finally get pathfinding done?

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reisenlol 2026-01-10 02:37:44 -08:00
parent 7b151c1a53
commit 7bd61df481
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23 changed files with 1408 additions and 785 deletions

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@ -1,4 +1,5 @@
using UnityEngine;
using UnityEngine.UI;
public class ActionUIHandler : MonoBehaviour
{
@ -17,14 +18,28 @@ public class ActionUIHandler : MonoBehaviour
}
#endregion
private PlayerEntity selectedEntity;
private RangedWeapon possibleRanged;
[Header("UI")]
[SerializeField] private Vector3 offset;
[SerializeField] private GameObject actionUI;
private Entity selectedEntity;
public void ShowUI(Entity target)
[SerializeField] private Button attackButton;
[SerializeField] private Button reloadButton;
public void ShowUI(PlayerEntity target)
{
possibleRanged = null;
selectedEntity = target;
transform.position = Input.mousePosition + offset;
if (target.currentWeapon.TryGetComponent(out RangedWeapon isRanged))
{
possibleRanged = isRanged;
reloadButton.gameObject.SetActive(true);
}
else
{
reloadButton.gameObject.SetActive(false);
}
actionUI.SetActive(true);
}
public void HideUI()
@ -32,6 +47,20 @@ public class ActionUIHandler : MonoBehaviour
actionUI.SetActive(false);
}
public void ReloadGun()
{
possibleRanged.Reload();
}
public void Attack()
{
selectedEntity.Attack();
}
public void SkipTurn()
{
selectedEntity.SkipTurn();
}
public void MoveEntity()
{
HideUI();

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@ -0,0 +1,10 @@
using UnityEngine;
public class MeleeWeapon : MonoBehaviour
{
public virtual void AttackEffects()
{
}
}

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@ -6,9 +6,19 @@ public class PlayerEntity : Entity
public bool hasMoved = false;
public bool hasAttacked = false;
private List<TileObject> moveableTiles = new();
[SerializeField] private Weapon[] weapons;
private List<Weapon> weaponInstances = new();
public Weapon currentWeapon;
void Start()
{
foreach (Weapon weapon in weapons)
{
Weapon newWeapon = Instantiate(weapon, transform);
newWeapon.thisEntity = this;
newWeapon.tag = tag;
weaponInstances.Add(newWeapon);
}
currentWeapon = weaponInstances[0];
}
// Update is called once per frame
@ -22,13 +32,21 @@ public class PlayerEntity : Entity
hasMoved = true;
hasAttacked = true;
TurnHandler.instance.UpdateTurns();
}
public void Attack()
{
currentWeapon.TryAttack();
}
public void SwitchWeapon()
{
}
private void OnMouseDown()
{
if ((!hasMoved) && !PlayerEntityMovement.instance.isMoving)
{
ActionUIHandler.instance.ShowUI(this);
SkipTurn();
}
}
}

