1288 lines
63 KiB
Plaintext
1288 lines
63 KiB
Plaintext
#東方弾幕風[Package]
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#Title["be gay do crimes"]
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#Text["NOOOO I DON'T WANNA MAKE MENUS *dies*"]
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// Font installation: Anke Calligraph, Connecting Chain Handserif, Unispace, etc.
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string pathPlayer = "";
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string pathStage = "";
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string[] PlayerArray =
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["script/player/PrideJam_ByakMiko/ByakMiko_Main.dnh",
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"script/player/PrideJam_RinnoRemi/RinnoRemi_Main.dnh"];
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string[] StageArray =
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["script/game/Stage_Arcade.dnh",
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"script/game/Stage_Gentle.dnh"];
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@Initialize
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{
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if(IsCommonDataAreaExists("PIV") == false){
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CreateCommonDataArea("PIV");
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SetAreaCommonData("PIV", "currentvalue", 10000);
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}
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else{
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SetAreaCommonData("PIV", "currentvalue", 10000);
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}
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TInstallFont();
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LanguageSelect();
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let diffIndex = 0;
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let playerIndex = 0;
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}
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let dirSystem = "script/KevinSystem/";
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int lang = GetCommonData("Language", 0);
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function TInstallFont{
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// JP Text
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InstallFont(dirSystem ~ "./font/FOT-NewCinemaAStd-D_1.otf");
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InstallFont(dirSystem ~ "./font/Corporate-Logo-Rounded.otf");
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InstallFont(dirSystem ~ "./font/OtsutomeFont_Ver3.ttf");
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// English Text
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InstallFont(dirSystem ~ "./font/Revue Regular.ttf");
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InstallFont(dirSystem ~ "./font/Uni Sans Heavy.otf");
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InstallFont(dirSystem ~ "./font/Exotic 350 Demi Bold BT.ttf");
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InstallFont(dirSystem ~ "./font/unispace rg.ttf");
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InstallFont(dirSystem ~ "./font/Connecting Chain Handserif.ttf");
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InstallFont(dirSystem ~ "./font/AnkeCall.ttf");
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// Misc
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InstallFont(dirSystem ~ "./font/origa___.ttf");
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}
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// Initialize common data: Configurations, high scores for difficulties and players
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/* CONFIG
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BGM Volume
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Sound Volume
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Starting Lives Setting (0 to 999) (but why would you want to set your starting lives to 0??????)
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Background Opacity (255 to 0, disables background rendering if at 0)
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Dialogue Skip Setting (ON/OFF)
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*/
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// Load/create common data for config
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if(LoadCommonDataAreaA2("Config", "script/game/config.dat") == false){
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CreateCommonDataArea("Config");
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SetAreaCommonData("Config", "BGMVol", 100);
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SetAreaCommonData("Config", "SEVol", 100);
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SetAreaCommonData("Config", "StartingLife", 3);
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SetAreaCommonData("Config", "BGOpacity", 100); // By percentage
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SetAreaCommonData("Config", "DialogueSkip", 0); // 0: no, 1: yes
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// v0.91a
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SetAreaCommonData("Config", "PlayerShotOpacity", 60);
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SetAreaCommonData("Config", "ItemOpacity", 60);
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SaveCommonDataAreaA2("Config", "script/game/config.dat");
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}else{
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LoadCommonDataAreaA2("Config", "script/game/config.dat");
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}
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// To-do: Read from common data in the stage scripts
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@MainLoop
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{
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lang = GetCommonData("Language", 0);
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yield;
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}
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@Finalize
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{
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}
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// Lol mkm
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function CreateTextObject(
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float mx, my, size,
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string text, font,
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int colorTop, colorBottom,
