Add existing file

This commit is contained in:
kevinmonitor 2022-08-20 12:42:00 +07:00
parent 9bedcb263d
commit d6a4b8bf20
320 changed files with 20855 additions and 0 deletions

View file

@ -0,0 +1,46 @@
// Item script
#include "./Kevin_ItemConst.txt"
#include "./Kevin_ItemLib.txt"
//#include "./Kevin_ItemData.txt"
@Initialize{
SetAutoDeleteObject(true);
SetDefaultBonusItemEnable(true);
LoadItemData(GetCurrentScriptDirectory ~ "./Kevin_ItemData.txt");
}
@MainLoop{
yield;
}
@Event
{
alternative (GetEventType)
case (EV_GET_ITEM){
let obj = GetEventArgument(0);
alternative(obj)
case(POINT_REGULAR){ AddScore(GetAreaCommonData("PIV", "currentvalue", 0));}
case(POINT_BHESTIE){ AddScore(2*GetAreaCommonData("PIV", "currentvalue", 0));}
case(EXTEND_LIFE){ AddScore(50000); SetPlayerLife(GetPlayerLife()+1);}
case(EXTEND_SPELL){ AddScore(50000); SetPlayerSpell(GetPlayerSpell()+1);}
case(PIV_100){ SetAreaCommonData("PIV", "currentvalue", GetAreaCommonData("PIV", "currentvalue", 0)+100);}
case(PIV_250){ SetAreaCommonData("PIV", "currentvalue", GetAreaCommonData("PIV", "currentvalue", 0)+250);}
case(PIV_500){ SetAreaCommonData("PIV", "currentvalue", GetAreaCommonData("PIV", "currentvalue", 0)+500);}
}
case (EV_DELETE_SHOT_TO_ITEM){
}
case (EV_COLLECT_ITEM){
let obj = GetEventArgument(1);
ObjMove_SetAcceleration(obj, 0.85);
ObjMove_SetMaxSpeed(obj, 12);
}
}

