adding in some needed packages
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1012 changed files with 494191 additions and 1 deletions
79
Assets/DamageNumbersPro/Demo/Scripts/DNP_GUI.cs
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79
Assets/DamageNumbersPro/Demo/Scripts/DNP_GUI.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DamageNumbersPro.Demo
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{
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public class DNP_GUI : MonoBehaviour
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{
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public static DNP_GUI instance;
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float nextShotTime;
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RectTransform canvasRect;
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void Awake()
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{
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instance = this;
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canvasRect = GetComponent<RectTransform>();
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Cursor.visible = true;
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Cursor.lockState = CursorLockMode.None;
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}
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void Update()
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{
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HandleShooting();
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}
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void HandleShooting()
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{
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if (DNP_UIArea.CanSpawn() == false) return;
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if (DNP_InputHandler.GetLeftClick())
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{
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Shoot();
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nextShotTime = Time.time + 0.3f;
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}
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else if (DNP_InputHandler.GetRightHeld() && Time.time > nextShotTime)
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{
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Shoot();
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nextShotTime = Time.time + 0.06f;
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}
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}
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void Shoot()
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{
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//Select Damage Number:
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DNP_PrefabSettings settings = DNP_DemoManager.instance.GetSettings();
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DamageNumber prefab = DNP_DemoManager.instance.GetCurrent();
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DNP_UIArea.OnSpawn();
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//Number:
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float number = 1 + Mathf.Pow(Random.value, 2.2f) * settings.numberRange;
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if (prefab.digitSettings.decimals == 0)
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{
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number = Mathf.Floor(number);
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}
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//Get Parent:
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RectTransform rectParent = DNP_UIArea.GetRect();
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if (rectParent == null)
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{
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rectParent = canvasRect;
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}
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//Create Damage Number:
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DamageNumber newDamageNumber = prefab.Spawn(Vector3.zero, number);
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newDamageNumber.SetToMousePosition(rectParent, Camera.main);
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if(rectParent != canvasRect)
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{
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newDamageNumber.enableFollowing = true;
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newDamageNumber.followedTarget = rectParent;
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}
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//Apply Demo Settings:
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settings.Apply(newDamageNumber);
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}
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}
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}
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