ScarletBlackMarket/script/KevinSystem/Kevin_System.txt

863 lines
24 KiB
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// SYSTEM FOR STATION GAME
let dirCurrent = GetCurrentScriptDirectory();
// Change accordingly!
int offsetX = 1551;
int baseY = 155;
int spaceY = 135;
float scale = 1.15*1.6;
int sel = 0; //"
// Item, life, spell graphics
let graphicimg = dirCurrent ~ "./img/yo.png";
let lifebarimg = dirCurrent ~ "./img/lifebar.png";
LoadTextureEx(graphicimg, true, true);
/*
Lifebar empty = (5, 5, 534, 34)
Lifebar split = (6, 38, 18, 74)
Lifebar full = (5, 78, 16, 108)
*/
//
//#include "./../script/soundtask.txt"
#include "script/KevinSystem/GeneralSoundLib.txt"
@Initialize
{
_SoundTask();
SetStgFrame(504, 0, 1415, 997, 20, 80);
sel = prand_int(0, 99);
SetPauseScriptPath(GetCurrentScriptDirectory() ~ "kevin_system/Kevin_Pause.txt");
SetEndSceneScriptPath(GetCurrentScriptDirectory() ~ "kevin_system/Kevin_EndScene.txt");
SetReplaySaveSceneScriptPath(GetCurrentScriptDirectory() ~ "kevin_system/Kevin_ReplaySave.txt");
InitFrame();
//TInstallFont(); Moved to package.
TScore();
//TGraze();
//SetPlayerLife(9);
LifeDisplay();
SpellDisplay();
//THighScore();
TValueDisplay();
StartItemScript(dirCurrent ~ "./kevin_system/KevinSystem_Item.txt");
//TExtendSystem();
TBossLife();
TBossTimer();
TCurrentFps();
TReplayFps();
//_SoundTask;
}
@MainLoop
{
yield;
}
@Event
{
alternative(GetEventType())
case(EV_START_BOSS_SPELL)
{
let path = dirCurrent ~ "Default_System_MagicCircle.txt";
let id = LoadScript(path);
StartScript(id);
}
case(EV_GAIN_SPELL)
{
let objScene = GetEnemyBossSceneObjectID();
let spellbonus = ObjEnemyBossScene_GetInfo(objScene, INFO_SPELL_SCORE);
TScoreAward(spellbonus);
}
}
function CreateTextObject(
float mx, my, size,
string text, font,
int colorTop, colorBottom,
int borderColor, borderWidth,
int renderPriority
){
let obj = ObjText_Create();
ObjText_SetText(obj, text);
ObjText_SetFontSize(obj, size);
ObjText_SetFontType(obj, font);
ObjText_SetFontColorTop(obj, colorTop);
ObjText_SetFontColorBottom(obj, colorBottom);
ObjText_SetFontBorderType(obj, BORDER_FULL);
ObjText_SetFontBorderColor(obj, borderColor);
ObjText_SetFontBorderWidth(obj, borderWidth);
Obj_SetRenderPriorityI(obj, renderPriority);
ObjRender_SetX(obj, mx);
ObjRender_SetY(obj, my);
return obj;
}
// Grants extends based on score
task TExtendSystem(){
// NEXT: Text (y around 650?) (x around 2250?)