View file

@ -0,0 +1,292 @@
//一時停止中スクリプト
#include "script/KevinSystem/GeneralSoundLib.txt"
int STGWIDTH = GetStgFrameWidth();
int STGHEIGHT = GetStgFrameHeight();
@Initialize
{
_SoundTask();
ExtendSFX;
SetAutoDeleteObject(true);
TBackgroundNew(0, 0);
TMenu();
}
@MainLoop
{
yield;
}
@Finalize
{
}
task TBackgroundNew(renderX, renderY){
let clearText = ObjText_Create();
ObjText_SetText(clearText, "Congratulations on clearing the game![r]Until the next convocation...");
ObjText_SetFontSize(clearText, 18.5);
ObjText_SetFontType(clearText, "Connecting Chain Handserif");
ObjText_SetMaxWidth(clearText, STGWIDTH);
ObjText_SetHorizontalAlignment(clearText, ALIGNMENT_CENTER);
ObjText_SetFontBold(clearText, true);
ObjText_SetFontColorTop(clearText, 255, 255, 255);
ObjText_SetFontColorBottom(clearText, 255, 255, 255);
ObjText_SetFontBorderType(clearText, BORDER_FULL);
ObjText_SetFontBorderColor(clearText, 0x7D39D9);
ObjText_SetFontBorderWidth(clearText, 2);
Obj_SetRenderPriorityI(clearText, 10);
ObjRender_SetX(clearText, STGWIDTH-255);
ObjRender_SetY(clearText, STGHEIGHT-75);
// Render semi-transparent primitive background
task TRenderPrim(selection){
// Thank you for the PrimMaker Ferase :omegaflooshed:
ObjRender_SetPosition(selection, renderX+640, renderY+360, 0); // Since the render priority of the r.target is under 20
// Set up vert 0
ObjPrim_SetVertexPosition(selection,0,-640,-360,0);
ObjPrim_SetVertexColor(selection,0,0xA487FF);
ObjPrim_SetVertexUVT(selection, 0, 0, 0);
// Set up vert 1
ObjPrim_SetVertexPosition(selection,1,640,-360,0);
ObjPrim_SetVertexColor(selection,1,0xA487FF);
ObjPrim_SetVertexUVT(selection, 1, 1280, 0);
// Set up vert 2
ObjPrim_SetVertexPosition(selection,2,640,360,0);
ObjPrim_SetVertexColor(selection,2,0xA487FF);
ObjPrim_SetVertexUVT(selection, 2, 1280, 720);
// Set up vert 3
ObjPrim_SetVertexPosition(selection,3,640,360,0);
ObjPrim_SetVertexColor(selection,3,0xF187FF);
ObjPrim_SetVertexUVT(selection, 3, 1280, 720);
// Set up vert 4
ObjPrim_SetVertexPosition(selection,4,-640,360,0);
ObjPrim_SetVertexColor(selection,4,0xF187FF);
ObjPrim_SetVertexUVT(selection, 4, 0, 720);
// Set up vert 5
ObjPrim_SetVertexPosition(selection,5,-640,-360,0);
ObjPrim_SetVertexColor(selection,5,0xF187FF);
ObjPrim_SetVertexUVT(selection, 5, 0, 0);
for(int i = 0; i <= 5; i++){
ObjPrim_SetVertexAlpha(selection, i, 100);
}
}
// Render... the render target???
let objBG = ObjPrim_Create(OBJ_PRIMITIVE_2D);
ObjPrim_SetPrimitiveType(objBG, PRIMITIVE_TRIANGLELIST);
ObjPrim_SetVertexCount(objBG, 6);
let target = "target";
CreateRenderTargetEx(target, 1280, 720);
ObjPrim_SetTexture(objBG, target);
//SetInvalidRenderPriorityA1(20, 80);
RenderToTextureA1(target, 0, 100, true);
//RenderToTextureB1(target, objBG, true);
Obj_SetRenderPriorityI(objBG, 0);
TRenderPrim(objBG);
}
task TBackground
{
task TVertex(var index, var left, var top, var right, var bottom)
{
ObjPrim_SetVertexPosition(obj, index + 0, left, top, 0);
ObjPrim_SetVertexPosition(obj, index + 1, left, bottom, 0);
ObjPrim_SetVertexPosition(obj, index + 2, right, top, 0);
ObjPrim_SetVertexPosition(obj, index + 3, right, top, 0);
ObjPrim_SetVertexPosition(obj, index + 4, left, bottom, 0);
ObjPrim_SetVertexPosition(obj, index + 5, right, bottom, 0);
ObjPrim_SetVertexUVT(obj, index + 0, left, top);
ObjPrim_SetVertexUVT(obj, index + 1, left, bottom);
ObjPrim_SetVertexUVT(obj, index + 2, right, top);
ObjPrim_SetVertexUVT(obj, index + 3, right, top);
ObjPrim_SetVertexUVT(obj, index + 4, left, bottom);
ObjPrim_SetVertexUVT(obj, index + 5, right, bottom);
//STGシーン内のみアニメーション
if(left >= 341 && right <= 937 && top >= 45 && bottom <= 677)
{
let alpha = 255;
while(alpha >= 128)
{
ObjPrim_SetVertexAlpha(obj, index + 0, alpha);