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int borderColor, borderWidth,
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int renderPriority
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){
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let obj = ObjText_Create();
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ObjText_SetText(obj, text);
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ObjText_SetFontSize(obj, size);
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ObjText_SetFontType(obj, font);
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ObjText_SetFontColorTop(obj, colorTop);
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ObjText_SetFontColorBottom(obj, colorBottom);
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ObjText_SetFontBorderType(obj, BORDER_FULL);
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ObjText_SetFontBorderColor(obj, borderColor);
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ObjText_SetFontBorderWidth(obj, borderWidth);
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Obj_SetRenderPriorityI(obj, renderPriority);
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ObjRender_SetX(obj, mx);
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ObjRender_SetY(obj, my);
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return obj;
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}
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function <int> _Create2DImage(imgpath, int[] rectarray){
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int imgname = ObjPrim_Create(OBJ_SPRITE_2D);
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ObjPrim_SetTexture(imgname, imgpath);
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ObjSprite2D_SetSourceRect(imgname, rectarray);
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ObjSprite2D_SetDestCenter(imgname);
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//ObjRender_SetPosition(imgname, positionstart)
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return imgname;
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}
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//----------------------------------------------------
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// タイトルシーン
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//----------------------------------------------------
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task LanguageSelect(){
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int image = _Create2DImage("script/game/PackageLib/PlaceholderTitleImage_Player.png", [0, 0, 1920, 1080]);
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LoadTextureEx(image, true, true);
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Obj_SetRenderPriorityI(image, 0);
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ObjSprite2D_SetDestRect(image, 0, 0, 1920, 1080);
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let bEndTitleScene = false;
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task TMenuItem(
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let index,
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float mx, my, size,
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string text
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)
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{
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let objText = CreateTextObject(
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mx, my, size,
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text, "コーポレート・ロゴ(ラウンド) ver2 Bold",
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0xFFFFFF, 0xFFFFFF,
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0xAA0E2B, size/10,
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2
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);
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let objSelect = CreateTextObject(
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mx, my, size,
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text, "コーポレート・ロゴ(ラウンド) ver2 Bold",
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0xFFFFFF, 0xFFFFFF,
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0xAA0E2B, size/10,
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2
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);
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//ObjText_SetMaxWidth(objText, GetScreenWidth());
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ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
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//ObjText_SetMaxWidth(objSelect, GetScreenWidth);
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ObjText_SetHorizontalAlignment(objSelect, ALIGNMENT_CENTER);
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ObjRender_SetBlendType(objSelect, BLEND_ADD_RGB);
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while(!bEndTitleScene)
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{
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Obj_SetVisible(objSelect, index == selectIndex);
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yield;
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}
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Obj_Delete(objText);
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Obj_Delete(objSelect);
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}
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let INDEX_ENG = 0;
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let INDEX_JP = 1;
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let selectIndex = 0;//選択位置
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//メニュー配置
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let mx = GetScreenWidth()/2;
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let my = 1*GetScreenHeight()/5;
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let texts = ["English", "日本語"];
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var countMenu = length(texts);
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ascent(var iText in 0 .. countMenu)
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{
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TMenuItem(iText, mx, my, 90, texts[iText]);
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my += 120;
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}
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// Create Extend Text
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let objText = CreateTextObject(
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GetScreenWidth()/2, 3*GetScreenHeight()/5, 50,
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"", "コーポレート・ロゴ(ラウンド) ver2 Bold",
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0xFFFFFF, 0xFFFFFF,
