ScarletBlackMarket/KevinSystem/kevin_system/Legacy (1280x720)/Kevin_ItemLib.txt

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// Valid types: PIV_100, PIV_250, PIV_500
function CreatePIVItem(itemtype, x, y){
let PIVItem = CreateItemU2(itemtype, x, y, x-10, y-10, 100);
ObjItem_SetMoveToPlayer(PIVItem, true);
ObjItem_SetAutoDelete(PIVItem, false);
ObjItem_SetAutoCollectEnableFlags(PIVItem, ITEM_AUTOCOLLECT_ALL);
ObjItem_SetRenderScoreEnable(PIVItem, false);
ObjItem_SetIntersectionRadius(PIVItem, 60);
ObjRender_SetScaleXYZ(PIVItem, 0.3, 0.3, 1);
ObjRender_SetAlpha(PIVItem, 125);
async{
while(!Obj_IsDeleted(PIVItem)){
float angz = ObjRender_GetAngleZ(PIVItem);
ObjRender_SetAngleZ(PIVItem, angz+5);
yield;
}
}
return PIVItem;
}
// Valid types: POINT_REGULAR, POINT_BHESTIE
function CreateScoreItem(itemtype, x, y){
let ScoreItem = CreateItemU2(itemtype, x, y, x-30, y-30, 0);
ObjItem_SetAutoCollectEnableFlags(ScoreItem, ITEM_AUTOCOLLECT_ALL);
ObjItem_SetAutoDelete(ScoreItem, false);
ObjItem_SetIntersectionRadius(ScoreItem, 60);
ObjItem_SetRenderScoreEnable(ScoreItem, false);
ObjRender_SetScaleXYZ(ScoreItem, 0.4, 0.4, 1);
ObjRender_SetAlpha(ScoreItem, 200);
ObjMove_AddPatternA2(ScoreItem, 60, NO_CHANGE, 90, 0.12, 5.45, 0);
return ScoreItem;
}
// Valid types: EXTEND_LIFE, EXTEND_SPELL
function CreateExtendItem(itemtype, x, y){
let ExtendItem = CreateItemU2(itemtype, x, y, x-15, y-15, 0);
ObjItem_SetMoveToPlayer(ExtendItem, true);
ObjItem_SetAutoCollectEnableFlags(ExtendItem, ITEM_AUTOCOLLECT_ALL);
ObjRender_SetScaleXYZ(ExtendItem, 0.5, 0.5, 1);
return ExtendItem;
}
// Summoning the actual items
function NonspellItemDrop(scene, x, y){
if(ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SHOOTDOWN_COUNT) == 0){
loop(14){
CreateScoreItem(POINT_REGULAR, x+rand(-75, 75), y+rand(-45, 45));
}
}
else{
loop(8){
CreateScoreItem(POINT_REGULAR, x+rand(-75, 75), y+rand(-45, 45));
}
}
}
function SpellItemDrop(scene, x, y){
if(ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SHOOTDOWN_COUNT) == 0 && ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SPELL_COUNT) == 0){
loop(20){
CreateScoreItem(POINT_BHESTIE, x+rand(-75, 75), y+rand(-45, 45));
}
loop(10){
CreateScoreItem(POINT_REGULAR, x+rand(-75, 75), y+rand(-45, 45));
}
}
else if(ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SHOOTDOWN_COUNT) == 0 && ObjEnemyBossScene_GetInfo(scene, INFO_PLAYER_SPELL_COUNT) >> 0){
loop(12){
CreateScoreItem(POINT_REGULAR, x+rand(-75, 75), y+rand(-45, 45));
}
}
else{}
}