ObjPrim_SetVertexAlpha(obj, index + 1, alpha/2);
ObjPrim_SetVertexAlpha(obj, index + 2, alpha/2);
ObjPrim_SetVertexAlpha(obj, index + 3, alpha/2);
ObjPrim_SetVertexAlpha(obj, index + 4, alpha/2);
ObjPrim_SetVertexAlpha(obj, index + 5, alpha);
alpha -= 255 / frame;
yield;
}
}
}
//分割設定
let frame = 30;
let countH = 20; //分割数
let countV = 30;
let width = 1280 / countH;
let height = 720 / countV;
let target = GetTransitionRenderTargetName();
let obj = ObjPrim_Create(OBJ_PRIMITIVE_2D); //2D頂点ブジェクト生成
ObjPrim_SetPrimitiveType(obj, PRIMITIVE_TRIANGLELIST);
ObjPrim_SetVertexCount(obj, countH * countV * 6);
Obj_SetRenderPriorityI(obj, 0); //描画優先度を設定
ObjPrim_SetTexture(obj, target); //テクスチャを設定
ascent(ix in 0.. countH)
{
ascent(iy in 0.. countV)
{
let index = (ix + iy * countH) * 6;
let left = ix * width;
let right = left + width;
let top = iy * height;
let bottom = top + height;
TVertex(index, left, top, right, bottom);
}
}
}
task TMenu
{
let selectIndex = 0;//選択位置
task TMenuItem(let index, let mx, let my, let text)
{
function CreateTextObject(let mx, let my, let text)
{
let obj = ObjText_Create();
ObjText_SetText(obj, text);
ObjText_SetFontSize(obj, 35);
ObjText_SetFontType(obj, "Exotc350 DmBd BT");
ObjText_SetFontBold(obj, true);
ObjText_SetHorizontalAlignment(obj, ALIGNMENT_CENTER);
ObjText_SetMaxWidth(obj, STGWIDTH);
ObjText_SetFontColorTop(obj, 155, 45, 175);
ObjText_SetFontColorBottom(obj, 200, 80, 255);
ObjText_SetFontBorderType(obj, BORDER_FULL);
ObjText_SetFontBorderColor(obj, 255, 255, 255);
ObjText_SetFontBorderWidth(obj, 1.75);
Obj_SetRenderPriorityI(obj, 10);
ObjRender_SetX(obj, mx);
ObjRender_SetY(obj, my);
return obj;
}
let objText = CreateTextObject(mx, my, text);
let objSelect = CreateTextObject(mx, my, text);
ObjRender_SetBlendType(objSelect, BLEND_ADD_RGB);
loop
{
Obj_SetVisible(objSelect, index == selectIndex);
yield;
}
}
//メニュー配置
let objText = ObjText_Create();
ObjText_SetText(objText, "End of a Duel");
ObjText_SetFontSize(objText, 50);
ObjText_SetFontType(objText, "Exotc350 DmBd BT");
ObjText_SetMaxWidth(objText, STGWIDTH);
ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
ObjText_SetFontBold(objText, true);
ObjText_SetFontColorTop(objText, 75, 255, 255);
ObjText_SetFontColorBottom(objText, 180, 255, 255);
ObjText_SetFontBorderType(objText, BORDER_FULL);
ObjText_SetFontBorderColor(objText,0, 0, 0);
ObjText_SetFontBorderWidth(objText, 3);
Obj_SetRenderPriorityI(objText, 10);
ObjRender_SetX(objText, STGWIDTH-255);
ObjRender_SetY(objText, 100);
let mx = STGWIDTH-255;
let my = 175;
let texts = ["Record Your Victories", "Leave The Battlefield", "Go For A Rematch"];
var countMenu = length(texts);
ascent(var iText in 0 .. countMenu)
{
TMenuItem(iText, mx, my, texts[iText]);
my += 45;
}
//キー状態がリセットされるまで待機
while(GetVirtualKeyState(VK_OK) != KEY_FREE){yield;}
//メニュー選択処理
let frameKeyHold = 0;//キー押しっぱなしフレーム数
loop
{
//決定
if(GetVirtualKeyState(VK_OK) == KEY_PULL)
{
let listResult = [RESULT_SAVE_REPLAY, RESULT_END, RESULT_RETRY];
SetScriptResult(listResult[selectIndex]);
CloseScript(GetOwnScriptID());
return;
}
//カーソル移動
if(GetVirtualKeyState(VK_UP) == KEY_PUSH)
{
SelectOptionSFX;
selectIndex--;
}
else if(GetVirtualKeyState(VK_DOWN) == KEY_PUSH)
{
SelectOptionSFX;
selectIndex++;
}
else if(GetVirtualKeyState(VK_UP) == KEY_HOLD)
{
frameKeyHold++;
if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
{
SelectOptionSFX;
selectIndex--;
}
}
else if(GetVirtualKeyState(VK_DOWN) == KEY_HOLD)
{
frameKeyHold++;
if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
{
SelectOptionSFX;
selectIndex++;
}
}
else
{
frameKeyHold = 0;
}
if(selectIndex < 0)
{
selectIndex = countMenu - 1;
}
else
{
selectIndex %= countMenu;
}
yield;
}
}