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0xAA0E2B, 60/10,
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2
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);
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ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
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ObjText_SetText(objText,
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"[font sz=60]LIFE EXTEND AT[r][font oc=(50, 76, 156)]10000000PTS[r][font oc=(50, 76, 156)]20000000PTS[r][font oc=(50, 76, 156)]40000000PTS[r][font oc=(50, 76, 156)]70000000PTS"
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);
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//キー状態がリセットされるまで待機
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while(GetVirtualKeyState(VK_OK) != KEY_FREE){yield;}
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//メニュー選択処理
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let frameKeyHold = 0;//キー押しっぱなしフレーム数
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loop
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{
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//決定
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if(GetVirtualKeyState(VK_OK) == KEY_PUSH)
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{
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if(selectIndex == INDEX_ENG)
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{
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SetCommonData("Language", 0); // English
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TTitleScene();
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}
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else if(selectIndex == INDEX_JP)
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{
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SetCommonData("Language", 1); // Japanese
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TTitleScene();
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}
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break;
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}
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//カーソル移動
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if(GetVirtualKeyState(VK_UP) == KEY_PUSH)
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{
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selectIndex--;
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}
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else if(GetVirtualKeyState(VK_DOWN) == KEY_PUSH)
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{
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selectIndex++;
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}
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else if(GetVirtualKeyState(VK_UP) == KEY_HOLD)
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{
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frameKeyHold++;
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if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
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{
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selectIndex--;
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}
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}
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else if(GetVirtualKeyState(VK_DOWN) == KEY_HOLD)
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{
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frameKeyHold++;
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if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
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{
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selectIndex++;
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}
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}
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else
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{
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frameKeyHold = 0;
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}
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if(selectIndex < 0)
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{
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selectIndex = countMenu - 1;
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}
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else
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{
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selectIndex %= countMenu;
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}
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yield;
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}
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bEndTitleScene = true;
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Obj_Delete(objText);
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Obj_Delete(image);
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}
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task TTitleScene
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{
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//タイトルシーン終了フラグ
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if(IsCommonDataAreaExists("PIV") == false){
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CreateCommonDataArea("PIV");
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SetAreaCommonData("PIV", "currentvalue", 10000);
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}
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else{
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SetAreaCommonData("PIV", "currentvalue", 10000);
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}
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let objText = CreateTextObject(
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GetScreenWidth()/2, 1*GetScreenHeight()/5, 50,
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"", "Otsutome_font Bold",
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0xFFFFFF, 0xFFFFFF,
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0xC02456, 60/10,
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2
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);
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ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
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ObjText_SetText(objText,
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"[font sz=150]東方虹魔郷[r][font sz=90 oc=(71, 0, 23)]SCARLET BLACK MARKET"
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);
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int image = _Create2DImage("script/game/PackageLib/PlaceholderTitleImage_Player.png", [0, 0, 1920, 1080]);