/*let NextText =
CreateTextObject(
1625, 465, 30,
"NEXT:", "Connecting Chain Handserif",
0xA70053, 0xA70053,
0xFFFFFF, 2,
1
);*/
//ObjText_SetFontBold(NextText, true);
// Indicates the score threshold needed for the next extend
let ExtendThresholdText =
CreateTextObject(
250, 960, 24,
"", "Exotc350 DmBd BT",
0xA70053, 0xA70053,
0xFFFFFF, 2,
21
);
ObjText_SetFontBold(ExtendThresholdText, true);
ObjText_SetHorizontalAlignment(ExtendThresholdText, ALIGNMENT_RIGHT);
int count = 0;
// Millions
let req = [
];
if(GetCommonData("Difficulty", "Arcade") == "Arcade"){req = [20, 80, 200, 500, 800, 1200, 2500, 5000];}
else{req = [15, 50, 100, 180, 300, 600, 1000, 2000, 4000];}
let next = 0;
loop{
count = (trunc(GetScore())/10)*10;
if(next <= length(req)-1){
if(count >= req[next]*1000000){
next++;
SetPlayerLife(GetPlayerLife+1);
ExtendSFX;
ExtendEffect;
}
}
if(next != 8){ObjText_SetText(ExtendThresholdText, "NEXT: " ~ DigitToCommaArray(req[next]*1000000));}
else{ObjText_SetText(ExtendThresholdText, "MAX EXTEND");}
yield;
}
}
task ExtendEffect(){
int time = 30;
int timeDisappear = 30;
float x = GetPlayerX();
float y = GetPlayerY()-90;
int extendText = CreateTextObject(
x, y, 75,
"Life[r]Extend!", "Exotc350 DmBd BT",
0xFF61AE, 0xFFFFFF,
0x5E0064, 6,
42
);
ObjText_SetLinePitch(extendText, -2);
ObjText_SetFontBold(extendText, true);
ObjText_SetHorizontalAlignment(extendText, ALIGNMENT_CENTER);
ascent(i in 0..time){
ObjRender_SetY(extendText, Interpolate_Decelerate(y, y-120, i/time));
yield;
}
wait(15);
ascent(i in 0..timeDisappear){
ObjRender_SetAlpha(extendText, Interpolate_Decelerate(255, 0, i/timeDisappear));
yield;
}
Obj_Delete(extendText);
}
//----------------------------------------------------
//枠外の背景表示
//----------------------------------------------------
function InitFrame()
{
let path = GetCurrentScriptDirectory() ~ "img/ThiccHUD.png";
//if(false){path = GetCurrentScriptDirectory() ~ "img/literallywhat.png";}
//else{path = GetCurrentScriptDirectory() ~ "img/altHUD.png";}
let obj = ObjPrim_Create(OBJ_SPRITE_2D);
LoadTextureEx(path, true, true);
ObjPrim_SetTexture(obj, path);
//ObjRender_SetScaleXYZ(obj, 0.5, 0.5, 1);
ObjRender_SetTextureFilterMag(obj, FILTER_NONE);
ObjRender_SetTextureFilterMin(obj, FILTER_NONE);
ObjRender_SetTextureFilterMip(obj, FILTER_NONE);
Obj_SetRenderPriority(obj, 0);
ObjSprite2D_SetSourceRect(obj, 0, 0, GetScreenWidth(), GetScreenHeight());
ObjSprite2D_SetDestRect(obj, 0, 0, GetScreenWidth(), GetScreenHeight());
int diffText = CreateTextObject(
offsetX+150, baseY*0.3, 60,
"", "Exotc350 DmBd BT",
0xFFFFFF, 0xFFFFFF,
0xFFFFFF, 3,
1
);
ObjText_SetFontBold(diffText, true);
ObjText_SetHorizontalAlignment(diffText, ALIGNMENT_CENTER);
/*
if(GetCommonData("Difficulty", "Arcade") == "Arcade"){
ObjText_SetText(diffText, "Arcade Mode");
ObjText_SetFontColorTop(diffText, 0x8100CE);
ObjText_SetFontColorBottom(diffText,0xAC7DFF);
ObjText_SetFontBorderType(diffText, BORDER_FULL);
ObjText_SetFontBorderColor(diffText, 0xFFFFFF);
}
else{
ObjText_SetText(diffText, "Gentle Mode");
