Jam build done. (Touhou Station Jam 3)
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36 changed files with 132 additions and 68 deletions
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@ -54,6 +54,7 @@ int[] _shotArray = [];
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int grazecounter = 0; // For basic graze = PIV mechanic
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int shotAlpha = (GetAreaCommonData("Config", "PlayerShotOpacity", 60)*0.01)*255;
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float[] PlayerSpd = [10, 5.35];
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// Custom events for scoring mechanic
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@ -506,7 +507,7 @@ task _ShotType(){
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ascent(i in -1..1){
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let shotA = CreatePlayerShotA1(-50+x+25-50*i, y, 50, ObjMove_GetAngle(option), 2, 1.1, 2);
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_BulletRescalePlayer(shotA, 0.7, true, 1);
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ObjRender_SetAlpha(shotA, 255*(universalAlpha/100));
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ObjRender_SetAlpha(shotA, shotAlpha);
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Obj_SetRenderPriorityI(shotA, 39);
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ObjSound_Play(basesfx);
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@ -577,7 +578,7 @@ task _ShotType(){
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ascent(i in -1..1){
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let shotA = CreatePlayerShotA1(-50+x+25-50*i, y, 50, ObjMove_GetAngle(option), 2.6, 1.1, 1);
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_BulletRescalePlayer(shotA, 0.7, true, 1);
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ObjRender_SetAlpha(shotA, 255*(universalAlpha/100));
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ObjRender_SetAlpha(shotA, shotAlpha);
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Obj_SetRenderPriorityI(shotA, 39);
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ObjSound_Play(basesfx);
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@ -24,7 +24,7 @@ ShotData{
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id = 2
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rect = (512, 512, 768, 896)
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render = ALPHA
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alpha = 200
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alpha = 255
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collision = (128, 0, 74) // Hitbox of arrows is not centered on the sprite
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}
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