View file

@ -22,7 +22,7 @@ public class PlayerEntityMovement : MonoBehaviour
#endregion
[SerializeField] private Grid gameplayGrid;
public Entity selectedEntity;
public PlayerEntity selectedEntity;
public GameObject templateObject;
public bool isMoving;
@ -37,6 +37,7 @@ public class PlayerEntityMovement : MonoBehaviour
private Queue<TileObject> frontier = new();
private HashSet<TileObject> visited = new();
private Dictionary<TileObject, TileObject> currentPaths = new();
private Dictionary<TileObject, int> movementCosts = new();
public List<TileObject> pathRequested;
private TileObject requestedTile;
@ -77,7 +78,7 @@ public class PlayerEntityMovement : MonoBehaviour
}
}
public void SelectEntity(Entity entitySelected)
public void SelectEntity(PlayerEntity entitySelected)
{
selectedEntity = entitySelected;
isMoving = true;
@ -87,8 +88,9 @@ public class PlayerEntityMovement : MonoBehaviour
visited.Clear();
currentPaths.Clear();
pathRequested.Clear();
currentMovableTiles.Clear();
movementCosts.Clear();
GetAllTiles();
GetTilesInRange();
CreateTemplate();
}
@ -103,19 +105,31 @@ public class PlayerEntityMovement : MonoBehaviour
private void GetAllTiles()
{
frontier.Enqueue(selectedEntity.currentTile);
movementCosts.TryAdd(selectedEntity.currentTile, 0);
while (frontier.Count > 0)
{
TileObject currentTile = frontier.Dequeue();
if (movementCosts[currentTile] <= selectedEntity.maxMovement)
{
currentMovableTiles.Add(currentTile);
}
foreach (TileObject neighboringTiles in currentTile.neighbors)
{
int newCost = movementCosts[currentTile] + 1;
if (!visited.Contains(neighboringTiles))
{
visited.Add(neighboringTiles);
frontier.Enqueue(neighboringTiles);
currentPaths.TryAdd(neighboringTiles, currentTile);
movementCosts.TryAdd(neighboringTiles, newCost);
}
}
}
foreach (TileObject tileObject in currentMovableTiles)
{
tileObject.sprite.color = Color.green;
}
}
private void PathfindToTarget()
@ -134,32 +148,6 @@ public class PlayerEntityMovement : MonoBehaviour
}
}
private void GetTilesInRange()
{
foreach (TileObject neighboringTiles in selectedEntity.currentTile.neighbors)
{
if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
{
currentMovableTiles.Add(neighboringTiles);
neighboringTiles.sprite.color = Color.green;
}
}
for (int i = 0; i < selectedEntity.maxMovement - 1; i++)
{
foreach (TileObject tileObject in currentMovableTiles.ToArray())
{
foreach (TileObject neighboringTiles in tileObject.neighbors)
{
if (!neighboringTiles.blocked && !neighboringTiles.hasUnit)
{
currentMovableTiles.Add(neighboringTiles);
neighboringTiles.sprite.color = Color.green;
}
}
}
}
}
private bool SelectLocation()
{
if (!requestedTile || requestedTile.blocked || requestedTile.hasUnit || !currentMovableTiles.Contains(requestedTile))

View file

@ -0,0 +1,35 @@
using System;
using Core.Extensions;
using UnityEngine;
public class Projectile : MonoBehaviour
{
[SerializeField] private Rigidbody2D rb;
[Header("Stats")]
public float damage;
public float speed;
public int pierceAmount;
private int currentPierce;
private void FixedUpdate()
{
rb.linearVelocity = transform.right * speed;
}
public void RotateToTarget(Vector3 target)
{
transform.Lookat2D(target);
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (!collision.CompareTag(tag) && collision.TryGetComponent(out Entity isEntity))
{
isEntity.TakeDamage(damage);
currentPierce++;
if (currentPierce > pierceAmount)
{
Destroy(gameObject);
}
}
}
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: f78ca53861065e860854d753e8509af8

View file

@ -0,0 +1,53 @@
using System;
using UnityEngine;
public class RangedWeapon : Weapon
{
private Camera cam;
private Vector3 mousePos;
public bool fired;
public bool isAiming;
[SerializeField] private Projectile projectile;
private void Start()
{
cam = Camera.main;
}
public override void TryAttack()
{
if (!fired)
{
fired = true;
AttackEffects();
}
}
public void Reload()
{
fired = false;
}
protected override void AttackEffects()
{
isAiming = true;
}
private void Update()
{
if (isAiming)
{
mousePos = cam.ScreenToWorldPoint(Input.mousePosition);
if (Input.GetMouseButtonDown(0))
{
CreateProjectile(mousePos);
isAiming = false;
}
}
}
private void CreateProjectile(Vector3 target)
{
Projectile newProjectile = Instantiate(projectile, transform.position, Quaternion.identity);
newProjectile.RotateToTarget(target);
newProjectile.tag = tag;
}
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: a1c9e746311daba0092c2ff511ab3031

15
Assets/Scripts/Weapon.cs Normal file
View file

@ -0,0 +1,15 @@
using UnityEngine;
public class Weapon : MonoBehaviour
{
public PlayerEntity thisEntity;
public virtual void TryAttack()
{
AttackEffects();
}
protected virtual void AttackEffects()
{
}
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 02f7281b91434f3b79ab427e45d8d855

View file

@ -53,4 +53,4 @@ Physics2DSettings:
m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0
m_GizmoOptions: 10
m_LayerCollisionMatrix: 2000000000000000000000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
m_LayerCollisionMatrix: 2000000000000000000000000001000000000000010000000000000080010000880000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

View file

@ -3,17 +3,18 @@
--- !u!78 &1
TagManager:
serializedVersion: 3
tags: []
tags:
- Enemy
layers:
- Default
- TransparentFX
- Ignore Raycast
-
- Environment
- Water
- UI
- Tile
-
-
- Entity
- Projectile
-
-
-

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mono_crash.mem.210.1.blob Normal file

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