263 lines
6.8 KiB
Plaintext
263 lines
6.8 KiB
Plaintext
//一時停止中スクリプト
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#include "script/KevinSystem/GeneralSoundLib.txt"
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int STGWIDTH = GetStgFrameWidth();
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int STGHEIGHT = GetStgFrameHeight();
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@Initialize
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{
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_SoundTask();
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ExtendSFX;
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SetAutoDeleteObject(true);
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TBackgroundNew(0, 0);
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TMenu();
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}
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@MainLoop
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{
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yield;
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}
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@Finalize
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{
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}
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task TBackgroundNew(renderX, renderY){
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let objText = ObjText_Create();
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ObjText_SetText(objText, "Thank you for playing![r]Until the next pride...");
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ObjText_SetFontSize(objText, 36);
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ObjText_SetFontType(objText, "Connecting Chain Handserif");
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//ObjText_SetMaxWidth(objText, GetScreenWidth/2);
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ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
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ObjText_SetFontBold(objText, true);
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ObjText_SetFontColorTop(objText, 255, 255, 255);
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ObjText_SetFontColorBottom(objText, 255, 255, 255);
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ObjText_SetFontBorderType(objText, BORDER_FULL);
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ObjText_SetFontBorderColor(objText, 0x7D39D9);
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ObjText_SetFontBorderWidth(objText, 2);
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Obj_SetRenderPriorityI(objText, 10);
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ObjRender_SetX(objText, GetScreenWidth/2);
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ObjRender_SetY(objText, 8*STGHEIGHT/9);
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let obj = ObjPrim_Create(OBJ_SPRITE_2D);
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Obj_SetRenderPriorityI(obj, 1);
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let currentFrameTexture = GetTransitionRenderTargetName();
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ObjPrim_SetTexture(obj, currentFrameTexture);
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ObjSprite2D_SetSourceRect(obj, 0, 0, GetScreenWidth(), GetScreenHeight());
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ObjSprite2D_SetDestRect(obj, 0, 0, GetScreenWidth(), GetScreenHeight());
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ObjRender_SetColor(obj, 0x593DA3);
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}
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task TBackground
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{
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task TVertex(var index, var left, var top, var right, var bottom)
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{
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ObjPrim_SetVertexPosition(obj, index + 0, left, top, 0);
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ObjPrim_SetVertexPosition(obj, index + 1, left, bottom, 0);
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ObjPrim_SetVertexPosition(obj, index + 2, right, top, 0);
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ObjPrim_SetVertexPosition(obj, index + 3, right, top, 0);
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ObjPrim_SetVertexPosition(obj, index + 4, left, bottom, 0);
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ObjPrim_SetVertexPosition(obj, index + 5, right, bottom, 0);
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ObjPrim_SetVertexUVT(obj, index + 0, left, top);
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ObjPrim_SetVertexUVT(obj, index + 1, left, bottom);
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ObjPrim_SetVertexUVT(obj, index + 2, right, top);
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ObjPrim_SetVertexUVT(obj, index + 3, right, top);
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ObjPrim_SetVertexUVT(obj, index + 4, left, bottom);
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ObjPrim_SetVertexUVT(obj, index + 5, right, bottom);
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//STGシーン内のみアニメーション
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if(left >= 341 && right <= 937 && top >= 45 && bottom <= 677)
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{
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let alpha = 255;
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while(alpha >= 128)
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{
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ObjPrim_SetVertexAlpha(obj, index + 0, alpha);
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ObjPrim_SetVertexAlpha(obj, index + 1, alpha/2);
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ObjPrim_SetVertexAlpha(obj, index + 2, alpha/2);
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ObjPrim_SetVertexAlpha(obj, index + 3, alpha/2);
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ObjPrim_SetVertexAlpha(obj, index + 4, alpha/2);
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ObjPrim_SetVertexAlpha(obj, index + 5, alpha);
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alpha -= 255 / frame;
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yield;
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}
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}
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}
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//分割設定
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let frame = 30;
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let countH = 20; //分割数
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let countV = 30;
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let width = 1280 / countH;
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let height = 720 / countV;
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let target = GetTransitionRenderTargetName();
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let obj = ObjPrim_Create(OBJ_PRIMITIVE_2D); //2D頂点ブジェクト生成
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ObjPrim_SetPrimitiveType(obj, PRIMITIVE_TRIANGLELIST);
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ObjPrim_SetVertexCount(obj, countH * countV * 6);
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Obj_SetRenderPriorityI(obj, 0); //描画優先度を設定
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ObjPrim_SetTexture(obj, target); //テクスチャを設定
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ascent(ix in 0.. countH)
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{
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ascent(iy in 0.. countV)
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{
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let index = (ix + iy * countH) * 6;
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let left = ix * width;
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let right = left + width;
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let top = iy * height;
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let bottom = top + height;
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TVertex(index, left, top, right, bottom);
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}
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}
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}
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task TMenu
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{
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let selectIndex = 0;//選択位置
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function TMenuItem(let index, let mx, let my, let text)
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{
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function CreateTextObject(let mx, let my, let text)
