The Greatest Game Dev To Have Ever Lived
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16 changed files with 398 additions and 37 deletions
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@ -1,9 +1,8 @@
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using System;
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using UnityEngine;
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public class OfficerAbilities : MonoBehaviour
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public class OfficerAbilities : ClassAbility
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{
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public PlayerEntity thisEntity;
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[Header("Kills")]
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[SerializeField] private int killQuota;
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private int currentKills;
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@ -36,7 +35,7 @@ public class OfficerAbilities : MonoBehaviour
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}
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}
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public void ActivateAbility()
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public override void TryAbility()
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{
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if (currentKills >= killQuota)
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{
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@ -46,11 +45,6 @@ public class OfficerAbilities : MonoBehaviour
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}
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}
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protected virtual void AbilityEffects()
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{
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}
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protected virtual void DeactivateAbility()
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{
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