View file

@ -0,0 +1,7 @@
const POINT_REGULAR = 1;
const POINT_BHESTIE = 2;
const EXTEND_LIFE = 3;
const EXTEND_SPELL = 4;
const PIV_100 = 5;
const PIV_250 = 6;
const PIV_500 = 7;

View file

@ -0,0 +1,11 @@
#UserItemData
item_image = "./../img/yo.png"
ItemData { id=1 rect=(256,256,384,384) } // Regular Point Item (PIV)
ItemData { id=2 rect=(384,128,512,256) } // Bhestie Point Item (PIV * 2)
ItemData { id=3 rect=(0,256,128,384) } // 1-up Item
ItemData { id=4 rect=(128,256,256,384) } // Spell Item
ItemData { id=5 rect=(256,384,384,512) fixed_angle = false angular_velocity = 3} // Green PIV Item (+100)
ItemData { id=6 rect=(384,384,512,512) fixed_angle = false angular_velocity = 3} // Pink PIV Item (+250)
ItemData { id=7 rect=(384,256,512,384) fixed_angle = false angular_velocity = 3} // Gold PIV Item (+500)

View file

@ -0,0 +1,92 @@
// Valid types: PIV_100, PIV_250, PIV_500
function CreatePIVItem(itemtype, x, y){
let PIVItem = CreateItemU2(itemtype, x, y, x-10, y-10, 100);
ObjItem_SetMoveToPlayer(PIVItem, true);
ObjItem_SetAutoDelete(PIVItem, false);
ObjItem_SetAutoCollectEnableFlags(PIVItem, ITEM_AUTOCOLLECT_ALL);
ObjItem_SetRenderScoreEnable(PIVItem, false);
ObjItem_SetIntersectionRadius(PIVItem, 60);
ObjRender_SetScaleXYZ(PIVItem, 0.3, 0.3, 1);
ObjRender_SetAlpha(PIVItem, 125);
async{
while(!Obj_IsDeleted(PIVItem)){
float angz = ObjRender_GetAngleZ(PIVItem);
ObjRender_SetAngleZ(PIVItem, angz+5);
yield;
}
}
return PIVItem;
}
// Valid types: POINT_REGULAR, POINT_BHESTIE
function CreateScoreItem(itemtype, x, y){
let ScoreItem = CreateItemU2(itemtype, x, y, x-30, y-30, 0);
ObjItem_SetAutoCollectEnableFlags(ScoreItem, ITEM_AUTOCOLLECT_ALL);
ObjItem_SetAutoDelete(ScoreItem, false);
ObjItem_SetIntersectionRadius(ScoreItem, 60);
ObjItem_SetRenderScoreEnable(ScoreItem, false);
ObjRender_SetScaleXYZ(ScoreItem, 0.4, 0.4, 1);
ObjRender_SetAlpha(ScoreItem, 200);
ObjMove_AddPatternA2(ScoreItem, 60, NO_CHANGE, 90, 0.12, 5.45, 0);
return ScoreItem;
}
// Valid types: EXTEND_LIFE, EXTEND_SPELL
function CreateExtendItem(itemtype, x, y){
let ExtendItem = CreateItemU2(itemtype, x, y, x-15, y-15, 0);
ObjItem_SetMoveToPlayer(ExtendItem, true);
ObjItem_SetAutoCollectEnableFlags(ExtendItem, ITEM_AUTOCOLLECT_ALL);
ObjRender_SetScaleXYZ(ExtendItem, 0.5, 0.5, 1);
return ExtendItem;
}
// Summoning the actual items
function NonspellItemDrop(scene, x, y){
if(ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SHOOTDOWN_COUNT) == 0){
loop(14){
CreateScoreItem(POINT_REGULAR, x+rand(-75, 75), y+rand(-45, 45));
}
}
else{
loop(8){
CreateScoreItem(POINT_REGULAR, x+rand(-75, 75), y+rand(-45, 45));
}
}
}
function SpellItemDrop(scene, x, y){
if(ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SHOOTDOWN_COUNT) == 0 && ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SPELL_COUNT) == 0){
loop(20){
CreateScoreItem(POINT_BHESTIE, x+rand(-75, 75), y+rand(-45, 45));
}
loop(10){
CreateScoreItem(POINT_REGULAR, x+rand(-75, 75), y+rand(-45, 45));
}
}
else if(ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SHOOTDOWN_COUNT) == 0 && ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SPELL_COUNT) >> 0){
loop(12){
CreateScoreItem(POINT_REGULAR, x+rand(-75, 75), y+rand(-45, 45));
}
}
else{}
}