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{
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let obj = ObjText_Create();
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ObjText_SetText(obj, text);
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ObjText_SetFontSize(obj, 65);
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ObjText_SetFontType(obj, "Connecting Chain Handserif");
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ObjText_SetFontBold(obj, true);
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ObjText_SetHorizontalAlignment(obj, ALIGNMENT_CENTER);
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//ObjText_SetMaxWidth(obj, STGWIDTH);
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ObjText_SetFontColorTop(obj, 155, 45, 175);
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ObjText_SetFontColorBottom(obj, 200, 80, 255);
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ObjText_SetFontBorderType(obj, BORDER_FULL);
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ObjText_SetFontBorderColor(obj, 255, 255, 255);
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ObjText_SetFontBorderWidth(obj, 3.5);
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Obj_SetRenderPriorityI(obj, 10);
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ObjRender_SetX(obj, mx);
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ObjRender_SetY(obj, my);
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return obj;
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}
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let objText = CreateTextObject(mx, my, text);
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let objSelect = CreateTextObject(mx, my, text);
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ObjRender_SetBlendType(objSelect, BLEND_ADD_RGB);
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async{
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loop
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{
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Obj_SetVisible(objSelect, index == selectIndex);
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yield;
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}
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}
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return objText;
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}
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//メニュー配置
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let textchoices = ["End of a Journey"];
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int x = prand_int(0, length(textchoices)-1);
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let objText = ObjText_Create();
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ObjText_SetText(objText, textchoices[x]);
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ObjText_SetFontSize(objText, 150);
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ObjText_SetFontType(objText, "Anke Calligraph");
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//ObjText_SetMaxWidth(objText, STGWIDTH);
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ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
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ObjText_SetFontBold(objText, true);
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ObjText_SetFontColorTop(objText, 75, 255, 255);
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ObjText_SetFontColorBottom(objText, 180, 255, 255);
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ObjText_SetFontBorderType(objText, BORDER_FULL);
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ObjText_SetFontBorderColor(objText,0, 0, 0);
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ObjText_SetFontBorderWidth(objText, 3);
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Obj_SetRenderPriorityI(objText, 10);
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ObjRender_SetX(objText, GetScreenWidth/2);
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ObjRender_SetY(objText, 100);
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let mx = GetScreenWidth/2;
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let my = GetScreenHeight/4;
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let texts = ["Save A Replay", "Depart From The Market", "Re-enter The Parade"];
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var countMenu = length(texts);
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ascent(var iText in 0 .. countMenu)
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{
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int text = TMenuItem(iText, mx, my, texts[iText]);
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my += 75;
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}
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//キー状態がリセットされるまで待機
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while(GetVirtualKeyState(VK_PAUSE) != KEY_FREE){yield;}
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//メニュー選択処理
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let frameKeyHold = 0;//キー押しっぱなしフレーム数
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//PauseGameSFX;
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function CheckShotRelease {
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return (GetVirtualKeyState(VK_OK) == KEY_HOLD);
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}
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int countA = 0;
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loop
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{
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//決定
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if(CheckShotRelease){yield; continue;}
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if(GetVirtualKeyState(VK_OK) == KEY_PUSH)
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{
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let listResult = [RESULT_SAVE_REPLAY, RESULT_END, RESULT_RETRY];
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SetScriptResult(listResult[selectIndex]);
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CloseScript(GetOwnScriptID());
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return;
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}
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//カーソル移動
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if(GetVirtualKeyState(VK_UP) == KEY_PUSH)
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{
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selectIndex--;
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}
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else if(GetVirtualKeyState(VK_DOWN) == KEY_PUSH)
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{
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selectIndex++;
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}
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else if(GetVirtualKeyState(VK_UP) == KEY_HOLD)
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{
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frameKeyHold++;
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if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
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{
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selectIndex--;
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}
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}
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else if(GetVirtualKeyState(VK_DOWN) == KEY_HOLD)
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{
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frameKeyHold++;
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if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
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{
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selectIndex++;
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}
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}
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else
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{
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frameKeyHold = 0;
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}
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if(selectIndex < 0)
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{
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selectIndex = countMenu - 1;
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}
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else
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{
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selectIndex %= countMenu;
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}
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yield;
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}
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} |