NarumiSTG_HyperSnowDrifter/script/KevinSystem/kevin_system/Kevin_ItemData.txt

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#UserItemData
item_image = "./../img/yo.png"
ItemData { id=1 rect=(576, 256, 608, 288) } // Regular Point Item (PIV)
ItemData { id=2 rect=(384,128,512,256) } // Homosexual Point Item (PIV * 2)
ItemData { id=3 rect=(256,128,384,256) } // Bhestie Point Item (PIV * 2, 25% chance of drop)
ItemData { id=4 rect=(512,0,640,128) } // Cancel Item (PIV * O.2), erase bullets via bombs
ItemData { id=5 rect=(0,256,128,384) } // 1-up Item
ItemData { id=6 rect=(128,256,256,384) } // Spell Item
ItemData { id=7 rect=(256,384,384,512) fixed_angle = false angular_velocity = 3} // Green PIV Item (+100)
ItemData { id=8 rect=(512, 256, 576, 320) fixed_angle = false angular_velocity = 3} // Pink PIV Item (+250)
ItemData { id=9 rect=(384,256,512,384) fixed_angle = false angular_velocity = 3} // Gold PIV Item (+500)
ItemData { id=10 rect=(128,384,256,512) } // Spell Piece
// New point items
ItemData { id=11 rect=(608, 256, 640, 288) }
ItemData { id=12 rect=(640, 256, 704, 320) }
ItemData { id=13 rect=(576, 320, 640, 384) } // Large gold item (NARUMI_STG)
// Special ammo item
ItemData { id=14 rect=(576, 288, 608, 320) }