View file

@ -0,0 +1,335 @@
//一時停止中スクリプト
//#include "./../../script/soundtask.txt"
#include "script/KevinSystem/GeneralSoundLib.txt"
int STGWIDTH = GetStgFrameWidth();
int STGHEIGHT = GetStgFrameHeight();
@Initialize
{
_SoundTask();
PauseGameSFX;
SetAutoDeleteObject(true);
//TBackground();
TBackgroundNew(0, 0);
TMenu();
TFunFact();
//_SoundTask;
}
@MainLoop
{
yield;
}
@Finalize
{
}
task TFunFact(){
//int y = 0;
let textchoices = [
"Even though her parents gave her an entire crash course[r]on how royals enjoy tea, Erika is more a coffee fan.",
"Pankevin is terrified of heights, but loves rollercoasters & thrill rides.[r]He only rides the ones with shoulder harnesses to feel safer,[r]and always goes with Kouda.",
"Rachel has been exterminated at least twice by Housui[r]for constantly nagging her to let Rachel experiment.",
"There are a total of 18 fun facts on this pause menu,[r]including this one. How many have you found?",
"The creator of this game is incredibly self-indulgent.[r]You probably figured out this one, though...",
"Connecting Chain Handserif is the creator's favorite font.[r]As a Brazilian once said, \"this bitch is[r]hyperfixated on that font\".",
"Pankevin is acquainted with a duck who casts ice magic in the[r]Outside World. His name is Caleb.",
"Marisa and Housui often duel in the Forest of Magic.[r]Their antics have incited Alice's wrath so much that[r]she just doesn't care anymore.",
"Whenever Tenshi and Shion organize banquets at the Hakurei Shrine,[r]Erika is the self-appointed taste tester of the food.[r]It's gone from \"unbearable\" to \"passable\" according to her.",
"Kouda always has a pair of fluffy cat-ear headphones on hand wherever[r]he goes, so he can plop them on when he's overwhelmed by loud sounds.[r]Pankevin keeps the headphones for Kouda in his huge quiver[r]when they're traveling together.",
"Tenshi and Erika were planning to bring Shion along for[r]their adventures, but the latter was exhausted after[r]the oil overflow incident and stayed out.[r](If Shion came along, they would be too powerful...)",
"Housui's favorite food are amarylis flowers.[r]...That's what she says, but it's probably just mochi.",
"Inside Pankevin's huge quiver, there are many refillable water containers,[r]a portable sketchbook & watercolor set, some snacks, and a pair of[r]fluffy cat-ear headphones for Kouda.",
"Pankevin = Panda + Kevin, not Pansexual x Kevin. Pankevin is bi.",
"Thank you for playing this game! It means a lot to me :D",
"Erika Rankyuu debuted in the creator's first game, Enigma of the Storm. [r]It was made for a bullet hell game contest in a Discord server.",
"Housui Henkawa debuted in Unstable and Unimaginable Power, [r]a Touhou fangame. It's very well-crafted and polished, so go ahead[r]and play it! Housui's the Extra boss, by the way.",
"Housui is not bald.",
];
int x = prand_int(0, length(textchoices)-1);
//y = length(textchoices);
let objText = ObjText_Create();
ObjText_SetText(objText, textchoices[x]);
ObjText_SetFontSize(objText, 18.5);
ObjText_SetFontType(objText, "Connecting Chain Handserif");
ObjText_SetMaxWidth(objText, STGWIDTH);
ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
ObjText_SetFontBold(objText, true);
ObjText_SetFontColorTop(objText, 255, 255, 255);
ObjText_SetFontColorBottom(objText, 255, 255, 255);
ObjText_SetFontBorderType(objText, BORDER_FULL);
ObjText_SetFontBorderColor(objText, 0x7D39D9);
ObjText_SetFontBorderWidth(objText, 2);
Obj_SetRenderPriorityI(objText, 10);
ObjRender_SetX(objText, STGWIDTH-255);
ObjRender_SetY(objText, STGHEIGHT-75);
}
// renderX and renderY will be TOP-LEFT COORDS
task TBackgroundNew(renderX, renderY){
// Render semi-transparent primitive background
task TRenderPrim(selection){
// Thank you for the PrimMaker Ferase :omegaflooshed:
ObjRender_SetPosition(selection, renderX+640, renderY+360, 0); // Since the render priority of the r.target is under 20
// Set up vert 0
ObjPrim_SetVertexPosition(selection,0,-640,-360,0);
ObjPrim_SetVertexColor(selection,0,0xA487FF);
ObjPrim_SetVertexUVT(selection, 0, 0, 0);
// Set up vert 1
ObjPrim_SetVertexPosition(selection,1,640,-360,0);
ObjPrim_SetVertexColor(selection,1,0xA487FF);
ObjPrim_SetVertexUVT(selection, 1, 1280, 0);
// Set up vert 2
ObjPrim_SetVertexPosition(selection,2,640,360,0);
ObjPrim_SetVertexColor(selection,2,0xA487FF);
ObjPrim_SetVertexUVT(selection, 2, 1280, 720);
// Set up vert 3
ObjPrim_SetVertexPosition(selection,3,640,360,0);
ObjPrim_SetVertexColor(selection,3,0xF187FF);
ObjPrim_SetVertexUVT(selection, 3, 1280, 720);
// Set up vert 4
ObjPrim_SetVertexPosition(selection,4,-640,360,0);
ObjPrim_SetVertexColor(selection,4,0xF187FF);
ObjPrim_SetVertexUVT(selection, 4, 0, 720);
// Set up vert 5
ObjPrim_SetVertexPosition(selection,5,-640,-360,0);
ObjPrim_SetVertexColor(selection,5,0xF187FF);
ObjPrim_SetVertexUVT(selection, 5, 0, 0);
for(int i = 0; i <= 5; i++){
ObjPrim_SetVertexAlpha(selection, i, 100);
}
}
// Render... the render target???
let objBG = ObjPrim_Create(OBJ_PRIMITIVE_2D);
ObjPrim_SetPrimitiveType(objBG, PRIMITIVE_TRIANGLELIST);
ObjPrim_SetVertexCount(objBG, 6);
let target = "target";
CreateRenderTargetEx(target, 1280, 720);
ObjPrim_SetTexture(objBG, target);
