full turns
This commit is contained in:
parent
7bd61df481
commit
6ff1531662
15 changed files with 879 additions and 100 deletions
|
|
@ -28,17 +28,24 @@ public class GridManager : MonoBehaviour
|
|||
[SerializeField] Camera cam;
|
||||
|
||||
private Dictionary<Vector2, TileObject> allTiles = new();
|
||||
[SerializeField] private Transform grid;
|
||||
private void Start()
|
||||
{
|
||||
GenerateGrid();
|
||||
cam.transform.position = new Vector3((float)width / 2, (float)height / 2, 0);
|
||||
foreach (PlayerEntity player in TurnHandler.instance.playerEntities)
|
||||
{
|
||||
player.currentTile = GetTile(player.transform.position);
|
||||
player.currentTile = GetTileFromWorldPos(player.transform.position);
|
||||
player.currentTile.hasUnit = player;
|
||||
}
|
||||
foreach (Enemy enemy in TurnHandler.instance.enemyEntities)
|
||||
{
|
||||
enemy.currentTile = GetTile(enemy.transform.position);
|
||||
enemy.currentTile = GetTileFromWorldPos(enemy.transform.position);
|
||||
enemy.currentTile.hasUnit = enemy;
|
||||
}
|
||||
foreach (Transform spawnLocation in EnemySpawner.instance.spawnLocationPos)
|
||||
{
|
||||
EnemySpawner.instance.spawnLocations.Add(GetTileFromWorldPos(spawnLocation.position));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -52,6 +59,7 @@ public class GridManager : MonoBehaviour
|
|||
TileObject newTile = Instantiate(tilePrefab, pos, Quaternion.identity);
|
||||
newTile.name = $"Tile {x} {y}";
|
||||
allTiles[pos] = newTile;
|
||||
newTile.transform.SetParent(grid);
|
||||
}
|
||||
}
|
||||
GetTileNeighbors();
|
||||
|
|
@ -65,15 +73,15 @@ public class GridManager : MonoBehaviour
|
|||
{
|
||||
Vector2 pos = new Vector2(x - ((float)width / 2) + 0.5f, y - ((float)height / 2) + 0.5f);
|
||||
TileObject currentTile = allTiles[pos];
|
||||
if (GetTile(pos + Vector2.up)) { currentTile.neighbors.Add(GetTile(pos+Vector2.up));}
|
||||
if (GetTile(pos + Vector2.down)) { currentTile.neighbors.Add(GetTile(pos+Vector2.down));}
|
||||
if (GetTile(pos + Vector2.left)) { currentTile.neighbors.Add(GetTile(pos+Vector2.left));}
|
||||
if (GetTile(pos + Vector2.right)) { currentTile.neighbors.Add(GetTile(pos+Vector2.right));}
|
||||
if (GetTileFromWorldPos(pos + Vector2.up)) { currentTile.neighbors.Add(GetTileFromWorldPos(pos+Vector2.up));}
|
||||
if (GetTileFromWorldPos(pos + Vector2.down)) { currentTile.neighbors.Add(GetTileFromWorldPos(pos+Vector2.down));}
|
||||
if (GetTileFromWorldPos(pos + Vector2.left)) { currentTile.neighbors.Add(GetTileFromWorldPos(pos+Vector2.left));}
|
||||
if (GetTileFromWorldPos(pos + Vector2.right)) { currentTile.neighbors.Add(GetTileFromWorldPos(pos+Vector2.right));}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public TileObject GetTile(Vector2 pos)
|
||||
public TileObject GetTileFromWorldPos(Vector2 pos)
|
||||
{
|
||||
if (allTiles.TryGetValue(pos, out TileObject tile))
|
||||
{
|
||||
|
|
@ -81,4 +89,31 @@ public class GridManager : MonoBehaviour
|
|||
}
|
||||
return null;
|
||||
}
|
||||
public TileObject FindClosestEmptyTile(TileObject requestedTile)
|
||||
{
|
||||
if (!requestedTile.hasUnit)
|
||||
{
|
||||
return requestedTile;
|
||||
}
|
||||
Queue<TileObject> frontier = new();
|
||||
List<TileObject> visited = new();
|
||||
frontier.Enqueue(requestedTile);
|
||||
while (frontier.Count > 0)
|
||||
{
|
||||
TileObject currentTile = frontier.Dequeue();
|
||||
foreach (TileObject neighbor in currentTile.neighbors)
|
||||
{
|
||||
if (!visited.Contains(neighbor))
|
||||
{
|
||||
if (!neighbor.hasUnit && !neighbor.blocked)
|
||||
{
|
||||
return neighbor;
|
||||
}
|
||||
visited.Add(neighbor);
|
||||
frontier.Enqueue(neighbor);
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue