entity changes, classes

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reisenlol 2026-01-20 01:52:57 -08:00
parent bda2b88796
commit 8bd4aedcf9
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20 changed files with 1917 additions and 27 deletions

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@ -22,6 +22,7 @@ public class ActionUIHandler : MonoBehaviour
#endregion
private PlayerEntity selectedEntity;
private RangedWeapon possibleRanged;
public GameObject cursorObject;
[Header("Main UI")]
[SerializeField] private GameObject actionUI;
[SerializeField] private TextMeshProUGUI actionText;
@ -115,13 +116,14 @@ public class ActionUIHandler : MonoBehaviour
public void ReloadGun()
{
possibleRanged.Reload();
selectedEntity.actions -= 2;
UpdateActions(possibleRanged.reloadActionUsage);
HideUI();
}
public void Attack()
{
selectedEntity.Attack();
cursorObject.SetActive(true);
HideUI();
}
@ -167,12 +169,21 @@ public class ActionUIHandler : MonoBehaviour
public void SelectWeapon(Weapon weaponSelected)
{
selectedEntity.actions--;
UpdateActions(1);
selectedEntity.SwitchWeapon(weaponSelected);
HideWeaponList();
UpdateUI();
}
public void UpdateActions(int amount)
{
selectedEntity.actions -= amount;
if (selectedEntity.actions == 0)
{
selectedEntity.debugDoneObject.SetActive(true);
}
}
private void HideWeaponList()
{
weaponUIPanel.gameObject.SetActive(false);

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@ -0,0 +1,11 @@
using System;
using UnityEngine;
public class AttachToCursor : MonoBehaviour
{
[SerializeField] private Camera cam;
private void Update()
{
transform.position = cam.ScreenToWorldPoint(Input.mousePosition) + new Vector3(0, 0, cam.nearClipPlane);
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 548df8df9b2f95534b76729bc92e7bc9

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@ -1,10 +1,17 @@
using System;
using Unity.Cinemachine;
using UnityEngine;
public class CameraController : MonoBehaviour
{
public float panSpeed;
public bool canMoveCamera = true;
[SerializeField] private CinemachineCamera cineCam;
[Header("Zoom")]
[SerializeField] private float zoomSpeed;
[SerializeField] private float camMaxSize;
[SerializeField] private float camMinSize;
private void Update()
{
@ -13,5 +20,12 @@ public class CameraController : MonoBehaviour
Vector2 moveDirection = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
transform.Translate(moveDirection * (panSpeed * Time.deltaTime));
}
if (Input.mouseScrollDelta.y != 0)
{
float scroll = Mathf.Clamp(cineCam.Lens.OrthographicSize - (Input.mouseScrollDelta.y * zoomSpeed),
camMinSize, camMaxSize);
cineCam.Lens.OrthographicSize = scroll;
}
}
}

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@ -1,7 +1,11 @@
using System;
using Unity.VisualScripting;
using UnityEngine;
using Random = UnityEngine.Random;
public class Enemy : Entity
{
public static event Action<Entity> OnKill;
[Header("Enemy Stats")]
public int turnSpeed;
public float minimumAttackRange;
@ -19,7 +23,7 @@ public class Enemy : Entity
closestPlayer = FindClosestPlayer();
if (Vector3.Distance(transform.position, closestPlayer.transform.position) > minimumAttackRange)
{
EnemyMovement.instance.PathfindToTarget(closestPlayer.currentTile.neighbors[Random.Range(0, closestPlayer.currentTile.neighbors.Count)], this);
EnemyMovement.instance.PathfindToTarget(GridManager.instance.FindClosestEmptyTile(closestPlayer.currentTile.neighbors[Random.Range(0, closestPlayer.currentTile.neighbors.Count)]), this);
}
else
{
@ -46,13 +50,14 @@ public class Enemy : Entity
}
return currentClosestPlayer;
}
protected override void OnKillEffects()
protected override void OnKillEffects(Entity attacker)
{
TurnHandler.instance.enemyEntities.Remove(this);
OnKill?.Invoke(attacker);
Destroy(gameObject);
}
public void Attack(PlayerEntity target)
{
target.TakeDamage(damage);
target.TakeDamage(damage, this);
}
}

