ScarletBlackMarket/KevinSystem/KevinShot/shotdata_HD_2.txt

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#UserShotData
shot_image = "./KevinShot_Alt_HD_Fireball.png"
ShotData { id = 2075 AnimationData { animation_data = ( 4, 0, 0, 128, 128); animation_data = ( 4, 128, 0, 256, 128); animation_data = ( 4, 256, 0, 384, 128); animation_data = ( 4, 384, 0, 512, 128); animation_data = ( 4, 512, 0, 640, 128); } render = ADD_ARGB collision = 13 delay_color = (255,255,255) } //RED
ShotData { id = 2076 AnimationData { animation_data = ( 4, 0, 128, 128, 256); animation_data = ( 4, 128, 128, 256, 256); animation_data = ( 4, 256, 128, 384, 256); animation_data = ( 4, 384, 128, 512, 256); animation_data = ( 4, 512, 128, 640, 256); } render = ADD_ARGB collision = 13 delay_color = (255,255,255) } //ORANGE
ShotData { id = 2077 AnimationData { animation_data = ( 4, 0, 256, 128, 384); animation_data = ( 4, 128, 256, 256, 384); animation_data = ( 4, 256, 256, 384, 384); animation_data = ( 4, 384, 256, 512, 384); animation_data = ( 4, 512, 256, 640, 384); } render = ADD_ARGB collision = 13 delay_color = (255,255,255) } //YELLOW
ShotData { id = 2078 AnimationData { animation_data = ( 4, 0, 384, 128, 512); animation_data = ( 4, 128, 384, 256, 512); animation_data = ( 4, 256, 384, 384, 512); animation_data = ( 4, 384, 384, 512, 512); animation_data = ( 4, 512, 384, 640, 512); } render = ADD_ARGB collision = 13 delay_color = (255,255,255) } //GREEN
ShotData { id = 2079 AnimationData { animation_data = ( 4, 0, 512, 128, 640); animation_data = ( 4, 128, 512, 256, 640); animation_data = ( 4, 256, 512, 384, 640); animation_data = ( 4, 384, 512, 512, 640); animation_data = ( 4, 512, 512, 640, 640); } render = ADD_ARGB collision = 13 delay_color = (255,255,255) } //AQUA
ShotData { id = 2080 AnimationData { animation_data = ( 4, 0, 640, 128, 768); animation_data = ( 4, 128, 640, 256, 768); animation_data = ( 4, 256, 640, 384, 768); animation_data = ( 4, 384, 640, 512, 768); animation_data = ( 4, 512, 640, 640, 768); } render = ADD_ARGB collision = 13 delay_color = (255,255,255) } //LAVENDER
ShotData { id = 2081 AnimationData { animation_data = ( 4, 0, 768, 128, 896); animation_data = ( 4, 128, 768, 256, 896); animation_data = ( 4, 256, 768, 384, 896); animation_data = ( 4, 384, 768, 512, 896); animation_data = ( 4, 512, 768, 640, 896); } render = ADD_ARGB collision = 13 delay_color = (255,255,255) } //PURPLE
ShotData { id = 2082 AnimationData { animation_data = ( 4, 0, 896, 128, 1024); animation_data = ( 4, 128, 896, 256, 1024); animation_data = ( 4, 256, 896, 384, 1024); animation_data = ( 4, 384, 896, 512, 1024); animation_data = ( 4, 512, 896, 640, 1024); } render = ADD_ARGB collision = 13 delay_color = (255,255,255) } //PINK
ShotData { id = 2083 AnimationData { animation_data = ( 4, 0, 1024, 128, 1152); animation_data = ( 4, 128, 1024, 256, 1152); animation_data = ( 4, 256, 1024, 384, 1152); animation_data = ( 4, 384, 1024, 512, 1152); animation_data = ( 4, 512, 1024, 640, 1152); } render = ADD_ARGB collision = 13 delay_color = (255,255,255) } //WHITE