ObjText_SetFontColorTop(diffText, 0xFF993F);
ObjText_SetFontColorBottom(diffText,0xFFCFA6);
ObjText_SetFontBorderType(diffText, BORDER_FULL);
ObjText_SetFontBorderColor(diffText, 0xFFFFFF);
}
*/
}
//----------------------------------------------------
//スコア表示
//----------------------------------------------------
task THighScore(){
let objScoreNo = ObjText_Create();
ObjText_SetFontSize(objScoreNo, 58);
ObjText_SetFontBold(objScoreNo, true);
ObjText_SetFontType(objScoreNo, "Anke Calligraph");
ObjText_SetFontColorTop(objScoreNo, 0xFFA157);
ObjText_SetFontColorBottom(objScoreNo,0xFFC232);
ObjText_SetFontBorderType(objScoreNo, BORDER_FULL);
ObjText_SetFontBorderColor(objScoreNo, 0xFFFFFF);
ObjText_SetFontBorderWidth(objScoreNo, 3);
//ObjText_SetFontWeight(objScoreNo, 1000);
Obj_SetRenderPriorityI(objScoreNo, 1);
ObjRender_SetX(objScoreNo, offsetX-10); // Subject to change
ObjRender_SetY(objScoreNo, baseY*0.8); // Same as above
while(true){
let score = GetAreaCommonData("hiscoredata", "hiscore", 0);
score = min(score,999999999990);
let yass = DigitToCommaArray(score);
ObjText_SetText(objScoreNo, yass);
yield;
}
}
task TScore(){
// New score system using rtos
// For score with zeroes at the end: Truncate score/10, and then multiply it by 10
let objScore = ObjText_Create();
ObjText_SetFontSize(objScore, 24);
ObjText_SetFontBold(objScore, true);
ObjText_SetFontType(objScore, "Exotc350 DmBd BT");
ObjText_SetFontColorTop(objScore,0xFFFFFF);
ObjText_SetFontColorBottom(objScore,0xFFFFFF);
ObjText_SetFontBorderType(objScore, BORDER_FULL);
ObjText_SetFontBorderColor(objScore, 0x25379D);
ObjText_SetFontBorderWidth(objScore, 3);
ObjText_SetText(objScore, "SCORE");
//ObjText_SetFontWeight(objScore, 1000);
Obj_SetRenderPriorityI(objScore, 79);
ObjRender_SetX(objScore, 12); // Subject to change
ObjRender_SetY(objScore, 48); // Same as above
Obj_SetVisible(objScore, false);
let objScoreNo = ObjText_Create();
ObjText_SetFontSize(objScoreNo, 40);
ObjText_SetFontBold(objScoreNo, true);
ObjText_SetFontType(objScoreNo, "Origami Mommy");
ObjText_SetFontColorTop(objScoreNo,0xFFFFFF);
ObjText_SetFontColorBottom(objScoreNo,0xFFFFFF);
ObjText_SetFontBorderType(objScoreNo, BORDER_FULL);
ObjText_SetFontBorderColor(objScoreNo, 0x25379D);
ObjText_SetFontBorderWidth(objScoreNo, 4);
//ObjText_SetFontWeight(objScoreNo, 1000);
Obj_SetRenderPriorityI(objScoreNo, 79);
ObjText_SetSidePitch(objScoreNo, -3);
ObjRender_SetX(objScoreNo, 10); // Subject to change
ObjRender_SetY(objScoreNo, 10); // Same as above
while(true){
let score = trunc(GetScore()/10) * 10;
score = min(score,999999999990);
let yass = DigitToCommaArray(score);
ObjText_SetText(objScoreNo, yass);
if(ObjMove_GetY(GetPlayerObjectID()) < GetStgFrameHeight()/6){
ObjRender_SetAlpha(objScore, 60);
ObjRender_SetAlpha(objScoreNo, 60);
}
else{
ObjRender_SetAlpha(objScore, 255);
ObjRender_SetAlpha(objScoreNo, 255);
}
yield;
}
}
function DigitToCommaArray(num){ //Natashinitai
let srcStr = IntToString(num);
let res = [];
let nChar = 0;
for(let i = length(srcStr) - 1; i >= 0; i--){
