ScarletBlackMarket/script/sample/SampleVS03.txt

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2022-08-20 05:42:00 +00:00
#TouhouDanmakufu[Stage]
#ScriptVersion[3]
#Title["SampleVS03"]
#Text["SampleVS03: Basic Vertex Shaders (3D)"]
@Initialize {
SetCameraFocusX(0);
SetCameraFocusY(0);
SetCameraFocusZ(0);
SetCameraRadius(800);
SetCameraElevationAngle(35);
SetCameraAzimuthAngle(0);
SetFogParam(0, 768, 64, 0, 0);
TSample();
}
@MainLoop {
if (GetKeyState(KEY_Q) == KEY_PUSH)
CloseStgScene();
yield;
}
task TSample() {
let dir = GetCurrentScriptDirectory();
let path = dir ~ "../default_system/img/Default_Background_IceMountain_Spell01.png";
let obj = ObjPrim_Create(OBJ_PRIMITIVE_3D);
Obj_SetRenderPriorityI(obj, 22);
ObjPrim_SetPrimitiveType(obj, PRIMITIVE_TRIANGLESTRIP);
ObjPrim_SetTexture(obj, path);
let VC = 5000;
ObjPrim_SetVertexCount(obj, VC * 2);
ObjRender_SetPosition(obj, 320, 240, 1);
ascent (i in 0..VC) {
let v_angle = 360 / (VC - 1) * i;
let tex_v = 1 / (VC - 1) * i;
ObjPrim_SetVertexPosition(obj, i * 2, 0, 0, 1);
ObjPrim_SetVertexPosition(obj, i * 2 + 1, 256 * cos(v_angle), 256 * sin(v_angle), 1);
ObjPrim_SetVertexUV(obj, i * 2, 0, tex_v);
ObjPrim_SetVertexUV(obj, i * 2 + 1, 1, tex_v);
}
//Enables vertex shader rendering.
//If this is set to true and a vertex+pixel shader isn't used, rendering will always fail.
ObjRender_SetVertexShaderRenderingMode(obj, true);
ObjShader_SetShaderF(obj, dir ~ "SampleVS03_HLSL.txt");
ObjShader_SetTechnique(obj, "Render");
let t = 0;
while (true) {
ObjRender_SetAngleX(obj, -90);
ObjRender_SetAngleZ(obj, t * 70);
ObjShader_SetFloat(obj, "frame_", t);
/*
//Equivalent to these
ascent(i in 0..VC){
let tex_v = 1 / (VC - 1) * i;
ObjPrim_SetVertexUV(obj, i * 2, 0 - t, tex_v);
ObjPrim_SetVertexUV(obj, i * 2 + 1, 1 - t, tex_v);
}
*/
t += 0.003;
yield;
}
}