ScarletBlackMarket/sample/SampleRB02.txt

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#東方弾幕風[Stage]
#ScriptVersion[3]
#Title["SampleRB02"]
#Text["SampleRB02矩形(長方形)画像の回転・拡大"]
@Initialize
{
TSample();
}
@MainLoop
{
yield;
}
task TSample
{
//画像パス設定
let dir = GetCurrentScriptDirectory();
let path = dir ~ "Effect01.png";
let obj = ObjPrim_Create(OBJ_SPRITE_2D); //2Dスプライトオブジェクト生成
Obj_SetRenderPriorityI(obj, 21); //描画優先度を設定
ObjPrim_SetTexture(obj, path); //テクスチャを設定
ObjSprite2D_SetSourceRect(obj, 44, 54, 71, 105); //描画元設定(44, 54)-(71,105)
ObjSprite2D_SetDestCenter(obj); //頂点を(0, 0)中心に配置
ObjRender_SetAngleZ(obj, 45); //45°回転
ObjRender_SetScaleXYZ(obj, 2, 2, 1); //X,Y方向に2倍に拡大
ObjRender_SetPosition(obj, 100, 150, 0); //(100, 150)に移動
//240フレーム待機
loop(240){yield;}
Obj_Delete(obj); //描画オブジェクト削除
//ステージ終了
CloseStgScene();
}