res = [srcStr[i]] ~ res;
nChar++;
if(nChar % 3 == 0 && i > 0) res = "," ~ res;
}
return res;
}
//----------------------------------------------------
//Graze表示
//----------------------------------------------------
task TGraze()
{
let grazenum = ObjText_Create();
ObjText_SetFontSize(grazenum, 58);
ObjText_SetFontBold(grazenum, true);
ObjText_SetFontType(grazenum, "Anke Calligraph");
ObjText_SetFontColorTop(grazenum, 0x8898A3);
ObjText_SetFontColorBottom(grazenum, 0xD2E0FF);
ObjText_SetFontBorderType(grazenum, BORDER_FULL);
ObjText_SetFontBorderColor(grazenum, 0xFFFFFF);
ObjText_SetFontBorderWidth(grazenum, 3);
Obj_SetRenderPriorityI(grazenum, 1);
ObjRender_SetX(grazenum, offsetX-10);
ObjRender_SetY(grazenum, baseY*0.8+spaceY*5);
while(true){
let graze = GetGraze();
ObjText_SetText(grazenum, rtos("00000", graze));
yield;
}
}
task TValueDisplay(){
let objPIV = ObjText_Create();
ObjText_SetFontSize(objPIV, 21);
ObjText_SetFontBold(objPIV, true);
ObjText_SetFontType(objPIV, "Exotc350 DmBd BT");
ObjText_SetFontColorTop(objPIV,0xFFFFFF);
ObjText_SetFontColorBottom(objPIV,0xFFFFFF);
ObjText_SetFontBorderType(objPIV, BORDER_FULL);
ObjText_SetFontBorderColor(objPIV, 0xDC47C8);
ObjText_SetFontBorderWidth(objPIV, 3);
ObjText_SetText(objPIV, "MULTIPLIER");
ObjText_SetHorizontalAlignment(objPIV, ALIGNMENT_RIGHT);
//ObjText_SetFontWeight(objPIV, 1000);
Obj_SetRenderPriorityI(objPIV, 79);
ObjRender_SetX(objPIV, GetStgFrameWidth()-15); // Subject to change
ObjRender_SetY(objPIV, 44); // Same as above
let objPIVNum = ObjText_Create();
ObjText_SetFontSize(objPIVNum, 30);
ObjText_SetFontBold(objPIVNum, true);
ObjText_SetFontType(objPIVNum, "Origami Mommy");
ObjText_SetFontColorTop(objPIVNum,0xFFFFFF);
ObjText_SetFontColorBottom(objPIVNum,0xFFFFFF);
ObjText_SetFontBorderType(objPIVNum, BORDER_FULL);
ObjText_SetFontBorderColor(objPIVNum, 0xDC47C8);
ObjText_SetFontBorderWidth(objPIVNum, 4);
ObjText_SetHorizontalAlignment(objPIVNum, ALIGNMENT_RIGHT);
//ObjText_SetFontWeight(objPIVNum, 1000);
Obj_SetRenderPriorityI(objPIVNum, 79);
ObjRender_SetX(objPIVNum, GetStgFrameWidth()-12); // Subject to change
ObjRender_SetY(objPIVNum, 10); // Same as above
// DEBUG
//Obj_SetVisible(objPIV, false);
while(true){
let value = GetAreaCommonData("PIV", "currentvalue", 0);
value = min(value,9999999990);
//PIVMultiplierValue = value/1000;
let yass = vtos("5.2f", value/10000);
ObjText_SetText(objPIVNum, yass ~ "x");
if(ObjMove_GetY(GetPlayerObjectID()) < GetStgFrameHeight()/6){
ObjRender_SetAlpha(objPIV, 60);
ObjRender_SetAlpha(objPIVNum, 60);
}
else{
ObjRender_SetAlpha(objPIV, 255);
ObjRender_SetAlpha(objPIVNum, 255);
}
yield;
}
}
//----------------------------------------------------
//残機表示
//----------------------------------------------------
/*task TPlayerLife
{
let lifenum = ObjText_Create();
ObjText_SetFontSize(lifenum, 22);
ObjText_SetFontBold(lifenum, false);
ObjText_SetFontType(lifenum, "Unispace");
ObjText_SetFontColorTop(lifenum,255,255,255);
ObjText_SetFontColorBottom(lifenum,255,255,255);