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LoadTextureEx(image, true, true);
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Obj_SetRenderPriorityI(image, 0);
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ObjSprite2D_SetDestRect(image, 0, 0, 1920, 1080);
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let bEndTitleScene = false;
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//メニュー
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task TMenuItem(
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let index,
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float mx, my, size,
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string text
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)
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{
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let objText = CreateTextObject(
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mx, my, size,
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text, "コーポレート・ロゴ(ラウンド) ver2 Bold",
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0xFFFFFF, 0xFFFFFF,
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0xAA0E2B, size/10,
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2
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);
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let objSelect = CreateTextObject(
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mx, my, size,
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text, "コーポレート・ロゴ(ラウンド) ver2 Bold",
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0xFFFFFF, 0xFFFFFF,
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0xAA0E2B, size/10,
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2
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);
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//ObjText_SetMaxWidth(objText, GetScreenWidth());
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ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
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//ObjText_SetMaxWidth(objSelect, GetScreenWidth);
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ObjText_SetHorizontalAlignment(objSelect, ALIGNMENT_CENTER);
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ObjRender_SetBlendType(objSelect, BLEND_ADD_RGB);
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while(!bEndTitleScene)
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{
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Obj_SetVisible(objSelect, index == selectIndex);
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yield;
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}
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Obj_Delete(objText);
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Obj_Delete(objSelect);
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}
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let INDEX_START = 0;
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let INDEX_REPLAY = 1;
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let INDEX_CONFIG = 2;
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let INDEX_QUIT = 3;
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let selectIndex = 0;//選択位置
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//メニュー配置
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let mx = GetScreenWidth()/2;
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let my = 3*GetScreenHeight()/5;
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let texts = ["START GAME", "VIEW REPLAY", "OPTIONS", "END GAME"];
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var countMenu = length(texts);
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ascent(var iText in 0 .. countMenu)
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{
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TMenuItem(iText, mx, my, 48, texts[iText]);
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my += 60;
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}
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//キー状態がリセットされるまで待機
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while(GetVirtualKeyState(VK_OK) != KEY_FREE){yield;}
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//メニュー選択処理
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let frameKeyHold = 0;//キー押しっぱなしフレーム数
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loop
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{
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//決定
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if(GetVirtualKeyState(VK_OK) == KEY_PUSH)
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{
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if(selectIndex == INDEX_START)
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{
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TDifficultySelect();
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}
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else if(selectIndex == INDEX_REPLAY)
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{
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TReplaySelectScene();
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}
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else if(selectIndex == INDEX_CONFIG)
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{
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TConfigScene();
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}
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else if(selectIndex == INDEX_QUIT)
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{
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ClosePackage();
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}
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break;
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}
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//カーソル移動
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if(GetVirtualKeyState(VK_UP) == KEY_PUSH)
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{
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selectIndex--;
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}
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else if(GetVirtualKeyState(VK_DOWN) == KEY_PUSH)
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{
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selectIndex++;
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}
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else if(GetVirtualKeyState(VK_UP) == KEY_HOLD)
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{
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frameKeyHold++;
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if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
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{
