65 lines
2.0 KiB
Plaintext
65 lines
2.0 KiB
Plaintext
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// Sound effects for player scripts go here.
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// Link to sound folder
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let sddir = GetCurrentScriptDirectory() ~ "./PlayerSFX";
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//let sddir = GetCurrentScriptDirectory() ~ "./sound";
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let SFXVol = GetAreaCommonData("Config", "SEVol", 100) * 0.01;
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// Function for loading and setting volume of a sound object
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function LoadEx(targetobj, targetpath, targetvol){
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ObjSound_Load(targetobj, targetpath);
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ObjSound_SetVolumeRate(targetobj, targetvol * SFXVol);
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ObjSound_SetSoundDivision(targetobj, SOUND_SE);
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}
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// Universal sounds
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let baseshot = sddir ~ "./bfxr_Base.wav";
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let bomb = sddir ~ "./bfxr_kyliejennerarabqueen.wav";
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let ded = sddir ~ "./bfxr_PlayerShootdown.wav";
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let hit = sddir ~ "./bfxr_PlayerHit.wav";
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let graze = sddir ~ "./bfxr_Graze.wav";
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let basesfx = ObjSound_Create();
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let bombsfx = ObjSound_Create();
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let deathsfx = ObjSound_Create();
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let predeathsfx = ObjSound_Create();
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let grazesfx = ObjSound_Create();
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/**/
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// Marisa & Housui's sounds, "inferno" is shared with Eri/Ten
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let teleporthigh = sddir ~ "./bfxr_teleporthigh.wav";
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let teleportlow = sddir ~ "./bfxr_teleportlow.wav";
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let missileboom = ObjSound_Create();
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let inferno = ObjSound_Create();
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let bombhousui = ObjSound_Create();
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// Pankevin & Kouda's sounds
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let orbfront = ObjSound_Create();
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let orbback = ObjSound_Create();
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let scythecall = ObjSound_Create();
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let splash = ObjSound_Create();
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let scythefire = ObjSound_Create();
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task _SoundTask(){
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LoadEx(basesfx, baseshot, 20);
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LoadEx(bombsfx, bomb, 75);
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LoadEx(deathsfx, ded, 40);
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LoadEx(predeathsfx, hit, 100);
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LoadEx(orbfront, teleporthigh, 20);
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LoadEx(orbback, teleportlow, 20);
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LoadEx(scythecall, sddir ~ "./bfxr_scythecall.wav", 15);
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LoadEx(splash, sddir ~ "./bfxr_splash.wav", 12.5);
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LoadEx(scythefire, sddir ~ "./bfxr_watershoot.wav", 8);
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LoadEx(missileboom, sddir ~ "./bfxr_missileexplode.wav", 18);
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LoadEx(inferno, sddir ~ "./bfxr_fire.wav", 20);
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LoadEx(bombhousui, sddir ~ "./bfxr_arabqueenhousama.wav", 35);
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LoadEx(grazesfx, graze, 40);
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}
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