Obj_SetRenderPriorityI(lifenum, 1);
ObjRender_SetX(lifenum,507);
ObjRender_SetY(lifenum,101);
while(true){
let liferemain = GetPlayerLife();
ObjText_SetText(lifenum, rtos("00", liferemain));
yield;
}
}*/
//----------------------------------------------------
//残スペル表示
//----------------------------------------------------
task TPlayerSpell
{
let spellnum = ObjText_Create();
ObjText_SetFontSize(spellnum, 22);
ObjText_SetFontBold(spellnum, false);
ObjText_SetFontType(spellnum, "Unispace");
ObjText_SetFontColorTop(spellnum,255,255,255);
ObjText_SetFontColorBottom(spellnum,255,255,255);
Obj_SetRenderPriorityI(spellnum, 1);
ObjRender_SetX(spellnum,offsetX);
ObjRender_SetY(spellnum,baseY+spaceY*3);
while(true){
let spellremain = GetPlayerSpell();
ObjText_SetText(spellnum, rtos("00", spellremain));
yield;
}
}
// New life task
task LifeDisplay(){
// oh god oh no
let liferemain;
let lifecounter = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
let lifeshow = graphicimg;
Obj_SetRenderPriorityI(lifecounter, 1);
ObjPrim_SetTexture(lifecounter, lifeshow);
//ObjSpriteList2D_SetSourceRect(lifecounter, 256, 0, 384, 128);
//ObjRender_SetScaleXYZ(lifecounter, 0.5, 0.5, 1);
//ObjSpriteList2D_SetDestCenter(lifecounter);
loop{
ObjSpriteList2D_ClearVertexCount(lifecounter);
ObjSpriteList2D_SetSourceRect(lifecounter, 256, 0, 384, 128);
ObjSpriteList2D_SetDestCenter(lifecounter);
ObjRender_SetScaleXYZ(lifecounter, 0.26*scale, 0.26*scale, 1);
liferemain = GetPlayerLife();
ascent(i in 0..liferemain){
ObjRender_SetPosition(lifecounter, 550-10+i*25, 1040, 0);
ObjSpriteList2D_AddVertex(lifecounter);
}
yield;
}
}
// New spell task
task SpellDisplay{
let spellremain;
let spellcounter = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
let spellshow = graphicimg;
Obj_SetRenderPriorityI(spellcounter, 1);
ObjPrim_SetTexture(spellcounter, spellshow);
loop{
ObjSpriteList2D_ClearVertexCount(spellcounter);
ObjSpriteList2D_SetSourceRect(spellcounter, 384, 0, 512, 128);
ObjSpriteList2D_SetDestCenter(spellcounter);
ObjRender_SetScaleXYZ(spellcounter, 0.26*scale, 0.26*scale, 1);
spellremain = GetPlayerSpell();
ascent(i in 0..spellremain){
ObjRender_SetPosition(spellcounter, 1000+10+i*25, 1040, 0);
ObjSpriteList2D_AddVertex(spellcounter);
}
yield;
}
}
//----------------------------------------------------
// Edited ExRumia system
//----------------------------------------------------
task TBossLife
// Lifebar starts at x = 352, ends at x = 925
{
let path = lifebarimg;
let obj = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
let objStar = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
let objDivision = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
let objLifebar = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
//bool BossExist = false;
ObjPrim_SetTexture(obj, path);
Obj_SetRenderPriorityI(obj, 72);
ObjRender_SetAlpha(obj, 255);
ObjPrim_SetTexture(objStar, path);
Obj_SetRenderPriorityI(objStar, 70);
ObjPrim_SetTexture(objDivision, path);
Obj_SetRenderPriorityI(objDivision, 72);
ObjPrim_SetTexture(objLifebar, path);