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selectIndex--;
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}
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}
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else if(GetVirtualKeyState(VK_DOWN) == KEY_HOLD)
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{
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frameKeyHold++;
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if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
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{
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selectIndex++;
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}
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}
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else
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{
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frameKeyHold = 0;
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}
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if(selectIndex < 0)
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{
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selectIndex = countMenu - 1;
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}
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else
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{
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selectIndex %= countMenu;
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}
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yield;
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}
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bEndTitleScene = true;
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Obj_Delete(image);
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Obj_Delete(objText);
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}
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// Configurations
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task TConfigScene{
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// Credit: Kobito
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int image = _Create2DImage("script/game/PackageLib/PlaceholderTitleImage_Player.png", [0, 0, 1920, 1080]);
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LoadTextureEx(image, true, true);
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Obj_SetRenderPriorityI(image, 0);
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ObjSprite2D_SetDestRect(image, 0, 0, 1920, 1080);
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let bEndTitleScene = false;
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// BGM, SE, Life, BG, Skip, PlayerShot, Item
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let settingDefault = [100, 100, 3, 100, 0, 60, 60];
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let setting = [0, 0, 0, 0, 0, 0, 0];
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let settingMax = [100, 100, 999, 100, 1, 100, 100];
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let holdInterval = [2, 2, 1, 2, 30, 2, 2];
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setting[0] = GetAreaCommonData("Config", "BGMVol", 100);
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setting[1] = GetAreaCommonData("Config", "SEVol", 100);
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setting[2] = GetAreaCommonData("Config", "StartingLife", 3);
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setting[3] = GetAreaCommonData("Config", "BGOpacity", 255);
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setting[4] = GetAreaCommonData("Config", "DialogueSkip", 0);
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setting[5] = GetAreaCommonData("Config", "PlayerShotOpacity", 60);
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setting[6] = GetAreaCommonData("Config", "ItemOpacity", 60);
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let selectIndex = 0;
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var countMenu = 8;
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let texts = [0, 0, 0, 0, 0, 0, 0, 0];
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function <int> TMenuItem(
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let index,
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float mx, my, size,
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string text
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)
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{
|
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let objText = CreateTextObject(
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mx, my, size,
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text, "コーポレート・ロゴ(ラウンド) ver2 Bold",
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0xFFFFFF, 0xFFFFFF,
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0x000000, size/10,
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2
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);
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//ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
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async{
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while(!bEndTitleScene)
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{
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if(index == selectIndex){ObjRender_SetColor(objText, 255, 255, 255);}
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else{ObjRender_SetColor(objText, 100, 100, 100);}
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yield;
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}
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Obj_Delete(objText);
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}
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return objText;
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}
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float mx = GetScreenWidth()/2-GetScreenWidth()/5;
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float my = 2*GetScreenHeight()/12;
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ascent(i in 0..8){texts[i] = TMenuItem(i, mx, my+i*GetScreenHeight()/12, 45, "");}
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ObjText_SetText(texts[7], "Reset to Default");
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|
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function ChangeSetting(a, b){
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setting[a] += b;
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if(setting[a] < 0){setting[a] = settingMax[a];}
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else if(setting[a] > settingMax[a]){setting[a] = 0;}
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}