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@ -22,13 +22,13 @@ public class Entity : MonoBehaviour
[SerializeField] private SpriteRenderer[] spriteRenderers;
[SerializeField] private float damageColorChangeSpeed;
public virtual void TakeDamage(float damage)
public virtual void TakeDamage(float damage, Entity attacker)
{
health -= damage;
StartCoroutine(DamageAnimation());
if (health <= 0)
{
OnKillEffects();
OnKillEffects(attacker);
}
Debug.Log($"{name} took {damage} damage");
}
@ -39,7 +39,7 @@ public class Entity : MonoBehaviour
health = Mathf.Clamp(health, 0, maxHealth);
}
protected virtual void OnKillEffects()
protected virtual void OnKillEffects(Entity attacker)
{
}

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@ -24,7 +24,7 @@ public class MeleeWeapon : Weapon
{
if (!enemy.transform.CompareTag(tag) && enemy.transform.TryGetComponent(out Entity isEntity))
{
isEntity.TakeDamage(damage);
isEntity.TakeDamage(damage, thisEntity);
}
}
isAiming = false;
@ -32,11 +32,13 @@ public class MeleeWeapon : Weapon
TurnHandler.instance.UpdateTurns();
ActionUIHandler.instance.UpdateUI();
debugColliderHitbox.gameObject.SetActive(false);
ActionUIHandler.instance.cursorObject.SetActive(false);
}
else if (Input.GetMouseButtonDown(1))
{
isAiming = false;
debugColliderHitbox.gameObject.SetActive(false);
ActionUIHandler.instance.cursorObject.SetActive(false);
}
}
}

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@ -0,0 +1,27 @@
using System;
using UnityEngine;
public class OfficerAbilities : MonoBehaviour
{
[SerializeField] private int killQuota;
private int currentKills;
public PlayerEntity thisEntity;
private void Start()
{
Enemy.OnKill += UpdateKillQuota;
}
private void UpdateKillQuota(Entity entity)
{
if (entity == thisEntity)
{
currentKills++;
currentKills = Mathf.Clamp(currentKills, 0, killQuota);
}
}
public void ActivateAbility()
{
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 8bacba559d8b7025084e6a3b89c44a08

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@ -6,12 +6,18 @@ public class PlayerEntity : Entity
[Header("Player Flags")]
public int actions = 2;
public int maxActions = 2;
public enum PlayerClass {Ranker, Caster, Officer, Engineer, Medic}
public PlayerClass selectedClass = PlayerClass.Ranker;
[Header("Weaponry")]
[SerializeField] private Weapon[] weapons;
[HideInInspector] public List<Weapon> weaponInstances = new();
public Weapon currentWeapon;
[Header("OfficerAbilities")]
[SerializeField] private OfficerAbilities officerAbility;
[HideInInspector] public OfficerAbilities officerInstance;
[Header("UI")]
[SerializeField] private Transform hpBar;
public GameObject debugDoneObject;
void Start()
{
foreach (Weapon weapon in weapons)
@ -21,6 +27,12 @@ public class PlayerEntity : Entity
newWeapon.tag = tag;
weaponInstances.Add(newWeapon);
}
if (selectedClass == PlayerClass.Officer)
{
officerInstance = Instantiate(officerAbility, transform);
officerInstance.thisEntity = this;
}
currentWeapon = weaponInstances[0];
}
@ -30,9 +42,9 @@ public class PlayerEntity : Entity
}
public override void TakeDamage(float amount)
public override void TakeDamage(float amount, Entity attacker)
{
base.TakeDamage(amount);
base.TakeDamage(amount, attacker);
UpdateHealthUI();
}
public void UpdateHealthUI()