Obj_SetRenderPriorityI(objLifebar, 70);
ObjRender_SetAlpha(objLifebar, 140);
//Obj_SetVisible(objLifebar, false);
let lastRemStep = -1;
let lifeRateRender = 0;
let objScene = ID_INVALID;
loop
{
objScene = GetEnemyBossSceneObjectID();
ObjSpriteList2D_ClearVertexCount(obj);
ObjSpriteList2D_ClearVertexCount(objLifebar);
ObjSpriteList2D_ClearVertexCount(objStar);
ObjSpriteList2D_ClearVertexCount(objDivision);
if(objScene != ID_INVALID)
{
//BossExist = true;
ObjSpriteList2D_SetSourceRect(objLifebar, 8, 6, 801, 50);
ObjSpriteList2D_SetDestCenter(objLifebar);
ObjRender_SetScaleXYZ(objLifebar, 1.12, 1.25, 1);
ascent (i in 0..1){
ObjRender_SetPosition(objLifebar, 455, 90, 1);
ObjSpriteList2D_AddVertex(objLifebar);
}
RenderActiveLife();
}
yield;
}
/*task RenderLifebar(){
ObjSprite2D_SetSourceRect(objLifebar, 5, 5, 534, 34);
ObjSprite2D_SetDestCenter(objLifebar);
ObjRender_SetPosition(objLifebar, 352, 20, 1);
while(BossExist){
Obj_SetVisible(objLifebar, true);
yield;
}
}*/
function RenderActiveLife()
{
//残りステップ
let countRemStep = ObjEnemyBossScene_GetInfo(objScene, INFO_REMAIN_STEP_COUNT);
if(lastRemStep != countRemStep)
{
//ステップが変化
lifeRateRender = 0;
}
//Overall active life
let lifeTotalMax = ObjEnemyBossScene_GetInfo(objScene, INFO_ACTIVE_STEP_TOTAL_MAX_LIFE);
let lifeTotal = ObjEnemyBossScene_GetInfo(objScene, INFO_ACTIVE_STEP_TOTAL_LIFE);
let lifeRate = min(lifeTotal / lifeTotalMax, lifeRateRender);
ObjSpriteList2D_SetSourceRect(obj, 7, 119, 800, 159);
ObjSpriteList2D_SetDestRect(obj, 11, 70, 12 + (890-2) * lifeRate, 110);
ObjRender_SetColorHSV(obj, -60, 384, 384);
ObjSpriteList2D_AddVertex(obj);
ObjRender_SetBlendType(obj, BLEND_ALPHA);
//Life "division" bar
ObjSpriteList2D_SetSourceRect(objDivision, 8, 56, 27, 111);
//ObjRender_SetColorHSV(objDivision, 32, 255, 255);
let listLifeDiv = [0] ~ ObjEnemyBossScene_GetInfo(objScene, INFO_ACTIVE_STEP_LIFE_RATE_LIST);
ascent(iDiv in 1 .. length(listLifeDiv)-1)
{
let rate = listLifeDiv[iDiv];
let x = (GetStgFrameWidth()) * (1-rate);
ObjSpriteList2D_SetDestRect(objDivision, x-3, 65, x+24, 115);
ObjSpriteList2D_AddVertex(objDivision);
}
//Boss star rendering
ObjRender_SetScaleXYZ(objStar, 0.5, 0.5, 1);
ObjSpriteList2D_SetSourceRect(objStar, 0, 169, 268, 430);
Obj_SetRenderPriority(objStar, 1);
ascent(iStep in 0 .. countRemStep)
{
ObjRender_SetPosition(objStar, GetStgFrameWidth()*1.36-iStep*32, 30, 1);
ObjSpriteList2D_SetDestCenter(objStar);
ObjSpriteList2D_AddVertex(objStar);
}
lifeRateRender += 0.01;
lifeRateRender = min(lifeRateRender, 1);
lastRemStep = countRemStep;
if(ObjMove_GetY(GetPlayerObjectID()) < GetStgFrameHeight()/6){
ObjRender_SetAlpha(obj, 60);
ObjRender_SetAlpha(obj, 30);
}
else{
ObjRender_SetAlpha(obj, 255);
ObjRender_SetAlpha(objLifebar, 140);
}
}
}
//----------------------------------------------------
//タイマー表示
//----------------------------------------------------
task TBossTimer
{
let textTimer = ObjText_Create();
ObjText_SetFontSize(textTimer, 35);
ObjText_SetFontType(textTimer, "Connecting Chain Handserif");