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let configText = [
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["BGM Volume: ", "SFX Volume:", "Starting Lives:", "Background Opacity:", "Dialogue/Cutscenes:", "Player Shot Opacity:", "Item Opacity: "],
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["BGM Vol: ", "SFX Vol: ", "ライフカウンター: ", "背景の透明:", "対話:", "プレイヤーショットの透明: ", "アイテムの透明:"]
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];
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|
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function UpdateTexts{
|
|
ObjText_SetText(texts[0], configText[lang][0]~" " ~ IntToString(setting[0]));
|
|
ObjText_SetText(texts[1], configText[lang][1]~" " ~ IntToString(setting[1]));
|
|
|
|
alternative(setting[2])
|
|
case(3){ObjText_SetText(texts[2], configText[lang][2]~" " ~ IntToString(setting[2]) ~ " (Default)");}
|
|
case(69){ObjText_SetText(texts[2], configText[lang][2]~" " ~ IntToString(setting[2]) ~ " (Nice)");}
|
|
case(420){ObjText_SetText(texts[2], configText[lang][2]~" " ~ IntToString(setting[2]) ~ " (Don't Do Drugs)");}
|
|
others{ObjText_SetText(texts[2], configText[lang][2]~" " ~ IntToString(setting[2]));}
|
|
|
|
ObjText_SetText(texts[3], configText[lang][3]~" " ~ IntToString(setting[3]) ~ "%");
|
|
|
|
alternative(setting[4])
|
|
case(0){ObjText_SetText(texts[4], configText[lang][4]~" ON");}
|
|
case(1){ObjText_SetText(texts[4], configText[lang][4]~" OFF");}
|
|
|
|
alternative(setting[5])
|
|
case(0){ObjText_SetText(texts[5], configText[lang][5]~" " ~ IntToString(setting[5]) ~ " (なんで????)");}
|
|
case(60){ObjText_SetText(texts[5],configText[lang][5]~" " ~ IntToString(setting[5]) ~ " (Recommended)");}
|
|
case(100){ObjText_SetText(texts[5],configText[lang][5]~" " ~ IntToString(setting[5]) ~ " (Eye-Blinding)");}
|
|
others{ObjText_SetText(texts[5], configText[lang][5]~" " ~ IntToString(setting[5]));}
|
|
|
|
alternative(setting[6])
|
|
case(0){ObjText_SetText(texts[6], configText[lang][6]~" " ~ IntToString(setting[6]) ~ " (Why????)");}
|
|
case(60){ObjText_SetText(texts[6], configText[lang][6]~" " ~ IntToString(setting[6]) ~ " (Recommended)");}
|
|
case(100){ObjText_SetText(texts[6], configText[lang][6]~" " ~ IntToString(setting[6]) ~ " (Eye-Blinding)");}
|
|
others{ObjText_SetText(texts[6], configText[lang][6]~" " ~ IntToString(setting[6]));}
|
|
|
|
}
|
|
|
|
UpdateTexts();
|
|
|
|
while(GetVirtualKeyState(VK_OK) != KEY_FREE){yield;}
|
|
|
|
let frameKeyHold = 0;
|
|
let frameKeyHoldSide = 0;
|
|
|
|
loop{
|
|
|
|
UpdateTexts();
|
|
|
|
if(GetVirtualKeyState(VK_CANCEL) == KEY_PUSH){
|
|
TTitleScene();
|
|
break;
|
|
}
|
|
|
|
// Select option to configure
|
|
if(GetVirtualKeyState(VK_UP) == KEY_PUSH){selectIndex--;}
|
|
else if(GetVirtualKeyState(VK_DOWN) == KEY_PUSH){selectIndex++;}
|
|
else if(GetVirtualKeyState(VK_UP) == KEY_HOLD){
|
|
frameKeyHold++;
|
|
if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0))){selectIndex--;}
|
|
}
|
|
else if(GetVirtualKeyState(VK_DOWN) == KEY_HOLD){
|
|
frameKeyHold++;
|
|
if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0))){selectIndex++;}
|
|
}
|
|
else{frameKeyHold = 0;}
|
|
|
|
if(selectIndex < 0) {selectIndex = countMenu - 1;}
|
|
else{selectIndex %= countMenu;}
|
|
|
|
if(GetVirtualKeyState(VK_RIGHT) == KEY_HOLD || GetVirtualKeyState(VK_LEFT) == KEY_HOLD){frameKeyHoldSide++;}
|
|
else{frameKeyHoldSide = 0;}
|
|
|
|
if(GetVirtualKeyState(VK_RIGHT) == KEY_PUSH || GetVirtualKeyState(VK_RIGHT) == KEY_HOLD){
|
|
if(GetVirtualKeyState(VK_RIGHT) == KEY_PUSH || (frameKeyHoldSide >= 30 && frameKeyHoldSide % holdInterval[selectIndex] == 0)){
|
|
ChangeSetting(selectIndex, 1);
|
|
}
|
|
}
|
|
else if(GetVirtualKeyState(VK_LEFT) == KEY_PUSH || GetVirtualKeyState(VK_LEFT) == KEY_HOLD){
|
|
if(GetVirtualKeyState(VK_LEFT) == KEY_PUSH || (frameKeyHoldSide >= 30 && frameKeyHoldSide % holdInterval[selectIndex] == 0)){
|
|
ChangeSetting(selectIndex, -1);
|
|
}
|
|
}
|
|
|
|
if(selectIndex == 7 && GetVirtualKeyState(VK_OK) == KEY_PUSH){
|
|
ascent(i in -1..6){
|
|
setting[i] = settingDefault[i];
|
|
selectIndex = 0;
|
|
}
|
|
}
|
|
|
|
SetAreaCommonData("Config", "BGMVol", setting[0]);
|
|
SetAreaCommonData("Config", "SEVol", setting[1]);
|
|
SetAreaCommonData("Config", "StartingLife", setting[2]);
|
|
SetAreaCommonData("Config", "BGOpacity", setting[3]);
|
|
SetAreaCommonData("Config", "DialogueSkip", setting[4]);
|
|
SetAreaCommonData("Config", "PlayerShotOpacity", setting[5]);
|
|
SetAreaCommonData("Config", "ItemOpacity", setting[6]);
|
|
|
|
//SetSoundDivisionVolumeRate(SOUND_BGM, GetAreaCommonData("Config", "BGMVol", 100)*0.01);
|
|
//SetSoundDivisionVolumeRate(SOUND_SE, GetAreaCommonData("Config", "SEVol", 100)*0.01);
|
|
|
|
yield;
|
|
}
|
|
|
|
SaveCommonDataAreaA2("Config", "script/game/config.dat");
|
|
bEndTitleScene = true;
|
|
Obj_Delete(image);
|
|
}
|
|
|
|
//----------------------------------------------------
|
|
// ステージシーン
|
|
//----------------------------------------------------
|
|
|
|
task TDifficultySelect(){
|
|
|
|
bool bEndTitleScene = false;
|
|
|
|
int image = _Create2DImage("script/game/PackageLib/PlaceholderTitleImage_Player.png", [0, 0, 1920, 1080]);
|
|
LoadTextureEx(image, true, true);
|
|
|
|
Obj_SetRenderPriorityI(image, 0);
|
|
ObjSprite2D_SetDestRect(image, 0, 0, 1920, 1080);
|
|
|
|
//Obj_SetVisible(imgArcade, false);
|
|
//Obj_SetVisible(imgGentle, false);
|
|
|
|
task TMenuItem(
|
|
let index,
|
|
float mx, my, size,
|
|
string text
|
|
)
|
|
{
|
|
let objText = CreateTextObject(
|
|
mx, my, size,
|
|
text, "コーポレート・ロゴ(ラウンド) ver2 Bold",
|
|
0xFFFFFF, 0xFFFFFF,
|
|
0xAA0E2B, size/10,
|
|
2
|
|
);
|
|
let objSelect = CreateTextObject(
|
|
mx, my, size,
|
|
text, "コーポレート・ロゴ(ラウンド) ver2 Bold",
|
|
0xFFFFFF, 0xFFFFFF,
|
|
0xAA0E2B, size/10,
|
|
2
|
|
);
|
|
|
|
//ObjText_SetMaxWidth(objText, GetScreenWidth()/4);
|
|
ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
|
|
|
|
//ObjText_SetMaxWidth(objSelect, GetScreenWidth()/4);
|
|
ObjText_SetHorizontalAlignment(objSelect, ALIGNMENT_CENTER);
|
|
|
|
ObjRender_SetBlendType(objSelect, BLEND_ADD_RGB);
|
|
while(!bEndTitleScene)
|
|
{
|
|
Obj_SetVisible(objSelect, index == selectIndex);
|
|
yield;
|
|
}
|
|
Obj_Delete(objText);
|
|
Obj_Delete(objSelect);
|
|
}
|
|
|
|
let INDEX_NORMAL = 0;
|
|
let INDEX_HARD = 1;
|
|
let INDEX_LUNATIC = 2;
|
|
|
|
let selectIndex = 0;//選択位置
|
|
|
|
//メニュー配置
|
|
let mx = GetScreenWidth()/2;
|
|
let my = 1*GetScreenHeight()/5;
|
|
|
|
let texts = [
|
|
|
|
[
|
|
"[font oc=(0, 147, 213) sz=90]Normal Mode[r][font oc=(50, 76, 156)]A lighthearted difficulty[r][font oc=(50, 76, 156)]for beginners and intermediate players.",
|
|
|
|
"[font oc=(220, 0, 219) sz=90]Hard Mode[r][font oc=(125, 14, 170)]A challenging difficulty[r][font oc=(125, 14, 170)]for ambitious players.",
|
|
|
|
