this block button isn't enough i want that youkai dead

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reisenlol 2026-01-17 02:20:18 -08:00
parent 3747c8e158
commit bda2b88796
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3 changed files with 501 additions and 8 deletions

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@ -20,15 +20,17 @@ public class GridManager : MonoBehaviour
}
#endregion
[Header("Size")]
[SerializeField] private int width;
[SerializeField] private int height;
[Header("Cache")]
[SerializeField] private TileObject tilePrefab;
[SerializeField] Camera cam;
[SerializeField] private Transform grid;
[SerializeField] LayerMask environmentLayer;
private Dictionary<Vector2, TileObject> allTiles = new();
[SerializeField] private Transform grid;
private void Start()
{
GenerateGrid();
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newTile.name = $"Tile {x} {y}";
allTiles[pos] = newTile;
newTile.transform.SetParent(grid);
Collider2D isBlocked = Physics2D.OverlapCircle(newTile.transform.position, 0.05f, environmentLayer);
if (isBlocked)
{
newTile.blocked = true;
}
}
}
GetTileNeighbors();
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{
Vector2 pos = new Vector2(x - ((float)width / 2) + 0.5f, y - ((float)height / 2) + 0.5f);
TileObject currentTile = allTiles[pos];
if (GetTileFromWorldPos(pos + Vector2.up)) { currentTile.neighbors.Add(GetTileFromWorldPos(pos+Vector2.up));}
if (GetTileFromWorldPos(pos + Vector2.down)) { currentTile.neighbors.Add(GetTileFromWorldPos(pos+Vector2.down));}
if (GetTileFromWorldPos(pos + Vector2.left)) { currentTile.neighbors.Add(GetTileFromWorldPos(pos+Vector2.left));}
if (GetTileFromWorldPos(pos + Vector2.right)) { currentTile.neighbors.Add(GetTileFromWorldPos(pos+Vector2.right));}
TileObject upTile = GetTileFromWorldPos(pos + Vector2.up);
if (upTile && !upTile.blocked) { currentTile.neighbors.Add(upTile);}
TileObject downTile = GetTileFromWorldPos(pos + Vector2.down);
if (downTile && !downTile.blocked) { currentTile.neighbors.Add(downTile);}
TileObject leftTile = GetTileFromWorldPos(pos + Vector2.left);
if (leftTile && !leftTile.blocked) { currentTile.neighbors.Add(leftTile);}
TileObject rightTile = GetTileFromWorldPos(pos + Vector2.right);
if (rightTile && !rightTile.blocked) { currentTile.neighbors.Add(rightTile);}
}
}
}

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