPos(pos + Vector2.left);
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if (leftTile && !leftTile.blocked) { currentTile.neighbors.Add(leftTile);}
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TileObject rightTile = GetTileFromWorldPos(pos + Vector2.right);
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if (rightTile && !rightTile.blocked) { currentTile.neighbors.Add(rightTile);}
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}
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}
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}
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