"[font oc=(227, 0, 0) sz=90]Lunatic Mode[r][font oc=(114, 55, 46)]You can choose this, but why would you?"
|
|
],
|
|
|
|
[
|
|
"[font oc=(0, 147, 213) sz=90]Normal Mode[r][font oc=(50, 76, 156)]初心者のための静かなレベルです。",
|
|
|
|
"[font oc=(220, 0, 219) sz=90]Hard Mode[r][font oc=(125, 14, 170)]意欲的な名人のための難しいレベルです。",
|
|
|
|
"[font oc=(227, 0, 0) sz=90]Lunatic Mode[r][font oc=(114, 55, 46)]なんで?"
|
|
]
|
|
|
|
];
|
|
|
|
var countMenu = length(texts[lang]);
|
|
|
|
for(int iText = 0; iText <= 2; iText++)
|
|
{
|
|
TMenuItem(iText, mx, my, 40, texts[lang][iText]);
|
|
my += 240;
|
|
}
|
|
|
|
//キー状態がリセットされるまで待機
|
|
while(GetVirtualKeyState(VK_OK) != KEY_FREE){yield;}
|
|
|
|
//メニュー選択処理
|
|
let frameKeyHold = 0;//キー押しっぱなしフレーム数
|
|
loop
|
|
{
|
|
if(GetVirtualKeyState(VK_CANCEL) == KEY_PUSH){
|
|
TTitleScene();
|
|
break;
|
|
}
|
|
|
|
else if(GetVirtualKeyState(VK_OK) == KEY_PUSH)
|
|
{
|
|
if(selectIndex == INDEX_NORMAL)
|
|
{
|
|
SetCommonData("Difficulty", "Normal");
|
|
TStageScene("", "TBA", GetAreaCommonData("Config", "StartingLife", 5), GetAreaCommonData("Config", "DialogueSkip", 0), false);
|
|
}
|
|
else if(selectIndex == INDEX_HARD)
|
|
{
|
|
SetCommonData("Difficulty", "Hard");
|
|
TStageScene("", "TBA", GetAreaCommonData("Config", "StartingLife", 5), GetAreaCommonData("Config", "DialogueSkip", 0), false);
|
|
}
|
|
else if(selectIndex == INDEX_LUNATIC)
|
|
{
|
|
SetCommonData("Difficulty", "Lunatic");
|
|
TStageScene("", "TBA", GetAreaCommonData("Config", "StartingLife", 5), GetAreaCommonData("Config", "DialogueSkip", 0), false);
|
|
}
|
|
break;
|
|
}
|
|
|
|
//カーソル移動
|
|
if(GetVirtualKeyState(VK_UP) == KEY_PUSH)
|
|
{
|
|
selectIndex--;
|
|
}
|
|
else if(GetVirtualKeyState(VK_DOWN) == KEY_PUSH)
|
|
{
|
|
selectIndex++;
|
|
}
|
|
else if(GetVirtualKeyState(VK_UP) == KEY_HOLD)
|
|
{
|
|
frameKeyHold++;
|
|
if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
|
|
{
|
|
selectIndex--;
|
|
}
|
|
}
|
|
else if(GetVirtualKeyState(VK_DOWN) == KEY_HOLD)
|
|
{
|
|
frameKeyHold++;
|
|
if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
|
|
{
|
|
selectIndex++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
frameKeyHold = 0;
|
|
}
|
|
|
|
if(selectIndex < 0)
|
|
{
|
|
selectIndex = countMenu - 1;
|
|
}
|
|
else
|
|
{
|
|
selectIndex %= countMenu;
|
|
}
|
|
|
|
yield;
|
|
}
|
|
|
|
bEndTitleScene = true;
|
|
Obj_Delete(image);
|
|
|
|
}
|
|
|
|
task TPlayerSelect(){
|
|
|
|
bool bEndTitleScene = false;
|
|
|
|
int image = _Create2DImage("script/game/PackageLib/PlaceholderTitleImage_Player.png", [0, 0, 1920, 1080]);
|
|
LoadTextureEx(image, true, true);
|
|
|
|
Obj_SetRenderPriorityI(image, 0);
|
|
ObjSprite2D_SetDestRect(image, 0, 0, 1920, 1080);
|
|
|
|
int imgByakMiko = _Create2DImage("script/game/PackageLib/ByakMiko_Select.png", [0, 0, 1800, 1080]);
|
|
LoadTextureEx(imgByakMiko, true, true);
|
|
Obj_SetRenderPriorityI(imgByakMiko, 2);
|
|
ObjRender_SetPosition(imgByakMiko, GetScreenWidth()/2, 2*GetScreenHeight()/5+120, 0);
|
|
ObjRender_SetScaleXYZ(imgByakMiko, 0.84);
|
|
|
|
int imgRinnoRemi = _Create2DImage("script/game/PackageLib/RinnoRemi_Select.png", [0, 0, 1800, 1080]);
|
|
LoadTextureEx(imgRinnoRemi, true, true);
|
|
Obj_SetRenderPriorityI(imgRinnoRemi, 2);
|
|
ObjRender_SetPosition(imgRinnoRemi, GetScreenWidth()/2, 2*GetScreenHeight()/5+120, 0);
|
|
ObjRender_SetScaleXYZ(imgRinnoRemi, 0.84);
|
|
|
|
Obj_SetVisible(imgByakMiko, false);
|
|
Obj_SetVisible(imgRinnoRemi, false);
|
|
|
|
task TMenuItem(
|
|
let index,
|
|
float mx, my, size,
|
|
string text
|
|
)
|
|
{
|
|
let objText = CreateTextObject(
|
|
mx, my, size,
|
|
text, "Unispace",
|
|
0xFFFFFF, 0xFFFFFF,
|
|
0xAA0E2B, size/10,
|
|
2
|
|
);
|
|
let objSelect = CreateTextObject(
|
|
mx, my, size,
|
|
text, "Unispace",
|
|
0xFFFFFF, 0xFFFFFF,
|
|
0xAA0E2B, size/10,
|
|
2
|
|
);
|
|
|
|
//ObjText_SetMaxWidth(objText, GetScreenWidth());
|
|
ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
|
|
|
|
//ObjText_SetMaxWidth(objSelect, GetScreenWidth);
|
|
ObjText_SetHorizontalAlignment(objSelect, ALIGNMENT_CENTER);
|
|
|
|
ObjRender_SetBlendType(objSelect, BLEND_ADD_RGB);
|
|
while(!bEndTitleScene)
|
|
{
|
|
Obj_SetVisible(objSelect, false);
|
|
Obj_SetVisible(objText, false);
|
|
yield;
|
|
}
|
|
Obj_Delete(objText);
|
|
Obj_Delete(objSelect);
|
|
}
|
|
|
|
let INDEX_BYAKMIKO = 0;
|
|
let INDEX_RINNOREMI = 1;
|
|
|
|
let selectIndex = 0;//選択位置
|
|
|
|
//メニュー配置
|
|
let mx = GetScreenWidth()/3;
|
|
let my = 2*GetScreenHeight()/5;
|
|
|
|
let texts = ["Byakuren Hijiri &[r]Toyosatomimi no Miko", "Rinnosuke Morichika &[r]Remilio Scarlet"];
|
|
|
|
var countMenu = length(texts);
|
|
|
|
ascent(var iText in 0 .. countMenu)
|
|
{
|
|
TMenuItem(iText, mx, my, 35, texts[iText]);
|
|
mx *= 2;
|
|
}
|
|
|
|
//キー状態がリセットされるまで待機
|
|
while(GetVirtualKeyState(VK_OK) != KEY_FREE){yield;}
|
|
|
|
//メニュー選択処理
|
|
let frameKeyHold = 0;//キー押しっぱなしフレーム数
|
|
loop
|
|
{
|
|
if(GetVirtualKeyState(VK_CANCEL) == KEY_PUSH){
|
|
TTitleScene();
|
|
break;
|
|
}
|
|
|
|
else if(GetVirtualKeyState(VK_OK) == KEY_PUSH)
|
|
{
|
|
if(selectIndex == INDEX_BYAKMIKO)
|
|
{
|
|
pathPlayer = PlayerArray[0];
|
|
TStageScene("", "TBA", GetAreaCommonData("Config", "StartingLife", 5), GetAreaCommonData("Config", "DialogueSkip", 0), false);
|
|
}
|
|
else if(selectIndex == INDEX_RINNOREMI)
|
|
{
|
|
pathPlayer = PlayerArray[1];
|
|
TStageScene("", "TBA", GetAreaCommonData("Config", "StartingLife", 5), GetAreaCommonData("Config", "DialogueSkip", 0), false);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if(selectIndex == INDEX_BYAKMIKO)
|
|
{
|
|
Obj_SetVisible(imgByakMiko, true);
|
|
Obj_SetVisible(imgRinnoRemi, false);
|
|
}
|
|
else if(selectIndex == INDEX_RINNOREMI)
|
|
{
|
|
Obj_SetVisible(imgRinnoRemi, true);
|
|
Obj_SetVisible(imgByakMiko, false);
|
|
}
|
|
|
|
//カーソル移動
|
|
if(GetVirtualKeyState(VK_LEFT) == KEY_PUSH)
|
|
{
|
|
selectIndex--;
|
|
}
|
|
else if(GetVirtualKeyState(VK_RIGHT) == KEY_PUSH)
|
|
{
|
|
selectIndex++;
|
|
}
|
|
else if(GetVirtualKeyState(VK_LEFT) == KEY_HOLD)
|
|
{
|
|
frameKeyHold++;
|
|
if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
|
|
{
|
|
selectIndex--;
|
|
}
|
|
}
|
|
else if(GetVirtualKeyState(VK_RIGHT) == KEY_HOLD)
|
|
{
|
|
frameKeyHold++;
|
|
if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
|
|
{
|
|
selectIndex++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
frameKeyHold = 0;
|
|
}
|
|
|
|
if(selectIndex < 0)
|
|
{
|
|
selectIndex = countMenu - 1;
|
|
}
|
|
else
|
|
{
|
|
selectIndex %= countMenu;
|
|
}
|
|
|
|
yield;
|
|
}
|
|
|
|
bEndTitleScene = true;
|
|
Obj_Delete(image);
|
|
|
|
Obj_Delete(imgByakMiko);
|
|
Obj_Delete(imgRinnoRemi);
|
|
|
|
}
|
|
|
|
task TStageScene(let pathReplay, let pathPlayer, let pathLives, let modeDialog, bool isRetry)
|
|
{
|
|
let dirCurrent = GetCurrentScriptDirectory();
|
|
let dirModule = GetModuleDirectory();
|
|
|
|