//SetInvalidRenderPriorityA1(20, 80);
RenderToTextureA1(target, 0, 100, true);
//RenderToTextureB1(target, objBG, true);
Obj_SetRenderPriorityI(objBG, 0);
TRenderPrim(objBG);
}
task TBackground
{
task TVertex(var index, var left, var top, var right, var bottom)
{
ObjPrim_SetVertexPosition(obj, index + 0, left, top, 0);
ObjPrim_SetVertexPosition(obj, index + 1, left, bottom, 0);
ObjPrim_SetVertexPosition(obj, index + 2, right, top, 0);
ObjPrim_SetVertexPosition(obj, index + 3, right, top, 0);
ObjPrim_SetVertexPosition(obj, index + 4, left, bottom, 0);
ObjPrim_SetVertexPosition(obj, index + 5, right, bottom, 0);
ObjPrim_SetVertexUVT(obj, index + 0, left, top);
ObjPrim_SetVertexUVT(obj, index + 1, left, bottom);
ObjPrim_SetVertexUVT(obj, index + 2, right, top);
ObjPrim_SetVertexUVT(obj, index + 3, right, top);
ObjPrim_SetVertexUVT(obj, index + 4, left, bottom);
ObjPrim_SetVertexUVT(obj, index + 5, right, bottom);
//STGシーン内のみアニメーション
if(left >= 341 && right <= 937 && top >= 45 && bottom <= 677)
{
let alpha = 255;
while(alpha >= 128)
{
ObjPrim_SetVertexAlpha(obj, index + 0, alpha);
ObjPrim_SetVertexAlpha(obj, index + 1, alpha/2);
ObjPrim_SetVertexAlpha(obj, index + 2, alpha/2);
ObjPrim_SetVertexAlpha(obj, index + 3, alpha/2);
ObjPrim_SetVertexAlpha(obj, index + 4, alpha/2);
ObjPrim_SetVertexAlpha(obj, index + 5, alpha);
alpha -= 255 / frame;
yield;
}
}
}
//分割設定
let frame = 30;
let countH = 20; //分割数
let countV = 30;
let width = 1280 / countH;
let height = 720 / countV;
let target = GetTransitionRenderTargetName();
let obj = ObjPrim_Create(OBJ_PRIMITIVE_2D); //2D頂点ブジェクト生成
ObjPrim_SetPrimitiveType(obj, PRIMITIVE_TRIANGLELIST);
ObjPrim_SetVertexCount(obj, countH * countV * 6);
Obj_SetRenderPriorityI(obj, 0); //描画優先度を設定
ObjPrim_SetTexture(obj, target); //テクスチャを設定
ascent(ix in 0.. countH)
{
ascent(iy in 0.. countV)
{
let index = (ix + iy * countH) * 6;
let left = ix * width;
let right = left + width;
let top = iy * height;
let bottom = top + height;
TVertex(index, left, top, right, bottom);
}
}
}
task TMenu
{
let selectIndex = 0;//選択位置
task TMenuItem(let index, let mx, let my, let text)
{
function CreateTextObject(let mx, let my, let text)
{
let obj = ObjText_Create();
ObjText_SetText(obj, text);
ObjText_SetFontSize(obj, 35);
ObjText_SetFontType(obj, "Exotc350 DmBd BT");
ObjText_SetFontBold(obj, true);
ObjText_SetHorizontalAlignment(obj, ALIGNMENT_CENTER);
ObjText_SetMaxWidth(obj, STGWIDTH);
ObjText_SetFontColorTop(obj, 155, 45, 175);
ObjText_SetFontColorBottom(obj, 200, 80, 255);
ObjText_SetFontBorderType(obj, BORDER_FULL);
ObjText_SetFontBorderColor(obj, 255, 255, 255);
ObjText_SetFontBorderWidth(obj, 1.75);
Obj_SetRenderPriorityI(obj, 10);
ObjRender_SetX(obj, mx);
ObjRender_SetY(obj, my);
return obj;
}
let objText = CreateTextObject(mx, my, text);
let objSelect = CreateTextObject(mx, my, text);
ObjRender_SetBlendType(objSelect, BLEND_ADD_RGB);
loop
{
Obj_SetVisible(objSelect, index == selectIndex);
yield;
}
}
//メニュー配置
int x = prand_int(0, 6);
let textchoices = ["A Brief Respite", "Yassification Paused", "Tea Time", "Heroic Moratorium", "World Comes to A Halt","A Moment to Breathe", "Players are Resting Warmly"];
let objText = ObjText_Create();
ObjText_SetText(objText, textchoices[x]);
ObjText_SetFontSize(objText, 50);
ObjText_SetFontType(objText, "Exotc350 DmBd BT");
ObjText_SetMaxWidth(objText, STGWIDTH);
ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
ObjText_SetFontBold(objText, true);
ObjText_SetFontColorTop(objText, 75, 255, 255);
ObjText_SetFontColorBottom(objText, 180, 255, 255);
ObjText_SetFontBorderType(objText, BORDER_FULL);
ObjText_SetFontBorderColor(objText,0, 0, 0);
ObjText_SetFontBorderWidth(objText, 3);
Obj_SetRenderPriorityI(objText, 10);
ObjRender_SetX(objText, STGWIDTH-255);
ObjRender_SetY(objText, 100);
let mx = STGWIDTH-255;
let my = 175;
let texts = ["Resume The Faceoff", "Accept Your Losses", "Take Another Shot"];
var countMenu = length(texts);
ascent(var iText in 0 .. countMenu)
{
TMenuItem(iText, mx, my, texts[iText]);
my += 45;
}
//キー状態がリセットされるまで待機
while(GetVirtualKeyState(VK_PAUSE) != KEY_FREE){yield;}
//メニュー選択処理
let frameKeyHold = 0;//キー押しっぱなしフレーム数
//PauseGameSFX;
loop
{
//決定
if(GetVirtualKeyState(VK_OK) == KEY_PULL)
{
let listResult = [RESULT_CANCEL, RESULT_END, RESULT_RETRY];
SetScriptResult(listResult[selectIndex]);
CloseScript(GetOwnScriptID());
return;
}
//キャンセル
if(GetVirtualKeyState(VK_CANCEL) == KEY_PULL || GetVirtualKeyState(VK_PAUSE) == KEY_PULL)
{
SetScriptResult(RESULT_CANCEL);
CloseScript(GetOwnScriptID());
return;
}
//カーソル移動
if(GetVirtualKeyState(VK_UP) == KEY_PUSH)
{
SelectOptionSFX;
selectIndex--;
}
else if(GetVirtualKeyState(VK_DOWN) == KEY_PUSH)
{
SelectOptionSFX;
selectIndex++;
}
else if(GetVirtualKeyState(VK_UP) == KEY_HOLD)
{
frameKeyHold++;
if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
{
SelectOptionSFX;
selectIndex--;
}
}
else if(GetVirtualKeyState(VK_DOWN) == KEY_HOLD)
{
frameKeyHold++;
if(frameKeyHold == 30 || (frameKeyHold > 30 && (frameKeyHold % 10 == 0)))
{
SelectOptionSFX;
selectIndex++;
}
}
else
{
frameKeyHold = 0;
}
if(selectIndex < 0)
{
selectIndex = countMenu - 1;
}
else
{
selectIndex %= countMenu;
}
yield;
}
}