//ObjText_SetMaxWidth(textTimer, GetStgFrameWidth()/6);
ObjText_SetHorizontalAlignment(textTimer, ALIGNMENT_CENTER);
ObjText_SetFontBold(textTimer, true);
ObjText_SetFontColorTop(textTimer, 0xFFFFFF);
ObjText_SetFontColorBottom(textTimer, 0xFFFFFF);
ObjText_SetFontBorderType(textTimer, BORDER_FULL);
ObjText_SetFontBorderColor(textTimer, 0xA639F0);
ObjText_SetFontBorderWidth(textTimer, 3.4);
Obj_SetRenderPriorityI(textTimer, 73);
ObjRender_SetX(textTimer, GetStgFrameWidth()/8-10);
ObjRender_SetY(textTimer, 110);
Obj_SetVisible(textTimer, true);
let pathDigit = GetCurrentScriptDirectory() ~ "img/Default_SystemDigit.png";
let obj = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
ObjPrim_SetTexture(obj, lifebarimg);
ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
Obj_SetRenderPriority(obj, 0.75);
//ObjRender_SetY(obj, 38);
let count = 2;
let objScene = ID_INVALID;
loop
{
objScene = GetEnemyBossSceneObjectID();
ObjSpriteList2D_ClearVertexCount(obj);
if(objScene != ID_INVALID)
{
Obj_SetVisible(textTimer, true);
RenderTimer();
}
else{Obj_SetVisible(textTimer, false);
}
yield;
}
task RenderTimer()
{
let timer = ObjEnemyBossScene_GetInfo(objScene, INFO_TIMERF)/60;
timer = min(timer, 99.99);
ObjText_SetText(textTimer, "TIME: " ~ rtos("00.00", timer));
ObjSpriteList2D_SetSourceRect(obj, 404, 225, 537, 374);
ObjRender_SetScaleXYZ(obj, 0.38, 0.38, 1);
ObjSpriteList2D_SetDestCenter(obj);
ObjRender_SetPosition(obj, 4*GetStgFrameWidth()/5+62, GetStgFrameHeight()/8-25, 1);
//ObjSpriteList2D_AddVertex(obj);
if(ObjEnemyBossScene_GetInfo(objScene, INFO_TIMER) <= 10 && ObjEnemyBossScene_GetInfo(objScene, INFO_TIMER) > 0){
if(ObjEnemyBossScene_GetInfo(objScene, INFO_TIMERF) % 60 == 0){_Timeout();}
ObjText_SetFontBorderColor(textTimer, 0xF0396C);
}
else{}
if(ObjMove_GetY(GetPlayerObjectID()) < GetStgFrameHeight()/6){
ObjRender_SetAlpha(textTimer, 60);
}
else{
ObjRender_SetAlpha(textTimer, 255);
}
yield;
}
task _Timeout(){ // HOLY FUCK THE TIMER IS RUNNING OUT BITCH
ascent(i in 0..30){
ObjText_SetFontSize(textTimer, Interpolate_Decelerate(80, 45, i/30));
//ObjRender_SetScaleXYZ(obj, Interpolate_Decelerate(0.6, 0.38, i/30));
yield;
}
}
}
task TScoreAward(dascore){
let objText = ObjText_Create();
int x = rand_int(0, 99);
RegularAward;
task RegularAward{
let fontsizearray = [70, 70, 70, 65, 60, 65, 70, 70, 70, 40, 40];
let textarray = ["So Cool Bestie!", "Bimbo Eliminated!", "Wig Snatched!", "Neutralized Boss Sexiness!", "Gay Rights Confirmed!", "Himbo Kisses!", "Slay Button Hit!", "Yass!!!!", "Gatekept, Gaslit, Girlbossed!", "Spell Card Capture!"];
int y = rand_int(0, length(textarray)-2);
ObjText_SetText(objText, textarray[y]); // Selects a random capture text from the array
ObjText_SetFontSize(objText, fontsizearray[y]*1.5);
ObjText_SetFontType(objText, "Exotc350 DmBd BT");
//ObjText_SetMaxWidth(objText, GetStgFrameWidth());
ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
ObjText_SetFontBold(objText, true);
ObjText_SetFontColorTop(objText, 0xFFD34D);
ObjText_SetFontColorBottom(objText, 0xFFF2CA);
