adding in some needed packages

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reisenlol 2026-01-02 01:31:54 -08:00
parent 9e739f5dc8
commit aba5310742
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1012 changed files with 494191 additions and 1 deletions

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/*
* Hello user.
*
* This is a script made to teach you how to use the asset.
*
* Use DamageNumberGUI for spawning any popups in screen-space or in a GUI canvas.
* Use DamageNumberMesh for spawning any popups in world-space.
*
* If you need more help, you can check out the documentation.
* Or message me via discord or email.
*/
using UnityEngine;
using DamageNumbersPro; //Include DamageNumbersPro Namespace <----- [REQUIRED]
namespace DamageNumbersPro.Demo
{
public class DNP_ExampleGUI : MonoBehaviour
{
public DamageNumber popupPrefab; //Reference DamageNumber Prefab <----- [REQUIRED]
public RectTransform rectTarget;
public Vector2 anchoredPosition;
void Update()
{
if (DNP_InputHandler.GetRightClick())
{
SpawnPopup(Mathf.Round(Random.Range(1, 10)));
}
}
public void SpawnPopup(float number)
{
DamageNumber newPopup = popupPrefab.SpawnGUI(rectTarget, anchoredPosition, number); //Spawn DamageNumber <----- [REQUIRED]
//You can do any change you want on the DamageNumber returned by the Spawn(...) function.
if(Random.value < 0.5f)
{
newPopup.number *= 2;
}
}
}
}

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/*
* Hello user.
*
* This is a script made to teach you how to use the asset.
*
* Use DamageNumberGUI for spawning any popups in screen-space or in a GUI canvas.
* Use DamageNumberMesh for spawning any popups in world-space.
*
* If you need more help, you can check out the documentation.
* Or message me via discord or email.
*/
using UnityEngine;
using DamageNumbersPro; //Include DamageNumbersPro Namespace <----- [REQUIRED]
namespace DamageNumbersPro.Demo
{
public class DNP_ExampleMesh : MonoBehaviour
{
public DamageNumber popupPrefab; //Reference DamageNumber Prefab <----- [REQUIRED]
public Transform target;
void Update()
{
if(DNP_InputHandler.GetLeftClick())
{
SpawnPopup(Mathf.Round(Random.Range(1, 10)));
}
}
public void SpawnPopup(float number)
{
DamageNumber newPopup = popupPrefab.Spawn(target.position + new Vector3(0, 0.25f, -1), number); //Spawn DamageNumber At Target <----- [REQUIRED]
//You can do any change you want on the DamageNumber returned by the Spawn(...) function.
//The following code is [OPTIONAL] just to show you some examples.
//Let's make the popup follow the target.
newPopup.SetFollowedTarget(target);
//Let's check if the number is greater than 5.
if (number > 5)
{
//Let's increase the popup's scale.
newPopup.SetScale(1.5f);
//Let's change the color of the popup.
newPopup.SetColor(new Color(1, 0.2f, 0.2f));
}
else
{
//The following lines reset the changes above.
//This would only be neccesary for pooled popups.
newPopup.SetScale(1);
newPopup.SetColor(new Color(1, 0.7f, 0.5f));
}
//Flip the target.
target.GetComponent<DNP_Target>().Hit();
}
}
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