View file

@ -0,0 +1,453 @@
//リプレイ保存スクリプト
int STGWIDTH = GetStgFrameWidth();
int STGHEIGHT = GetStgFrameHeight();
@Initialize
{
SetAutoDeleteObject(true);
LoadReplayList();
TBackgroundNew(0, 0);
TReplayIndexSelection();
}
@MainLoop
{
yield;
}
@Finalize
{
}
let MENU_INDEX_SELECTION = 1;
let MENU_NAME_ENTRY = 2;
let menuMode = MENU_INDEX_SELECTION;
function CreateTextObject(let mx, let my, float size, let text)
{
let obj = ObjText_Create();
ObjText_SetText(obj, text);
ObjText_SetFontSize(obj, size);
ObjText_SetFontType(obj, "Unispace");
ObjText_SetFontBold(obj, true);
//ObjText_SetHorizontalAlignment(obj, ALIGNMENT_CENTER);
ObjText_SetMaxWidth(obj, STGWIDTH);
ObjText_SetFontColorTop(obj, 155, 45, 175);
ObjText_SetFontColorBottom(obj, 200, 80, 255);
ObjText_SetFontBorderType(obj, BORDER_FULL);
ObjText_SetFontBorderColor(obj, 255, 255, 255);
ObjText_SetFontBorderWidth(obj, 1.75);
Obj_SetRenderPriorityI(obj, 10);
ObjRender_SetX(obj, mx);
ObjRender_SetY(obj, my);
return obj;
}
// renderX and renderY will be TOP-LEFT COORDS
task TBackgroundNew(renderX, renderY){
// Render semi-transparent primitive background
task TRenderPrim(selection){
// Thank you for the PrimMaker Ferase :omegaflooshed:
ObjRender_SetPosition(selection, renderX+640, renderY+360, 0); // Since the render priority of the r.target is under 20
// Set up vert 0
ObjPrim_SetVertexPosition(selection,0,-640,-360,0);
ObjPrim_SetVertexColor(selection,0,0xA487FF);
ObjPrim_SetVertexUVT(selection, 0, 0, 0);
// Set up vert 1
ObjPrim_SetVertexPosition(selection,1,640,-360,0);
ObjPrim_SetVertexColor(selection,1,0xA487FF);
ObjPrim_SetVertexUVT(selection, 1, 1280, 0);
// Set up vert 2
ObjPrim_SetVertexPosition(selection,2,640,360,0);
ObjPrim_SetVertexColor(selection,2,0xA487FF);
ObjPrim_SetVertexUVT(selection, 2, 1280, 720);
// Set up vert 3
ObjPrim_SetVertexPosition(selection,3,640,360,0);
ObjPrim_SetVertexColor(selection,3,0xF187FF);
ObjPrim_SetVertexUVT(selection, 3, 1280, 720);
// Set up vert 4
ObjPrim_SetVertexPosition(selection,4,-640,360,0);
ObjPrim_SetVertexColor(selection,4,0xF187FF);
ObjPrim_SetVertexUVT(selection, 4, 0, 720);
// Set up vert 5
ObjPrim_SetVertexPosition(selection,5,-640,-360,0);
ObjPrim_SetVertexColor(selection,5,0xF187FF);
ObjPrim_SetVertexUVT(selection, 5, 0, 0);
for(int i = 0; i <= 5; i++){
ObjPrim_SetVertexAlpha(selection, i, 100);
}
}
// Render... the render target???
let objBG = ObjPrim_Create(OBJ_PRIMITIVE_2D);
ObjPrim_SetPrimitiveType(objBG, PRIMITIVE_TRIANGLELIST);
ObjPrim_SetVertexCount(objBG, 6);
let target = "target";
CreateRenderTargetEx(target, STGWIDTH, STGHEIGHT);
ObjPrim_SetTexture(objBG, target);
//SetInvalidRenderPriorityA1(20, 80);
RenderToTextureA1(target, 0, 100, true);
//RenderToTextureB1(target, objBG, true);
Obj_SetRenderPriorityI(objBG, 0);
TRenderPrim(objBG);
}
task TBackground
{
let target = GetTransitionRenderTargetName();
let obj = ObjPrim_Create(OBJ_SPRITE_2D);
ObjPrim_SetTexture(obj, target);
Obj_SetRenderPriority(obj, 0.1);
ObjSprite2D_SetSourceRect(obj, 0, 0, 640, 480);
ObjSprite2D_SetDestCenter(obj);
ObjRender_SetPosition(obj, 320, 240, 0);
ObjRender_SetAlpha(obj, 64);
}
task TReplayIndexSelection()
{
let cursorY = 0;
let page = 0;
let countMaxItem = REPLAY_INDEX_DIGIT_MAX - REPLAY_INDEX_DIGIT_MIN + 1;
let countItemPerPage = 10;
let pageMax = trunc((countMaxItem - 1) / countItemPerPage);
pageMax = max(pageMax, 1);
let lastPageMaxCursorY = trunc(countMaxItem / countItemPerPage);
task TMenuItem(let itemY)
{
let objText = CreateTextObject(341, 90 + 30 * itemY, 25, "");
let objSelect = CreateTextObject(341, 90 + 30 * itemY, 25, "");
ObjRender_SetBlendType(objSelect, BLEND_ADD_RGB);
let oldPage = -1;
while(menuMode == MENU_INDEX_SELECTION)
{
if(page != oldPage)
{
let index = page * countItemPerPage + itemY + 1;
let text = rtos("00", index) ~ " ";
if(IsValidReplayIndex(index))
{
text = text ~ vtos("-8s", GetReplayInfo(index, REPLAY_USER_NAME)) ~ " ";
text = text ~ GetReplayInfo(index, REPLAY_DATE_TIME) ~ " ";
text = text ~ rtos("000000000000", GetReplayInfo(index, REPLAY_TOTAL_SCORE)) ~ " ";
}
else
{
text = text ~ "No Data";
}
ObjText_SetText(objText, text);
ObjText_SetText(objSelect, text);
oldPage = page;
}
if(page == pageMax && itemY >= lastPageMaxCursorY)
{
Obj_SetVisible(objText, false);
Obj_SetVisible(objSelect, false);
}
else
{
Obj_SetVisible(objText, true);
Obj_SetVisible(objSelect, itemY == cursorY);
}
yield;
}
Obj_Delete(objText);
Obj_Delete(objSelect);
}
ascent(let iItem in 0 .. countItemPerPage)
{
TMenuItem(iItem);
}
//キー状態がリセットされるまで待機
while(GetVirtualKeyState(VK_OK) != KEY_FREE){yield;}
//キー処理
let frameKeyHold = 0;//キー押しっぱなしフレーム数
while(menuMode == MENU_INDEX_SELECTION)
{
//決定
if(GetVirtualKeyState(VK_OK) == KEY_PULL)
{
menuMode = MENU_NAME_ENTRY;
let index = page * countItemPerPage + cursorY + 1;
TNameEntry(index);
break;
}
//カーソル移動
if(GetVirtualKeyState(VK_UP) == KEY_PUSH || GetVirtualKeyState(VK_UP) == KEY_HOLD)
{
frameKeyHold++;
if(GetVirtualKeyState(VK_UP) == KEY_PUSH ||
frameKeyHold == 20 ||
(frameKeyHold > 20 && (frameKeyHold % 10 == 0)))
{
cursorY--;
}
}