ObjText_SetFontBorderType(objText, BORDER_FULL);
ObjText_SetFontBorderColor(objText,0, 0, 0);
ObjText_SetFontBorderWidth(objText, 3);
Obj_SetRenderPriority(objText, 0.6);
ObjRender_SetX(objText, GetStgFrameWidth()/2);
ObjRender_SetY(objText, GetStgFrameHeight()/5);
}
let scorefinal = trunc(dascore/10) * 10;
let scorescene = GetEnemyBossSceneObjectID();
if (ObjEnemyBossScene_GetInfo(scorescene, INFO_PLAYER_SHOOTDOWN_COUNT) == 0 &&
ObjEnemyBossScene_GetInfo(scorescene, INFO_PLAYER_SPELL_COUNT) == 0){
AddScore(scorefinal);
}
let strScore = "Capture Bonus +" ~ DigitToCommaArray(scorefinal);
let objScore = ObjText_Create();
ObjText_SetText(objScore, strScore);
ObjText_SetFontSize(objScore, 85);
ObjText_SetFontType(objScore, "Anke Calligraph");
ObjText_SetMaxWidth(objScore, GetStgFrameWidth());
ObjText_SetHorizontalAlignment(objScore, ALIGNMENT_CENTER);
ObjText_SetFontBold(objScore, true);
ObjText_SetFontColorTop(objScore, 0x9C2400);
ObjText_SetFontColorBottom(objScore, 0xFF982A);
ObjText_SetFontBorderType(objScore, BORDER_FULL);
ObjText_SetFontBorderColor(objScore, 255, 255, 255);
ObjText_SetFontBorderWidth(objScore, 3);
Obj_SetRenderPriority(objScore, 0.6);
ObjRender_SetX(objScore, GetStgFrameWidth()/2 - (GetStgFrameWidth()/2-5));
ObjRender_SetY(objScore, GetStgFrameHeight()/3.2-15);
wait(120);
Obj_Delete(objText);
Obj_Delete(objScore);
}
//----------------------------------------------------
//FPS表示
//----------------------------------------------------
task TCurrentFps()
{
let objText = ObjText_Create();
ObjText_SetFontSize(objText, 48);
ObjText_SetFontBold(objText, true);
ObjText_SetFontType(objText, "Anke Calligraph");
ObjText_SetFontColorTop(objText, 0x6747FF);
ObjText_SetFontColorBottom(objText, 0xAEC4FF);
ObjText_SetFontBorderType(objText, BORDER_FULL);
ObjText_SetFontBorderColor(objText, 255, 255, 255);
ObjText_SetFontBorderWidth(objText, 1.5);
ObjText_SetHorizontalAlignment(objText, ALIGNMENT_RIGHT);
ObjText_SetMaxWidth(objText, GetScreenWidth() - 8);
Obj_SetRenderPriority(objText, 1.0);
ObjRender_SetX(objText, 0);
ObjRender_SetY(objText, GetScreenHeight() - 48);
loop
{
let fps = GetCurrentFps();
let text = vtos("1.2f", fps) ~ "fps";
ObjText_SetText(objText, text);
yield;
}
}
task TReplayFps()
{
if(!IsReplay()){return;}
let objText = ObjText_Create();
ObjText_SetFontSize(objText, 12);
ObjText_SetFontBold(objText, true);
ObjText_SetFontColorTop(objText, 128, 128, 255);
ObjText_SetFontColorBottom(objText, 64, 64, 255);
ObjText_SetFontBorderType(objText, BORDER_FULL);
ObjText_SetFontBorderColor(objText,255, 255, 255);
ObjText_SetFontBorderWidth(objText, 1);
Obj_SetRenderPriority(objText, 1.0);
let px = GetStgFrameLeft() + GetStgFrameWidth() - 18;
let py = GetStgFrameTop() + GetScreenHeight() - 14;
ObjRender_SetX(objText, px);
ObjRender_SetY(objText, py);
loop
{
let fps = GetReplayFps();
let text = vtos("02d", fps);
ObjText_SetText(objText, text);
yield;
}
}
//----------------------------------------------------
//ユーティリティ
//----------------------------------------------------