if(IsCommonDataAreaExists("PIV") == false){
|
|
CreateCommonDataArea("PIV");
|
|
SetAreaCommonData("PIV", "currentvalue", 10000);
|
|
}
|
|
|
|
else{
|
|
SetAreaCommonData("PIV", "currentvalue", 10000);
|
|
}
|
|
|
|
//--------------------------------
|
|
//画面遷移
|
|
RenderSceneToTransitionTexture();
|
|
TTransition();
|
|
|
|
//--------------------------------
|
|
//ステージ初期化
|
|
InitializeStageScene();
|
|
if(length(pathReplay) > 0)
|
|
{
|
|
SetStageReplayFile(pathReplay);
|
|
}
|
|
|
|
//--------------------------------
|
|
//初期ステージ設定
|
|
let indexStage = 0; //ステージインデックス
|
|
SetStageIndex(indexStage);
|
|
SetStageMainScript("script/game/Boss_Plural.dnh");
|
|
SetStagePlayerScript("script/player/Chimata/Chimata_Main.dnh");
|
|
SetCommonData("Starting Lives", pathLives);
|
|
if(!isRetry){SetCommonData("Dialogue Skip Mode", modeDialog);}
|
|
else{}
|
|
StartStageScene();
|
|
|
|
//--------------------------------
|
|
//ステージ操作
|
|
loop
|
|
{
|
|
//--------------------------------
|
|
//一時停止チェック
|
|
if(GetVirtualKeyState(VK_PAUSE) == KEY_PUSH)
|
|
{
|
|
let resPause = RunPauseScene();
|
|
alternative(resPause)
|
|
case(RESULT_RETRY)
|
|
{
|
|
//最初からやり直す
|
|
if(!IsReplay())
|
|
{
|
|
//リトライ
|
|
TerminateStageScene();
|
|
TStageScene("", "TBA", GetAreaCommonData("Config", "StartingLife", 5), GetAreaCommonData("Config", "DialogueSkip", 0), false);
|
|
return;
|
|
}
|
|
}
|
|
case(RESULT_END)
|
|
{
|
|
//一時停止中の終了
|
|
TerminateStageScene();
|
|
}
|
|
}
|
|
|
|
if(!IsReplay() && GetKeyState(KEY_BACK) == KEY_PUSH)
|
|
{
|
|
//リトライ
|
|
TerminateStageScene();
|
|
TStageScene("", "TBA", GetAreaCommonData("Config", "StartingLife", 5), GetAreaCommonData("Config", "DialogueSkip", 0), false);
|
|
return;
|
|
}
|
|
|
|
//--------------------------------
|
|
//ステージ完了待ち
|
|
let stgSceneState = GetStageSceneState();
|
|
if(stgSceneState == STAGE_STATE_FINISHED)
|
|
{
|
|
//ステージ終了結果を取得
|
|
let stageResult = GetStageSceneResult();
|
|
alternative(stageResult)
|
|
case(STAGE_RESULT_CLEARED)
|
|
{
|
|
TEndScene();
|
|
break;
|
|
}
|
|
case(STAGE_RESULT_PLAYER_DOWN)
|
|
{
|
|
//自機残機0
|
|
TEndScene();
|
|
break;
|
|
}
|
|
case(STAGE_RESULT_BREAK_OFF)
|
|
{
|
|
TTitleScene();
|
|
break;
|
|
}
|
|
}
|
|
yield;
|
|
}
|
|
|
|
TTransition();
|
|
}
|
|
|
|
|
|
//----------------------------------------------------
|
|
// 終了シーン
|
|
//----------------------------------------------------
|
|
task TEndScene()
|
|
{
|
|
if(IsReplay())
|
|
{
|
|
TTitleScene();
|
|
return;
|
|
}
|
|
|
|
//--------------------------------
|
|
//ステージ終了処理
|
|
FinalizeStageScene();
|
|
|
|
//--------------------------------
|
|
//終了シーンスクリプト起動
|
|
let dirModule = GetModuleDirectory();
|
|
let pathScript = "script/KevinSystem/kevin_system/Kevin_EndScene.txt";
|
|
let idScript = LoadScript(pathScript);
|
|
StartScript(idScript);
|
|
|
|
while(!IsCloseScript(idScript))
|
|
{
|
|
yield;
|
|
}
|
|
|
|
//--------------------------------
|
|
//終了シーン結果処理
|
|
let result = GetScriptResult(idScript);
|
|
alternative(result)
|
|
case(RESULT_SAVE_REPLAY)
|
|
{
|
|
//リプレイ保存
|
|
TReplaySaveScene();
|
|
}
|
|
case(RESULT_END)
|
|
{
|
|
//再生終了
|
|
TTitleScene();
|
|
}
|
|
case(RESULT_RETRY)
|
|
{
|
|
//リトライ
|
|
TStageScene("", "TBA", GetAreaCommonData("Config", "StartingLife", 5), GetAreaCommonData("Config", "DialogueSkip", 0),false);
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------
|
|
// 一時停止シーン
|
|
//----------------------------------------------------
|
|
function RunPauseScene()
|
|
{
|
|
RenderSceneToTransitionTexture();
|
|
PauseStageScene(true);
|
|
|
|
let dirModule = GetModuleDirectory();
|
|
let pathScript = "script/KevinSystem/kevin_system/Kevin_Pause.txt";
|
|
|
|
//--------------------------------
|
|
//一時停止シーンンスクリプト起動
|
|
let idScript = LoadScript(pathScript);
|
|
StartScript(idScript);
|
|
|
|
while(!IsCloseScript(idScript))
|
|
{
|
|
yield;
|
|
}
|
|
|
|
PauseStageScene(false);
|
|
|
|
let res = GetScriptResult(idScript);
|
|
return res;
|
|
}
|
|
|
|
|
|
//----------------------------------------------------
|
|
// リプレイ選択シーン
|
|
//----------------------------------------------------
|
|
task TReplaySelectScene()
|
|
{
|
|
LoadReplayList();
|
|
let dirCurrent = GetCurrentScriptDirectory();
|
|
let pathScript = "script/ExRumia/ExRumia_Package_ReplaySelectScene.txt";
|
|
|
|
//--------------------------------
|
|
//リプレイ選択シーンスクリプト起動
|
|
let idScript = LoadScript(pathScript);
|
|
|
|
StartScript(idScript);
|
|
|
|
while(!IsCloseScript(idScript))
|
|
{
|
|
yield;
|
|
}
|
|
|
|
//--------------------------------
|
|
//リプレイ選択シーン結果処理
|
|
LoadReplayList();
|
|
|
|
let result = GetScriptResult(idScript);
|
|
|
|
let resultStage, resultTeam;
|
|
|
|
if(result == 99999999*69420)
|
|
{
|
|
//タイトルシーンへ戻る
|
|
TTitleScene();
|
|
}
|
|
else
|
|
{
|
|
let resultPath = GetReplayInfo(result, REPLAY_FILE_PATH);
|
|
|
|
if(GetReplayUserData(result, "Difficulty") == "Normal"){SetCommonData("Difficulty", "Normal");}
|
|
else if(GetReplayUserData(result, "Difficulty") == "Hard"){SetCommonData("Difficulty", "Hard");}
|
|
else if(GetReplayUserData(result, "Difficulty") == "Lunatic"){SetCommonData("Difficulty", "Lunatic");}
|
|
|
|
//リプレイ再生開始
|
|
TStageScene(
|
|
resultPath,
|
|
"TBA",
|
|
GetReplayUserData(result, "Starting Lives"),
|
|
GetReplayUserData(result, "Dialogue Skip"),
|
|
false
|
|
);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
//----------------------------------------------------
|
|
// リプレイ保存シーン
|
|
//----------------------------------------------------
|
|
task TReplaySaveScene()
|
|
{
|
|
LoadReplayList();
|
|
let dirModule = GetModuleDirectory();
|
|
let pathScript = dirModule ~ "script/KevinSystem/kevin_system/Kevin_ReplaySave.txt";
|
|
|
|
//--------------------------------
|
|
//リプレイ保存シーンスクリプト起動
|
|
let idScript = LoadScript(pathScript);
|
|
StartScript(idScript);
|
|
|
|
while(!IsCloseScript(idScript))
|
|
{
|
|
yield;
|
|
}
|
|
|
|
|
|
//--------------------------------
|
|
//タイトルシーンへ遷移
|
|
TTitleScene();
|
|
}
|
|
|
|
|
|
//----------------------------------------------------
|
|
// 画面遷移エフェクト
|
|
//----------------------------------------------------
|
|
function RenderSceneToTransitionTexture()
|
|
{
|
|
//現在のシーン内容を画面遷移用テクスチャに描画
|
|
let textureName = GetTransitionRenderTargetName();
|
|
RenderToTextureA1(textureName, 0, 100, true);
|
|
}
|
|
|
|
task TTransition
|
|
{
|
|
let textureName = GetTransitionRenderTargetName();
|
|
|
|
let objImage = ObjPrim_Create(OBJ_SPRITE_2D); //2Dスプライトオブジェクト生成
|
|
Obj_SetRenderPriorityI(objImage, 100); //描画優先度を設定
|
|
ObjPrim_SetTexture(objImage, textureName); //テクスチャを設定
|
|
ObjSprite2D_SetSourceRect(objImage, 0, 0, 1920, 1080);
|
|
ObjSprite2D_SetDestRect(objImage, 0, 0, 1920, 1080);
|
|
|
|
let alpha = 255;
|
|
while(alpha > 0)
|
|
{
|
|
ObjRender_SetAlpha(objImage, alpha);
|
|
alpha -= 16;
|
|
yield;
|
|
}
|
|
Obj_Delete(objImage);
|
|
}
|
|
|