else if(GetVirtualKeyState(VK_DOWN) == KEY_PUSH || GetVirtualKeyState(VK_DOWN) == KEY_HOLD)
{
frameKeyHold++;
if(GetVirtualKeyState(VK_DOWN) == KEY_PUSH ||
frameKeyHold == 20 ||
(frameKeyHold > 20 && (frameKeyHold % 10 == 0)))
{
cursorY++;
}
}
else if(GetVirtualKeyState(VK_LEFT) == KEY_PUSH || GetVirtualKeyState(VK_LEFT) == KEY_HOLD)
{
frameKeyHold++;
if(GetVirtualKeyState(VK_LEFT) == KEY_PUSH ||
frameKeyHold == 20 ||
(frameKeyHold > 20 && (frameKeyHold % 10 == 0)))
{
page--;
}
}
else if(GetVirtualKeyState(VK_RIGHT) == KEY_PUSH || GetVirtualKeyState(VK_RIGHT) == KEY_HOLD)
{
frameKeyHold++;
if(GetVirtualKeyState(VK_RIGHT) == KEY_PUSH ||
frameKeyHold == 20 ||
(frameKeyHold > 20 && (frameKeyHold % 10 == 0)))
{
page++;
}
}
else
{
frameKeyHold = 0;
}
if(page < 0)
{
page = pageMax;
}
else if(page > pageMax)
{
page = 0;
}
if(page != pageMax)
{
if(cursorY < 0)
{
cursorY = countItemPerPage - 1;
}
else if(cursorY >= countItemPerPage)
{
cursorY = 0;
}
}
else
{
if(cursorY < 0)
{
cursorY = lastPageMaxCursorY - 1;
}
else if(cursorY >= lastPageMaxCursorY)
{
cursorY = 0;
}
}
yield;
}
}
task TNameEntry(let replayIndex)
{
let strTextIn =
[
["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P"],
["Q","R","S","T","U","V","W","X","Y","Z",".",",",":",";","_","@"],
["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p"],
["q","r","s","t","u","v","w","x","y","z","+","-","/","*","=","%"],
["0","1","2","3","4","5","6","7","8","9","0","!","?","'","\"","$"],
["(",")","{","}","[","]","<",">","&","#","|","~","^"," "," ","終"]
];
let strTextView =
[
["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P"],
["Q","R","S","T","U","V","W","X","Y","Z",".",",",":",";","_","@"],
["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p"],
["q","r","s","t","u","v","w","x","y","z","+","-","/","*","=","%"],
["0","1","2","3","4","5","6","7","8","9","0","!","?","'","\"","$"],
["(",")","{","}","&osb;","&csb;","<",">","&","#","|","~","^"," "," ","»"]
];
let cursorX = 0;
let cursorY = 0;
let maxCursorX = length(strTextIn[0]);
let maxCursorY = length(strTextIn);
task TMenuItem(let itemX, let itemY)
{
let objText = CreateTextObject(341 + GetStgFrameWidth()/5.4 + itemX * 24, 255 + itemY * 24, 22, strTextView[itemY][itemX]);
let objSelect = CreateTextObject(341 + GetStgFrameWidth()/5.4 + itemX * 24, 255 + itemY * 24, 22, strTextView[itemY][itemX]);
ObjRender_SetBlendType(objSelect, BLEND_ADD_ARGB);
while(menuMode == MENU_NAME_ENTRY)
{
Obj_SetVisible(objSelect, itemX == cursorX && itemY == cursorY);
yield;
}
Obj_Delete(objText);
Obj_Delete(objSelect);
}
ascent(let iY in 0..maxCursorY)
{
ascent(let iX in 0 .. maxCursorX)
{
TMenuItem(iX, iY);
}
}
//キー状態がリセットされるまで待機
while(GetVirtualKeyState(VK_OK) != KEY_FREE){yield;}
//入力済み文字
let userName = "";
let objName = CreateTextObject(341+GetStgFrameWidth()/4, 125, 28, "");
task TNameCursor()
{
let objCursor = CreateTextObject(341+GetStgFrameWidth()/4, 125, 28, "_");
while(menuMode == MENU_NAME_ENTRY)
{
let nameLength = length(userName);
ObjRender_SetX(objCursor, 341+GetStgFrameWidth()/4 + nameLength * 17);
Obj_SetVisible(objCursor, nameLength < 8);
yield;
}
Obj_Delete(objCursor);
}
TNameCursor;
//キー処理
let frameKeyHold = 0;//キー押しっぱなしフレーム数
while(menuMode == MENU_NAME_ENTRY)
{
if(GetVirtualKeyState(VK_OK) == KEY_PULL)
{
//決定
let nameLength = length(userName);
if(cursorX == maxCursorX-1 && cursorY == maxCursorY-1)
{
//終了キー
if(nameLength == 0)
{
userName = "No Name";
}
else
{
SaveReplay(replayIndex, userName);
SetScriptResult(RESULT_END);
CloseScript(GetOwnScriptID());
return;
}
}
else if(nameLength < 8)
{
userName = userName ~ strTextIn[cursorY][cursorX];
}
}
if(GetVirtualKeyState(VK_CANCEL) == KEY_PULL)
{
//キャンセル
let nameLength = length(userName);
if(nameLength > 0)
{
userName = userName[0..nameLength-1];
}
else{menuMode = MENU_INDEX_SELECTION; TReplayIndexSelection(); break;}
}
ObjText_SetText(objName, userName);
//カーソル移動
if(GetVirtualKeyState(VK_UP) == KEY_PUSH || GetVirtualKeyState(VK_UP) == KEY_HOLD)
{
frameKeyHold++;
if(GetVirtualKeyState(VK_UP) == KEY_PUSH ||
frameKeyHold == 20 ||
(frameKeyHold > 20 && (frameKeyHold % 10 == 0)))
{
cursorY--;
}
}
else if(GetVirtualKeyState(VK_DOWN) == KEY_PUSH || GetVirtualKeyState(VK_DOWN) == KEY_HOLD)
{
frameKeyHold++;
if(GetVirtualKeyState(VK_DOWN) == KEY_PUSH ||
frameKeyHold == 20 ||
(frameKeyHold > 20 && (frameKeyHold % 10 == 0)))
{
cursorY++;
}
}
else if(GetVirtualKeyState(VK_LEFT) == KEY_PUSH || GetVirtualKeyState(VK_LEFT) == KEY_HOLD)
{
frameKeyHold++;
if(GetVirtualKeyState(VK_LEFT) == KEY_PUSH ||
frameKeyHold == 20 ||
(frameKeyHold > 20 && (frameKeyHold % 10 == 0)))
{
cursorX--;
}
}
else if(GetVirtualKeyState(VK_RIGHT) == KEY_PUSH || GetVirtualKeyState(VK_RIGHT) == KEY_HOLD)
{
frameKeyHold++;
if(GetVirtualKeyState(VK_RIGHT) == KEY_PUSH ||
frameKeyHold == 20 ||
(frameKeyHold > 20 && (frameKeyHold % 10 == 0)))
{
cursorX++;
}
}
else
{
frameKeyHold = 0;
}
if(cursorX < 0)
{
cursorX = maxCursorX-1;
}
else if(cursorX >= maxCursorX)
{
cursorX = 0;
}
if(cursorY < 0)
{
cursorY = maxCursorY-1;
}
else if(cursorY >= maxCursorY)
{
cursorY = 0;
}
yield;
}
}