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@ -62,7 +62,7 @@ public class PlayerEntityMovement : MonoBehaviour
Deselect();
}
TileObject newTile = GridManager.instance.GetTileFromWorldPos(mouseGridPos);
if (requestedTile != newTile)
if (requestedTile != newTile && !newTile.blocked)
{
requestedTile = newTile;
foreach (TileObject tile in pathRequested)
@ -167,7 +167,7 @@ public class PlayerEntityMovement : MonoBehaviour
StartCoroutine(selectedEntity.MoveToLocation(pathRequested.ToArray()));
templateObject.SetActive(false);
UncolorGrid();
selectedEntity.actions--;
ActionUIHandler.instance.UpdateActions(1);
return true;
}

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@ -5,6 +5,8 @@ using UnityEngine;
public class Projectile : MonoBehaviour
{
[SerializeField] private Rigidbody2D rb;
[SerializeField] private LayerMask environmentLayer;
public PlayerEntity fromEntity;
[Header("Stats")]
public float damage;
public float speed;
@ -31,13 +33,17 @@ public class Projectile : MonoBehaviour
{
if (!collision.CompareTag(tag) && collision.TryGetComponent(out Entity isEntity))
{
isEntity.TakeDamage(damage);
isEntity.TakeDamage(damage, fromEntity);
currentPierce++;
if (currentPierce > pierceAmount)
{
Destroy(gameObject);
}
}
else if (collision.gameObject.layer == 3)
{
Destroy(gameObject);
}
}
private void OnDestroy()

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@ -6,6 +6,7 @@ public class RangedWeapon : Weapon
private Camera cam;
private Vector3 mousePos;
[Header("Ranged Weapon Specifics")]
public int reloadActionUsage;
public bool fired;
[SerializeField] private Projectile projectile;
private void Start()
@ -40,11 +41,13 @@ public class RangedWeapon : Weapon
CreateProjectile(mousePos);
fired = true;
isAiming = false;
thisEntity.actions--;
ActionUIHandler.instance.UpdateActions(1);
ActionUIHandler.instance.cursorObject.SetActive(false);
}
else if (Input.GetMouseButtonDown(1))
{
isAiming = false;
ActionUIHandler.instance.cursorObject.SetActive(false);
}
}
}
@ -53,6 +56,8 @@ public class RangedWeapon : Weapon
{
Projectile newProjectile = Instantiate(projectile, transform.position, Quaternion.identity);
newProjectile.RotateToTarget(target);
newProjectile.damage = damage;
newProjectile.tag = tag;
newProjectile.fromEntity = thisEntity;
}
}

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@ -32,6 +32,13 @@ public class TurnHandler : MonoBehaviour
[Header("Spawning")]
[SerializeField] private int enemySpawnAmount;
[Header("Endless Mechanics")]
[SerializeField] private bool isEndless = false;
[SerializeField] private int baseSpawnAmount;
[SerializeField] private int amountToSpawn;
[SerializeField] private float exponentIncrease;
private int currentWave = 1;
private void SortEnemies()
{
enemyEntities = enemyEntities.OrderBy(o=>o.turnSpeed).ToList();
@ -83,12 +90,18 @@ public class TurnHandler : MonoBehaviour
foreach (PlayerEntity player in playerEntities)
{
player.actions = player.maxActions;
player.debugDoneObject.SetActive(false);
}
}
public void EnvironmentTurn()
{
if (isEndless && enemyEntities.Count == 0)
{
amountToSpawn = Mathf.FloorToInt(baseSpawnAmount * Mathf.Pow(currentWave, exponentIncrease));
EnemySpawner.instance.SpawnEnemy(enemySpawnAmount);
currentWave++;
}
}
public void SkipAll()

View file

@ -17,7 +17,7 @@ TagManager:
- Projectile
- WeaponHitbox
- CamBorders
-
- EnviroCover
-
-
-